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> RCBot2 0.73 Beta test
madmax2
post May 9 2013, 05:28 AM
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Ok , i'll give the profiles a try, but it's really bad with lower profiles for sure... I havn't noticed any snipers or other classes doing this today, just mg's... sad.gif

Check out flash, there are several places i've seen it today, allied mg's too. but not allways, sometimes they can prone on mg wpt, but if they don't do it the first time, they start hopping. I've never seen them get out of the hop, unless attacked.... blink.gif

edit... it won't take to long to see it on flash over by tank or allied 2nd flag...

edit2... as for the snipers, they will prone once on a sniper/prone wpt, but if not under attack, they stand up on the wpt and camp that way. I didn't notice any hopping with them, not nearly like the mg's were hopping...

Again, i believe the mg hopping is new (or much worst) with this latest release, I tested for it with both versions of .73beta today...
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genmac
post May 9 2013, 06:06 AM
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You're right snipers don't hop around thier wpts their doing good actually.
Ok I need to make some all mg's profiles first to test that hip hop thing. laugh.gif

Oh btw good work on flash no.4 seems really improved the combat no more coffee breaks for the axis.
I noticed some newly added wpts on the window for bots to enter.

The house with a buggy window over seeing the flag I think should be just wpted outward so bots don't have to enter there anymore but can get out on tdm/ffa mode.

May I suggest also some really close normal wpts linking to crouch wpts so bots won't have to crouch early on moving slowly towards the crouch wpts that might make them an easy target. smile.gif


Update:
Max is correct...mg's are now full pledge hip hoppers on open areas laugh.gif
mg + prone tags
or
mg + sniper + prone tags
...they just hop like something is blocking them.
I'm using max out profiles so seems it didn't help.
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Cheeseh
post May 9 2013, 07:03 AM
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QUOTE(madmax2 @ May 9 2013, 06:05 AM) *

genmac,

With the first .73beta, i'm not seeing the hopping with mg's on the same wpts. they may stand up if they have difficulty getting set, but they don't get locked into this hopping thing. I think this is new with the mg's, sorta, it's like they are hung up on something??
I've been using your default profiles all day, but I havn't tried going back to cheeseh's profiles, if thats what you mean??

max


ok I found the bug, if you use rcbot debug hud 1 on the bot, it will show the conditions, the bot doesn't have the condition_prone condition which it should have. I thought it was code inside the snipe task, but actually it was outside, and the activator of the task didn't send the waypoint type to it. So I should have fixed it now
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madmax2
post May 9 2013, 08:04 AM
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Cool Cheeseh, so snipers will prone now too, as well as mg's, if I understand you correctly.. I'll have to check out the new debug hud, forgot to do that... Yipeee, no more hip hoppers... laugh.gif
QUOTE


genmac:
May I suggest also some really close normal wpts linking to crouch wpts so bots won't have to crouch early on moving slowly towards the crouch wpts that might make them an easy target.

Yeah, i was actually working on the yaw/crouching over by the tank today, so I can do that for the next release. It was easy to spot the hip hoppers there, biggrin.gif ... I'm moving the defend wpt out of the small crater there, can't get bots to face correctly there, and they seem to be easy picken's...heh heh..

I'll think about the house, probably should talk about that in the flash thread... wink.gif
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genmac
post May 9 2013, 10:47 AM
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QUOTE(Cheeseh @ May 9 2013, 07:03 AM) *

ok I found the bug, if you use rcbot debug hud 1 on the bot, it will show the conditions, the bot doesn't have the condition_prone condition which it should have. I thought it was code inside the snipe task, but actually it was outside, and the activator of the task didn't send the waypoint type to it. So I should have fixed it now

Nice! Now waiting for the new dll with hop bug fix...

Yeah max we should move all dod_flash wpts discussion on it's corresponding thread, seems you'll still be lovingly tweaking this for the next coming weeks or so haha tongue.gif
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genmac
post May 10 2013, 01:30 PM
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QUOTE(Cheeseh @ May 7 2013, 08:52 AM) *

As for unreachables, they shouldn't really affect sniping, they should affect those people getting sniped though as they know where to run away from. You should connect normal waypoints to unreachables rather than the other way around which will let bots look at dangerous points.

Nothing better to do so went testing the snipers again at anzio and ...
you're totally right master...snipers don't need unreachable as shooting guides.
But you gotta look for the sweep spot on placing the sniper wpts.
Once found, their shooting hehe...

Anyway here's some demos again...
http://www.4shared.com/rar/qAlHeIPR/anzio_snipers.html
If it doesn't work rename the map to dod_anzio_spr.bsp
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Cheeseh
post May 11 2013, 01:05 AM
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QUOTE(genmac @ May 10 2013, 02:30 PM) *

Nothing better to do so went testing the snipers again at anzio and ...
you're totally right master...snipers don't need unreachable as shooting guides.
But you gotta look for the sweep spot on placing the sniper wpts.
Once found, their shooting hehe...

Anyway here's some demos again...
http://www.4shared.com/rar/qAlHeIPR/anzio_snipers.html
If it doesn't work rename the map to dod_anzio_spr.bsp


cool. or u can use

rcbot waypoint load dod_anzio_spr
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genmac
post May 13 2013, 05:39 AM
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QUOTE(Cheeseh @ May 11 2013, 01:05 AM) *

cool. or u can use

rcbot waypoint load dod_anzio_spr


copy that Master! biggrin.gif

Btw can you add a CAMPER wpts so other classes aside mg's and snipers can camp out but allows only one bot to use a camp wpts with a configurable camping time per camp wpt.
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madmax2
post May 13 2013, 06:41 PM
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QUOTE(genmac @ May 12 2013, 10:39 PM) *

copy that Master! biggrin.gif

Btw can you add a CAMPER wpts so other classes aside mg's and snipers can camp out but allows only one bot to use a camp wpts with a configurable camping time per camp wpt.

Yeah, I like this idea too, & was thinking about the same thing, working on the sniper perch in flash. I really didn't like forcing axis bots to stay in there with a one way path on the stairs. It works ok most of the time, but sometimes to many axis will get trapped in there. With a two way path, they would stay & snipe sometimes, but it just doesn't seem long enough?

A camper tag/wpt would be a better solution. I would like to see this available for sniper & mg wpts as well as defend wpts. Where a minimum or maximum time could be set. I wouldn't want to do this at every sniper/mg/defend wpt, just some places. I'd still want the AI to handle most locations. So in flash, i'd set the sniper perch camps to some minimum time, and at the first flag mg/snipe camps i'd set some maximum time, because at some of those camps, bots will stay at far too long. They don't want to move forward when flags have been capped, maybe there is an AI solution for this???

I'd like to see the doubling up fixed too, where 2 of the same class will camp on same wpt, i've mostly seen it with snipers, not too much with mg's. It doe's seem less than previous rcbot2 versions, and it seems to happen mostly at the first available sniper or mg wpts in flash. Thats where i've seen it the most.. So I removed the sniper wpts near each teams first flag, for this reason...

Anyways, if some of this could be done, that would be cool... cool.gif
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Cheeseh
post May 20 2013, 02:00 PM
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the defend waypoints are basically camper waypoints for non snipers/mgs. They do exactly as you want. They will go there and wait basically for a certain time. Make sure you set the correct area and bots will go there to defend the correct flag point and that waypoint.

On dod_anzio I put one next to the bridge in the little ruined shack on the table, sometimes bots will go in there and wait for an opportune moment

you don't need to have defend flag on a sniper or mg point as sniper and mgs bots work that out themselves based on the area of the waypoint, and which flag they want to attack or defend
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