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> polar_rescue, Waypoints Need Fix
GR44 (H.E.C.U)
post Jun 20 2025, 01:36 PM
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Bots are stuck on the security gate on the ground floor, switching off the lights, sometimes they call the elevator but never use it and are not going to the other floors to do any tasks, the waypoints needs some rework

https://i.postimg.cc/xd5Hx1sf/image.png
https://i.postimg.cc/tC9ZsxpB/image.png
https://i.postimg.cc/fRLVKQ3X/image.png

PS: is there a way to upload the images to the forum, cuz the ''insert image'' from image sharing sites is not working for me
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DNA.styx
post Jun 21 2025, 09:30 PM
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Some of the doors have multiple pathways through them and some of the pathway's waypoints are correctly flagged as 'openslater' some are not.

Possible fix would be to remove all but one of the pathways and make sure the waypoint inside the closed rooms are tagged as 'openslater'

For the light switch, try removing the 'important' flag from the waypoint in front of it. No, that's not it...I like to think the bots are just tolling but I think they just see the button near a pathway so press it. I fixed it by removing the pathways down that short corridor to level 1 key.

Edit: If you take the mind set that you are the one routing around the map, picking up keys and guiding the bots to help with the fight, they actually do ok. I use teleport to bring them to each level, then use the follow me command.

Have a look at the attached waypoint file. It's got most of the Level 1,2 and (some) 3 doors waypointed.

If you *really* want the bots to do the objectives by themselves then have a look at the 'Objective Scripting' part of the readme, it seems to allow you to control exactly what the bots have to do, and in what order.


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Attached File  polar_rescue.zip ( 2.25k ) Number of downloads: 33
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