IPB

Welcome Guest ( Log In | Register )

> Bots improvements, Important enhancements
TesterYYY
post Feb 11 2013, 11:45 PM
Post #1


Member
**

Group: Members
Posts: 24
Joined: 25-January 13
Member No.: 2,251



Hi,
I've today played DODs with friends against bots map dod_longestday_b5 (i've founds some waypoints which wasn't connected, at least three areas, I will fix that and send you fixed waypoints).
Tested on version: 0.71
Here I've some wishlist for next release(s):

Defusing Bombs
Defense: Bots should defuse bombs in more smarter way - they should SPRINT if they are going to defuse bomb (this can be really good If you can do it) because many times they were only walking to bomb and didn't defuse bomb. Also I've found bug - sometimes bot did almost defuse bomb and then they released defusing and bomb exploded - It's because all bots going to defuse one bomb which is really bad way because when you are defusing bomb (it was my situtation today) and someone will touch you - defusing will stop. So you should only make some defuse task queue for bots (only one bot which is most close to bomb should defuse the bomb and If he is killed then someone else should defuse bomb). Also sometimes (not very often, maybe two times I played) bots were close to bomb and didn't defuse bomb because they stuck somewhere near for example tank (It's something similiar like ladder bug).

Better tactics
Defense: They were not so bad today but I think they could be better If they were more deployed near all objectives in map (or they should more watch out when for example when one bombs is destroyed from two and also they should learn where people are going most and watch out in these areas). Sometimes they are going in one big group (sometimes funny when you throw grenade under them) which is really bad tactic...

Defending bombs
Attack: (not sure if implemented already) If bot plant bomb on some objective - he should wait there for some time (but also must watch out for explosion and maybe he should hide somewhere near) and defend it from defusing and then he can go.

Ladders
Bots are still struggling with ladders If they are waypointed properly, it's sometimes really annoying...

Machineguns
Every time they kill me from far with machinegun while standing is unbelievable accurate and impossible - they should go prone instead of firing with MG while standing (especially for far targets, maybe they can shoot while standing only for near targets-that's ok)!

BTW: I've also found some bug when on my lan server were many bots in one team 15+ (axis in longestday), they were not moving after sometime (when they were killed) and only standing on spawns (because of small amount of spawn points in map?).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 22nd June 2025 - 11:14 PM