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> Zombie Panic:Source, ....bots
IHQ-Reima[DWMH]
post Dec 30 2007, 02:38 PM
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A friend gave me a link to this game. I already got the dedicated server running and I even installed the RCBOT2 ^^ Well just wanted to test I can install the bot to this mod and even add bots. I did not even think it would work on this mod and it doesn't smile.gif

So could there be a bot-support for this mod also?
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Cheeseh
post Dec 31 2007, 04:07 AM
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I'm working on a version of the bot that allows you to add support for any mod provided there is a sufficient bot code for it. Soon you will be able to select which bot is best for the MOD you want. Im on holiday just now and wont be back for a week and a few days so cant code it just now.

I guess if you are interested I will make a new .ini file with the bot which will look something like..

# halflife 2 deathmatch
[HL2DM]
steampath = "Half-life 2 deathmatch"
gamepath = "hl2mp"
bot = HL2DM
# halflife deathmatch source
[HLDMS]
steampath = "Half-life Deathmatch source"
gamepath = "hl1mp"
bot = HL1DM
[TF2]
steampath="Team Fortress 2"
gamepath="tf2"
bot = TF2

---------

new bot for zombie panic will look like:

[CUSTOM]
steampath = "Zombie Panic"
gamepath = "zombiepanic"
bot = COOP


------

several bot types will be available such as TF2, HL2DM, FF, HL1DMS, SVENCOOP2, NS2, ZOMBIE, COOP

basically it means you could let the bot play HL2DM thinking it is a COOP game (all allies fighting monsters)
also you can add any MOD and let the bot play it like a COOP game
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IHQ-Reima[DWMH]
post Jan 4 2008, 07:53 AM
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Great to hear. I looking forward for this version.

EDIT

Forgot to mention that almost everyone complains that zombies are way too overpowered and weapons are too scattered for humans. What a great place for human survivors vs. RCBot zombie-bots ^^
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Venom
post Feb 6 2008, 12:46 PM
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QUOTE(Cheeseh @ Dec 31 2007, 04:07 AM) *

I'm working on a version of the bot that allows you to add support for any mod provided there is a sufficient bot code for it. Soon you will be able to select which bot is best for the MOD you want. Im on holiday just now and wont be back for a week and a few days so cant code it just now.

I guess if you are interested I will make a new .ini file with the bot which will look something like..

# halflife 2 deathmatch
[HL2DM]
steampath = "Half-life 2 deathmatch"
gamepath = "hl2mp"
bot = HL2DM
# halflife deathmatch source
[HLDMS]
steampath = "Half-life Deathmatch source"
gamepath = "hl1mp"
bot = HL1DM
[TF2]
steampath="Team Fortress 2"
gamepath="tf2"
bot = TF2

---------

new bot for zombie panic will look like:

[CUSTOM]
steampath = "Zombie Panic"
gamepath = "zombiepanic"
bot = COOP
------

several bot types will be available such as TF2, HL2DM, FF, HL1DMS, SVENCOOP2, NS2, ZOMBIE, COOP

basically it means you could let the bot play HL2DM thinking it is a COOP game (all allies fighting monsters)
also you can add any MOD and let the bot play it like a COOP game


I didnt think RCBOT supported bots for TF2, i look forward to a new release when it does smile.gif

I could never get the plugin to load correctly, produced an error on startup which stopped development. It compiled right, but TF2 wouldnt run it correctly, kept saying not found even though the paths are correct. But i look forward to a all round bot which would be able to work with any mod smile.gif
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Cheeseh
post Feb 6 2008, 10:40 PM
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QUOTE(Venom @ Feb 6 2008, 12:46 PM) *

I didnt think RCBOT supported bots for TF2, i look forward to a new release when it does smile.gif

I could never get the plugin to load correctly, produced an error on startup which stopped development. It compiled right, but TF2 wouldnt run it correctly, kept saying not found even though the paths are correct. But i look forward to a all round bot which would be able to work with any mod smile.gif

you need the orange box source SDK but I don't even know if the source has been released yet.. i really need it to go any further sad.gif
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Fenrix
post Mar 6 2008, 08:29 AM
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well Ive managed to get the bots working for ZP:S but all they do is run around, I was wondering if there was some way of making them attack people, I dont really care if they use anthing other than their starting weapon.

-hands for zombies and misc hand to hand weapon for humans.



