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LoneWolf |
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#1
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![]() Newbie ![]() Group: Members Posts: 9 Joined: 12-August 09 Member No.: 1,653 ![]() |
I have different versions of 2fort eg: Rainy, morning blah blah blah and so on and I was wondering if I could just change the name of the waypoint files of the original 2fort for these new versions for it to work or would I have to rewaypoint the maps. Thanks for any help just feeling a tad lazy....
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343N |
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#2
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![]() Member ![]() ![]() Group: Members Posts: 34 Joined: 15-August 09 Member No.: 1,658 ![]() |
Depends where the Z Y and X coordinates are if they just opened 2Fort and added the stuff, that means it should work, but if they made it from scratch I doubt the waypoints will be in the right place.
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Depends where the Z Y and X coordinates are if they just opened 2Fort and added the stuff, that means it should work, but if they made it from scratch I doubt the waypoints will be in the right place. if the map names are different you also need to edit the map name inside the waypoint file, open it with note pad but be careful not to shift characters along, just overwrite the spaces as u need, i will maybe speak more of this later, but because waypoints aren't designed for this, this is the only way to go about doing it (if all the waypoint co-ordintes are ok) |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
if the map names are different you also need to edit the map name inside the waypoint file, open it with note pad but be careful not to shift characters along, just overwrite the spaces as u need, i will maybe speak more of this later, but because waypoints aren't designed for this, this is the only way to go about doing it (if all the waypoint co-ordintes are ok) i'm going to add a "rcbot waypoint load <map name>" command to next version |
LoneWolf |
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#5
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![]() Newbie ![]() Group: Members Posts: 9 Joined: 12-August 09 Member No.: 1,653 ![]() |
Seems the only changes to the maps has been the addition of different lighting (or removal) and weather effects. Going to try and edit the waypoint files with notepad I'll let you know how I get one and thanks for helping me be lazy
![]() EDIT: well my plan failed seems you were right the co-ordinates were completely screwed time break out ye olde waypointing manual I guess oh and about the engineer crash problem I get a message in my consle before it happens about a Tfammo entity not having an owner which I'm guessing has something to do with it. Sorry I could not be of any help and thanks for your help. |
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Lo-Fi Version | Time is now: 23rd June 2025 - 04:08 AM |