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> For you CS fans, de_dust for NS
Sandman[SA]
post Jul 5 2004, 10:07 PM
Post #1


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I found this map some time ago so I don't know who to credit for the origenal ripent work done but I made some adjustments to it so it could be played in NS 2.0 and beyond. I have not tested this map in NS 3.0 beta but it seems to be working fine for me.

Here is the map which includes the source ent file, waypoints for both rcbot and whichbot and even the minimap.

If you find any problems with this map, please let me know.



de_dust for NS ( 1.38mb )



[EDIT] There was a small bug where you could not build on one res. It is with-in line-of-site near the marine start at the bottom of the hill. DL again for the fix. [/EDIT]

[EDIT] Now added sprites in the readyroom ( since you can't add func_illusionary entity through ripent ) to show you what team you want to join. [/EDIT]

[EDIT] 07/29/04 Changed two hive placements and hopefully repaired most alien team spawn issues. Fixed marine spawning in hive area. Fixed lighting and gamma correction. Added a skybox texture. Relocated alien spawn points that were inside of walls. ( opps! ) Fixed aliens spawning at wrong hive. [/EDIT]

[EDIT] 07/31/04 Just realized that I had the wrong minimap supplyed with this map. Has now been corrected. Here is the correct minimap sprite. [/EDIT]

This post has been edited by Sandman[SA]: Jan 29 2005, 09:01 AM


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Attached File  de_dust.spr ( 320.89k ) Number of downloads: 34
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Posts in this topic
Sandman[SA]   For you CS fans   Jul 5 2004, 10:07 PM
Ta16   um because you modifyed it can i submit it to my f...   Jul 7 2004, 08:42 PM
Sandman[SA]   I'm not sure I understand you correctly. I ...   Jul 8 2004, 12:12 AM
BadLife   :blink: Does this work with NS 3.0 beta 4 ? I c...   Jul 8 2004, 01:22 AM
Sandman[SA]   To be honist, I never tried it in anything other...   Jul 8 2004, 04:30 AM
BadLife   :huh: Well I was going to try it in NS 2.1 but it...   Jul 9 2004, 01:42 AM
Sandman[SA]   I have a very old message on my news page that cov...   Jul 9 2004, 03:05 AM
Ta16   there are alot of things on this map that needs fi...   Jul 10 2004, 06:55 PM
Sandman[SA]   I have noticed that myself and also a strange bug ...   Jul 11 2004, 02:35 AM
Ta16   OK GOOD LUCK (for this map you will need it!)   Jul 11 2004, 03:21 AM
Sandman[SA]   Okay, check first post for update. I think I fixe...   Jul 29 2004, 07:37 PM
Sandman[SA]   It may work with NS 3.0 beta series but the map ...   Jul 29 2004, 07:43 PM
Sandman[SA]   Okay, After a few more adjustments and fixes, I th...   Jul 29 2004, 10:56 PM
Sandman[SA]   Sorry about the wait and confusion but de_dust for...   Aug 1 2004, 02:42 AM
'Stinger'   I tried out de_dust for NS 3.0. Its's cool B)...   Aug 1 2004, 08:55 AM
Meat_Popsicle   u really shuldnt ripent maps without the original ...   Aug 1 2004, 09:28 AM
LordSkitch   OMFG j00 Nub!!!111 PwnZ0r3d!!...   Aug 1 2004, 09:33 AM
'Stinger'   Likewise.   Aug 1 2004, 10:31 AM
Sandman[SA]   Ripent is just a simple swapping of the entity li...   Aug 1 2004, 07:56 PM
Meat_Popsicle   i know wat ripent is, its meant so the original au...   Aug 1 2004, 09:20 PM
Sandman[SA]   Okay, okay. I just emailed DaveJ, the original au...   Aug 2 2004, 02:01 AM
LordSkitch   You're all just a bunch of smellies arent you....   Aug 2 2004, 02:27 AM
Sandman[SA]   Oh well, at least I tried.   Aug 2 2004, 02:58 AM
LordSkitch   Just group it with an info file saying Original m...   Aug 2 2004, 03:31 AM
Ta16   i also hate cs but this is a good concept but bad ...   Aug 2 2004, 01:45 PM
Hybridclaw   oooooo...... de_dust for ns..... i have a co_dus...   Aug 22 2004, 08:08 PM
scream130   has anyone got any waypoints for the co_dust map?   Sep 18 2004, 05:45 PM
Hybridclaw   found it co_dust   Oct 26 2004, 10:10 PM
Sandman[SA]   Yep, here is one. Jasmine's Waypoints - co_...   Oct 27 2004, 12:16 AM


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