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> Speed of Bots
ED-E
post Jul 28 2013, 03:32 PM
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Im not sure what I do wrong here, but the walking speed of the bots are like 30% slower than valve bots/players.

Is this an configuration issue on my side?

Cheers
ED-E
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madmax2
post Jul 28 2013, 05:06 PM
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QUOTE(ED-E @ Jul 28 2013, 08:32 AM) *

Im not sure what I do wrong here, but the walking speed of the bots are like 30% slower than valve bots/players.

Is this an configuration issue on my side?

Cheers
ED-E

Hi ED-E,

Welcome to the forums, the short answer is , probably no... This is a known issue that everyone has with the bots, it has been discussed in other posts.

The rcbot_runplayer_cmd_tf2 or rcbot_runplayer_cmd_dod setting can cause movement issues as well as crashes if its not right, so make sure that is correct... I don't know which game you are using, but see this here for recent info:
http://rcbot.bots-united.com/forums/index.php?showtopic=1794

Good Luck,
madmax2

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ED-E
post Jul 28 2013, 08:40 PM
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Thx for the reply madmax2!

I already have set the correct runplayer_cmd. Thx!

I really like the bots, at least better than the Valve bots with all my bot realted plugins added. Also RCBots are more customizable it seems. I may give them the robot skins, since they look better with slower movment i guess....still if they just could go a little faster. sad.gif
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doroemon
post Aug 26 2013, 06:06 AM
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I have this bug too....
Not have any idea to fix it....?
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Fillmore
post Sep 29 2013, 06:45 AM
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The bots move slower due to the hook which fixes the double-gravity issue, that the bots were having. I don't really know a good way to fix it, other than writing a plugin which gives bots a speed-boost to counter-act the slowdown.
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Cheeseh
post Sep 29 2013, 07:29 AM
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QUOTE(Fillmore @ Sep 29 2013, 07:45 AM) *

The bots move slower due to the hook which fixes the double-gravity issue, that the bots were having. I don't really know a good way to fix it, other than writing a plugin which gives bots a speed-boost to counter-act the slowdown.


the only way to fix it is to fix the tickrate in the bots user command in runplayermove(). Because the bots use the puppet bots then the runplayermove function is already called once by the puppet bot code. If I do that again in rcbot2 then they will go at double the speed. So it is not called in rcbot2 if they use puppet bots, and they use the tickrate of the puppet bots even though its not the same as rcbot tickrate. (if you code bots you'd know what I mean)
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