-the bots join teams because i placed the waypoints in the readyroom so they would blunder into them tongue.gif

Im not a programmer just a zombie and bots enthusiast


heres what I basicly am trying to get a bot to do.

on game entry or death have it press F2 - go zombies
on see player chase untill max weapon range - hand to hand and attack player

It would be really cool if somone could "make it so"
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qwertylol
post Mar 8 2009, 05:57 AM
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QUOTE(Fenrix @ Mar 6 2008, 08:29 AM) *

well Ive managed to get the bots working for ZP:S but all they do is run around, I was wondering if there was some way of making them attack people, I dont really care if they use anthing other than their starting weapon.

-hands for zombies and misc hand to hand weapon for humans.
-the bots join teams because i placed the waypoints in the readyroom so they would blunder into them tongue.gif

Im not a programmer just a zombie and bots enthusiast
heres what I basicly am trying to get a bot to do.

on game entry or death have it press F2 - go zombies
on see player chase untill max weapon range - hand to hand and attack player

It would be really cool if somone could "make it so"


Can you make them join zombie only?
can you show me how to do this please?
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Darkimmortal
post Mar 12 2009, 07:03 PM
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In the new version would it be possible to fix the bug where > 1 human crashes it after a while? The more humans the faster it crashes (silent crash btw). This applies to SRCDS and listen servers on all maps and regardless of when and how bots are added, or how many bots there are. I haven't yet tested to see if the effect is present with the plugin loaded but no bots added.

[/hijack] tongue.gif
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Drago
post Apr 8 2009, 05:43 AM
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QUOTE(Cheeseh @ Feb 6 2008, 05:40 PM) *

you need the orange box source SDK but I don't even know if the source has been released yet.. i really need it to go any further sad.gif



http://source-sdk-base-orange-box.software.informer.com/

or http://developer.valvesoftware.com/wiki/SDK_Installation

but i bet ya already got the sdk now ..lol so when could we expect campatability with zps i know ya have to be already bogged down with just the normal stuff for the bot. not pushing just wondering tongue.gif

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MadMik3
post Apr 9 2009, 07:01 PM
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QUOTE(Cheeseh @ Dec 30 2007, 11:07 PM) *

I'm working on a version of the bot that allows you to add support for any mod provided there is a sufficient bot code for it. Soon you will be able to select which bot is best for the MOD you want. Im on holiday just now and wont be back for a week and a few days so cant code it just now.

I guess if you are interested I will make a new .ini file with the bot which will look something like..

# halflife 2 deathmatch
[HL2DM]
steampath = "Half-life 2 deathmatch"
gamepath = "hl2mp"
bot = HL2DM
# halflife deathmatch source
[HLDMS]
steampath = "Half-life Deathmatch source"
gamepath = "hl1mp"
bot = HL1DM
[TF2]
steampath="Team Fortress 2"
gamepath="tf2"
bot = TF2

---------

new bot for zombie panic will look like:

[CUSTOM]
steampath = "Zombie Panic"
gamepath = "zombiepanic"
bot = COOP
------

several bot types will be available such as TF2, HL2DM, FF, HL1DMS, SVENCOOP2, NS2, ZOMBIE, COOP

basically it means you could let the bot play HL2DM thinking it is a COOP game (all allies fighting monsters)
also you can add any MOD and let the bot play it like a COOP game



Did I miss something? Is RCBot2 working now?
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anthony_g4i
post Dec 17 2009, 08:17 PM
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I need bot's for Zombie Panic Source 2.0 sad.gif
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beelzmon
post Dec 20 2009, 12:28 AM
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QUOTE(anthony_g4i @ Dec 17 2009, 08:17 PM) *

I need bot's for Zombie Panic Source 2.0 sad.gif

well i am trying to make some but i am really failing epicly...lol cause i am not sure exactly how to compile or debug and cause i am new to C++(reasonably,i mean one year is kinda new)
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Fenrix
post Feb 2 2010, 11:38 AM
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well broke out rcbot2 to take another crack at it.

I did get rcbot to work with zps 1.25. but all it could do was run around swinging its primary attack constantly regardless of whether anything was in range, just using hacky console commands to force it to attack.

could really use a working zombie panic bot. It would not be too hard to code it to use the teamchange commands at round start and attack properly with primary fire so it could go zombie with no problems.

human side would be annoying because picking up weapons requires pressing E while looking at them and managing your inventory.

bots would work fine for zombies however.
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