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Vazh3r
post Dec 16 2007, 12:09 PM
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That really sucks. I wish they release it soon. Any ideas why they haven't released it yet?
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LordSkitch
post Dec 17 2007, 04:06 PM
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probably because theres money to be made elsewhere, and valve doesnt think that 3rd party support to enhance gameplay is important enough to worry about.

the douche bags.
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Venom
post Mar 4 2008, 04:32 PM
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Just wanted to let you all know that the beta SDK for orange box is now out for downloading biggrin.gif

I am looking at the code now smile.gif
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KrX
post Mar 8 2008, 07:45 AM
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QUOTE(Venom @ Mar 5 2008, 12:32 AM) *

Just wanted to let you all know that the beta SDK for orange box is now out for downloading biggrin.gif

I am looking at the code now smile.gif


Hope support for tf2 can be up soon! =D

For those of you who do not know how to obtain the beta, go to your Steam Settings, under Beta Participation. There should the Source SDK Beta under the drop-down list. =D
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Venom
post Mar 21 2008, 09:24 AM
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I am looking at the code, but i expect Cheeseh will be able to understand it better than me smile.gif
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Cheeseh
post Mar 21 2008, 07:28 PM
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QUOTE(Venom @ Mar 21 2008, 09:24 AM) *

I am looking at the code, but i expect Cheeseh will be able to understand it better than me smile.gif

gah! I haven't looked at it much yet.. and haven't tried to integrate rcbot into it yet. haven't had much time these days, since i'm working all day in a friggen rut!... I feel a career change is required smile.gif. I will have a look when I feel like it really .. and get the time :s
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Venom
post Mar 21 2008, 11:27 PM
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I know how you feel cheeseh, i just started a new job and learning the ropes, lots to learn, barely have time to do anything really, and when i do have time, i am to tired to be on the computer after being on them for 9 or 10 hours a day at work sad.gif

All good things come to those who wait, take your time smile.gif
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Cheeseh
post Mar 24 2008, 07:28 PM
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Well I've compiled a version of rcbot2 which can attach onto Team Fortress 2 but wheneve I try to add a bot the whole god-damn game just closes down with no errors :S ARghh.
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Venom
post Mar 25 2008, 07:38 AM
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If you like, i could give it a try. I think you got FTP access still to my site, you could upload the compiled version there and i could see what i can do about tracking the problem.
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Cheeseh
post Mar 25 2008, 11:55 AM
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QUOTE(Venom @ Mar 25 2008, 07:38 AM) *

If you like, i could give it a try. I think you got FTP access still to my site, you could upload the compiled version there and i could see what i can do about tracking the problem.


Yeah, ok Thanks venom. I have uploaded it to your FTP. http://rcbot.dwmh.net/RCBot2_OrangeBox_VS05.rar

Btw the SDK source is now out of Beta so you should download the latest SDK source code again from steam to make sure it is up to date. also note this source code will only work with Orange box (which you know smile.gif)
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Venom
post Mar 26 2008, 07:31 AM
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Going to download the RCBOT now and will have a bit before i go to work.

Have to install good old VS2005 again as i know the conversion wizard to VS2008 will not work very well lol

I also have to keep remembering to compile all source code under 32bit mode as by default, if your running a 64bit OS, it compiles it in 64bit mode, unless otherwise changed lol, keep forgetting and wonder why programs doesnt work smile.gif

Looking back through previous posts, basiclly so i can remember where to put the source code, i noticed we talked about nav mesh, i hope we can use them, the nav mesh is a great system and does all the work for generating nav points for you biggrin.gif

But i guess the first thing is to make RCBOT load without crashing tongue.gif

Remembering back to are last attempt (those many months ago), i remember that the bot just bombed out at loading, it didnt crash the game without any messages, it just said unable to load, but that was with a much older version without half of the stuff it has now.

Is there anything still missing? (e.g. class, team etc...) or have you been unable to test these due to the crash?
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Cheeseh
post Mar 26 2008, 11:24 AM
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The nav mesh stuff, I think requires a bit of a hack in the compile, but even then I don't know if it will work. There is a NavMeshNavigator class that the bots can use in place of the WaypointNavigator but the functions are simply stubs right now.

The class/team stuff is there in the latest code, as far as I can see it calls the select class/team for the added bot , but soon after( like after the first frame has finished) the game crashes and just closes.

here's another thread on bots-united I've been contributing to a little bit and explains some of the problems that are still lingering! http://forums.bots-united.com/showthread.p...57502#post57502
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Venom
post Mar 26 2008, 12:50 PM
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Intresting reading, thanks for the link, CountFloyd makes an intresting post.

Not sure why he wouldnt use NavMesh, i would of thought they would be better as it generates all the possible combonations around an object and calculates the best spots for sniper and building positions.

I didnt have time this morning to install VS2005 before work, but i look forward to playing around with it.

I must agree with you though cheeseh, I never had a problem adding bots, so i think the bot controller is there, not sure why RCBot crashes but I hope to test it and find out if i can.

