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DreadedGhoul575 |
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#1
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 ![]() |
I always have the error of these in the console.
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Assigned Team Numbers:
------------------------------ TF2 2 = red 3 = blue -------------- DODs 2 = Allies 3 = Axis -------------- HL2dm 0 = deathmatch Uses 2 & 3 for teamplay ----------------------------------- Probably any deathmatch game will use team0, like DODs FFA... I'm still clueless on team1 ? ![]() Anyways, I assume this is how the bots recognize who is friend or foe... [edit] I'm sure this is how valve assigned the teams for TF or source bots, so there should be something on this in their documentation on TF_bots ... |
DreadedGhoul575 |
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#3
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 ![]() |
Assigned Team Numbers: ------------------------------ TF2 2 = red 3 = blue -------------- DODs 2 = Allies 3 = Axis -------------- HL2dm 0 = deathmatch Uses 2 & 3 for teamplay ----------------------------------- Probably any deathmatch game will use team0, like DODs FFA... I'm still clueless on team1 ? ![]() Anyways, I assume this is how the bots recognize who is friend or foe... [edit] I'm sure this is how valve assigned the teams for TF or source bots, so there should be something on this in their documentation on TF_bots ... Oh ok, I was just wondering if they were spare waypoints for the map (older versions or something) |
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Lo-Fi Version | Time is now: 17th June 2025 - 04:45 AM |