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genmac |
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Ok as requested by Emotional who paid me 3 billion dollars for this LoL!
Download all the waypoints for all 3 maps here: http://www.mediafire.com/?ip89002i20e6upm dod_tiger2008 http://dods.gamebanana.com/maps/166614 - sometimes bots don't shoot breakables along their path but eventually they will. - bots battle it out evenly but sometimes either team tends to dominate. - snipers and mg's are all doing combat on their sniping post. dod_crash http://dods.gamebanana.com/maps/94148 - a nice small bridge map but well balanced. - bots doing good. - added some prone wpts beside the tank so sneaky bots won't get snipe easily. - game crashes when bots uses a cature wpt with a prone tag so removed that. dod_dijon http://www.chernobrov.com/dod/maps/dod_dijon.bsp.bz2 - a very good looking map but looked to clean for me. it could have use some more war torned areas. - took awhile to fully wpt especially the spiral stairs in the church. - takes awhile for allies to cap the wine store bec. they can't seem to find the entity for it so added some defend and guard wpts. - aside that bots doing good overall and they battle really well inside the church. everything is covered except the upper inner part of the church and other building which I wpt outward only incase this map will be played in tdm/ffa mode so spawning bots there can get out. Snipers won't be able to snipe there bec. of the fence and window bars that just blocks their views. A waste of cpu cycle if bots would randomly go there since it's quite a long way. |
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Lo-Fi Version | Time is now: 19th June 2025 - 04:34 PM |