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> RCBot2 For TF2 Alpha Test (Not working with Scout Update)
Cheeseh
post Feb 1 2009, 04:35 PM
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QUOTE(Buck @ Feb 1 2009, 12:48 PM) *

Wow, site has been down for almost a week, hows progress on bot going ?

well i added defend waypoints, these are places for soliders/pyros/demomen/hwguys to stand about and wait for enemies Etc...

i changed the rocket jumping again... to make it work better. lets hope..

I changed the engi's, they build tele's and upgrade disps / teles and heal their own sentries. They also hang around their sentry to look after it if they have nothing else to do.

still to fix/add a few things before i'm happy with another beta release maybe smile.gif
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Frenzy
post Feb 1 2009, 05:29 PM
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I can't wait for the next version! I hope you do some bug fixes. This version crashes when I type rcbot addbot,
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NifesNforks
post Feb 1 2009, 10:57 PM
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Nuuu! We want the next version now! wink.gif
(Really getting tired of playing with medics unable to heal tongue.gif)

Oh yeah, noticed that sometimes when there are 2 medics in one team, they just hang around in spawn and heal eachother. :s
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Malesu
post Feb 2 2009, 08:38 AM
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Hi!

Don't forget, that Cheeseh is doing the work on the bot in his free time. Creative work needs time.
Take your time, Cheeseh. And thank you for your great work!
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Coldplayer
post Feb 2 2009, 09:12 AM
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new version out? its been a week. also why is the site so unstable..so many error 510s...
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Buck
post Feb 2 2009, 01:30 PM
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Id suggest getting some backup board so if this goes down you can still keep us updated.
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MadMik3
post Feb 2 2009, 05:12 PM
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QUOTE(Malesu @ Feb 2 2009, 02:38 AM) *

Hi!

Don't forget, that Cheeseh is doing the work on the bot in his free time. Creative work needs time.
Take your time, Cheeseh. And thank you for your great work!


I second this. This is great stuff, thanks much for what you've done - I look forward to more.

I would like more info on creating waypoints.
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Inexistence
post Feb 2 2009, 05:15 PM
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The bots are insanely fast for me, and I don't know how to slow them down. Any help?

RE-EDIT: And now I can't add bots again because it says I don't have access to the command :/ HELP!
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fifiox
post Feb 2 2009, 06:54 PM
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i have same problem, bot work fine, but run high speed, i need fix bot run speed please help
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fifiox
post Feb 2 2009, 07:08 PM
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mmm bot run speed problem its only when play tf2 offline, but when play online bot speed run is ok.
I need a command for slow run bot in offline mode please....
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Vazh3r
post Feb 2 2009, 10:54 PM
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Yea, I was wondering what happened to the site. Hopefully it will stay up wink.gif Anyway can't wait for the update biggrin.gif
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NifesNforks
post Feb 2 2009, 10:55 PM
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QUOTE(fifiox @ Feb 2 2009, 08:08 PM) *

mmm bot run speed problem its only when play tf2 offline, but when play online bot speed run is ok.
I need a command for slow run bot in offline mode please....


It will hopefully be changed in the next version, and please. Dont double-post, use the EDIT button.
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Cheeseh
post Feb 3 2009, 02:43 PM
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Ok I've uploaded a new version, plese see the main web page.

also I don't know whats causing the speed problem, I cannot reproduce it,.sad.gif
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phrostwave
post Feb 3 2009, 02:59 PM
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nice, i see you included ctf_mach4, i was working on that all last night (so much for that).

works great though, thanks biggrin.gif

edit: seems the heavy doesnt hop around when firing anymore either, nice.
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Frenzy
post Feb 3 2009, 11:45 PM
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This is awsome thanx!
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NifesNforks
post Feb 4 2009, 01:33 PM
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The speed on my bots are perfect now! laugh.gif

Totally awesome, thank you Cheesah!
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Yukitan
post Feb 4 2009, 03:54 PM
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Rcbot 0.4

- Despite setradius, engineers does not seems to build their stuff around the area. Only a specific point.
- Medics' healing beam sometimes randomly fall and won't work, especially after a über.
- Heavy still jump sometimes while firing the minigun, but it's rare.
- Bots seems to ignore teleporters built by other players?
- Medic's übercharge provide crazy sound effects and usually leads to a crash.
- Sniper wanders around while scopped!
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phrostwave
post Feb 4 2009, 04:53 PM
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a few more bugs:

- "waypoint info" should be moved to csay, hint, or chat area (tmi to display where its at)
- bots often "hang around", ie: resupply, or just stare at a specific waypoint for a long time (without givetype "defend"), especially after falling from a ledge, or up against a wall / under an elevator
- about a 30% - 50% chance of engineers building both teleporters (chances lower if theyre far apart)
- engineers often wont upgrade their sentry / dispensers as much as they did previously
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Frenzy
post Feb 5 2009, 12:31 AM
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Anyoneone know if there is a way to make the bots wait 50 sec for maps like cp_dustbowl or a way for a file like bots.cfg to autoexec after 50 sec?
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phrostwave
post Feb 5 2009, 01:05 PM
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QUOTE(Frenzy @ Feb 4 2009, 07:31 PM) *

Anyoneone know if there is a way to make the bots wait 50 sec for maps like cp_dustbowl or a way for a file like bots.cfg to autoexec after 50 sec?


The bots mainly work on CTF maps right now, but I'm sure you could get it right with some clever usage of 'waypoint givetype "defend"'. As for automatically executing that, try using something like SourceMod to script a timer that executes a bot.cfg. Or, you could use 'waypoint givetype "openslater"' on waypoints near the door.

Also, this probably isnt a bug, but in the latest release, (non-soldier) bots seem to taunt on spots for rocket jumping - is this normal?
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