Seems strange that both you and CountFloyd are getting different results when trying to add bots, Cheeseh game crashes, but CountFloyd says so bot controller, strange, i wonder how it will run on my computer? possibly explodes? tongue.gif
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Venom
post Mar 26 2008, 07:27 PM
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I think i found what the problem may be when you add RCBOT2 in Team Fortress 2 and it causes to crash, but in order to test it, i need to compile RCBOT but it seems that it doesnt find all the files i need to compile. The RCBOT2 is put into c:\MyMod\utils\ but doesnt seem to find some of the source code, is there any way to add additional source code paths?

UPDATE:
I managed to add in the missing source code headers manually lol, i am sure there is an easier way, if you know let me know smile.gif

So i managed to get RCBOT2 to load on startup without any load plugin errors which i normally get, I can also get into the game as well, but as soon as i add a bot it crashes.

Not sure what point your up to on this, if we both can be on the same stage, we might get some where smile.gif
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Venom
post May 6 2008, 07:34 PM
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Something very strange happened today, i decided to setup my own Windows TF2 dedicated server, i installed RCBOT2 but it wont run saying profile 1.ini not found. So i decided not to run RCBOT2 on it, so i decided, could i cheat on some achievements and add some HL2 bots to it, i managed to add them fine, when using the saw on the medic class on one of the bots, it suddenly and shockingly came to life, i was like, WTF, it started to run of, i was playing 2fort at the time, it started to run of the bridge into the water and started swimming around, seems odd that none of the other bots did that, not sure what triggered it either, but the bot was moving.

Cheeseh, can you shed any light on this?
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Cheeseh
post May 7 2008, 09:11 AM
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QUOTE(Venom @ May 6 2008, 08:34 PM) *

Something very strange happened today, i decided to setup my own Windows TF2 dedicated server, i installed RCBOT2 but it wont run saying profile 1.ini not found. So i decided not to run RCBOT2 on it, so i decided, could i cheat on some achievements and add some HL2 bots to it, i managed to add them fine, when using the saw on the medic class on one of the bots, it suddenly and shockingly came to life, i was like, WTF, it started to run of, i was playing 2fort at the time, it started to run of the bridge into the water and started swimming around, seems odd that none of the other bots did that, not sure what triggered it either, but the bot was moving.

Cheeseh, can you shed any light on this?

hmm, nope! Haven't tried since the latest update, if that has anything to do with it, but if you mention that only 1 of several bots came to life then something must have triggered it individually , but what I don't know :S I can have a look later
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Venom
post May 7 2008, 05:42 PM
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As i mentioned before, i was a medic, there was several bots (3 to be exact), i used the saw and killed two, the third one i started to saw and as it jolted forward from the impact to the saw, it came to life and started running around, i was like WTF lol.

If i can get it to do it again, other than video evidence, what would be useful to you?
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Cheeseh
post May 7 2008, 07:08 PM
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QUOTE(Venom @ May 7 2008, 06:42 PM) *

As i mentioned before, i was a medic, there was several bots (3 to be exact), i used the saw and killed two, the third one i started to saw and as it jolted forward from the impact to the saw, it came to life and started running around, i was like WTF lol.

If i can get it to do it again, other than video evidence, what would be useful to you?

I guess what is more important is that I cannot get the bots to spawn at all, and whenever I add two bots the game just crashes, are you sure you used rcbot2 ? Did you change any of the source?
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Venom
post May 8 2008, 04:53 PM
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sorry, i didnt make it clear sad.gif it was the source bots. RCBOT just crashes, have you tried it on a dedicated server? seems to work differently.

The problem with the rcbot2 as dedicated is that it has trouble finding the ..\rcbot2\profiles\1.ini

What directory should it be in as i put it in almost every directory and it just doesnt like it, it wont continue unless it find its, producing an error.

I guess its better to produce an error on startup on the dedicated server than produce and error and crash the game.
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Cheeseh
post Jul 6 2008, 01:47 PM
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QUOTE(Venom @ May 8 2008, 05:53 PM) *

sorry, i didnt make it clear sad.gif it was the source bots. RCBOT just crashes, have you tried it on a dedicated server? seems to work differently.

The problem with the rcbot2 as dedicated is that it has trouble finding the ..\rcbot2\profiles\1.ini

What directory should it be in as i put it in almost every directory and it just doesnt like it, it wont continue unless it find its, producing an error.

I guess its better to produce an error on startup on the dedicated server than produce and error and crash the game.


Dedicated server files should be in "source dedicated server"

I've tried again with rcbot2 for orange box with the lastest aavailable SDK from Valve, it still crashes. The built-in bot_add command is actually bots already built into the TF2 mod code (not from a plugin), and they NEED sv_cheats on to run. although doesn't seem to work for rcbot. Also I noticed usefull commands:

jointeam <team>

join_class "scout"
join_class "engineer"

Etc...

I've finished my "make your own custom mod" version of the bot which reads mods from a text file so it is easier for dedicated server installation and you can let the bot play in any mod as long as a cetrain "bot type" can handle it.. But I will have to tidy it up a bit.
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