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> Any one have the current source?
BadLife
post Dec 29 2008, 05:50 PM
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blink.gif I can't seem to find a link to the current source. I know it's probably right out in the open but I sure don't see it. unsure.gif
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madmax2
post Feb 16 2013, 06:29 PM
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Just some feedback on the new release....

I need to correct what I said about sc_royals1, it wasn't the same as the infested1 vent covers.

QUOTE(madmax2 @ Feb 12 2013, 12:51 PM) *

What I have seen in a couple other maps that is slightly different, is bots shooting objects that can't be broken with weapons fire, but only broken with melee such as crowbar. Examples would be the box at the end of the first vent in royals1 and the vent covers in the library in infested1. If bots get in the vents first they block the player from reaching the breakables with a crowbar sad.gif . [edit] To be honest, i'm not even sure this could be considered a bot problem? Why would a wood box or vent cover be only breakable with a crowbar, but not a gun blink.gif ? hmmm... doesn't make sense, seems like a map problem since it is the same for the player, it's just the bots can't figure it out... [edit]



At end of first vent (royals1) the bots will not shoot/break the boxes there, or crowbar it, players must do this, this has not changed. Players can shoot past the bots & break the box, so its not a big problem. I'm not a mapper, but I assume it may not have some property set on it the bots use to identify it as breakable.

[edit] I checked this with debug, the box is a pushable, not a breakable, so thats why bots don't break it, duhh.... rolleyes.gif [edit]

I setup a new dedi game server yesterday for the weekend and so far, I've played these maps with 2 & 3 bots, with the new RCbot sc4.7 release... RCbots worked good and seem stable, no obvious change (except on quarter):

quarter - defend breakables issue is fixed, no problems observed.

BlackMesaEPF - no change, bots still see thru wall near tram area (shooting at boxes)
sc_persia - bots work the same at the tower up jumps, no obvious change.

sc_royals1 - bots won't shoot the breakable, shootable box, at end of vent, or crowbar it? They must not see it as breakable?
[edit] Debugged... It's a pushable, not a breakable... [edit]

sc_royals3
infested1 - same as before, bots shoot vent covers that won't break that way. melee only.
infested2
richard_boderman
osprey


From what I could see, every thing else worked the same as before, bots shoot the breakable boxes & glass, etc. No other door problems found so far. I'll test more maps this weekend.... smile.gif
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BadLife   Any one have the current source?   Dec 29 2008, 05:50 PM
Cheeseh   :blink: I can't seem to find a link to the cu...   Dec 30 2008, 01:10 PM
Poka   This is an old topic but I'd be really interes...   Jan 26 2013, 09:04 AM
Cheeseh   This is an old topic but I'd be really intere...   Feb 10 2013, 12:47 PM
madmax2   Hey Cheeseh, Yuraj, over at the svencoop site has...   Feb 12 2013, 08:51 PM
Cheeseh   Finally I've had the time to have a look at th...   Feb 14 2013, 01:20 AM
Cheeseh   Finally I've had the time to have a look at t...   Feb 14 2013, 03:20 AM
madmax2   Wow :lol: that was fast.... thanks Cheeseh, I did...   Feb 14 2013, 04:03 AM
w00tguy123   Cheeseh comes to the rescue! I just started th...   Feb 14 2013, 05:04 AM
madmax2   Man, that was a late night waypoint session in qua...   Feb 14 2013, 09:14 PM
madmax2   Just some feedback on the new release.... I need ...   Feb 16 2013, 06:29 PM
w00tguy123   Hi Cheeseh, I've been trying to get the lates...   Jun 26 2013, 11:01 AM
Cheeseh   The basemonster/baseentity classes were changed by...   Jun 26 2013, 12:09 PM
Cheeseh   The basemonster/baseentity classes were changed b...   Jun 26 2013, 04:41 PM
w00tguy123   I made the suggestion above by removing that line...   Jun 26 2013, 09:36 PM
madmax2   Thanks Cheeseh, Just had a late breakfast, turned ...   Jun 26 2013, 06:47 PM
madmax2   Ok, I tested the dll on crystal/steampipeHL. The f...   Jun 26 2013, 08:24 PM
madmax2   Just had to jump in and clarify this, sorry... Y...   Jun 26 2013, 10:29 PM
Cheeseh   oops I forgot to say that the dll version I post...   Jun 26 2013, 10:34 PM
Cheeseh   oops I forgot to say that the dll version I poste...   Jun 26 2013, 10:46 PM
w00tguy123   oops I forgot to say that the dll version I poste...   Jun 26 2013, 10:58 PM
Cheeseh   Oh, nice! That cvar will come in handy. I can...   Jun 26 2013, 11:03 PM
Cheeseh   hmm. setting sc_breakable_classes_ally to "...   Jun 26 2013, 11:16 PM
w00tguy123   maybe I shouldve been a bit clearer with the comm...   Jun 26 2013, 11:22 PM
Cheeseh   I was using a test map for this, but quarter.bsp ...   Jun 26 2013, 11:31 PM
madmax2   okay seemed to be a bug with that code. you can...   Jun 27 2013, 12:03 AM
w00tguy123   this new link doesn't seem to work for me. di...   Jun 27 2013, 12:04 AM
madmax2   Change the extension from .zip to .7z in the link...   Jun 27 2013, 12:15 AM
w00tguy123   hmmm, I still only get 298 bytes. i tried .7z ...   Jun 27 2013, 12:18 AM
madmax2   @cheeseh Ok, will try this out today, thanks... :...   Jun 26 2013, 10:45 PM
madmax2   @cheeseh Oh, what do you think about a grapple wp...   Jun 26 2013, 10:51 PM
Cheeseh   @cheeseh Oh, what do you think about a grapple w...   Jun 26 2013, 10:52 PM
madmax2   yeah sounds like an idea, I'll have a look wh...   Jun 26 2013, 10:58 PM
w00tguy123   I tried "" both in console and in the ma...   Jun 26 2013, 11:07 PM
w00tguy123   That new version is mostly working. They will atta...   Jun 27 2013, 12:00 AM
madmax2   Never mind... heh heh :) ... got it to work... ...   Jun 27 2013, 12:20 AM
madmax2   Bots are still having problems shooting at inactiv...   Jun 27 2013, 03:22 AM
w00tguy123   They don't shoot inactive turrets in my map, b...   Jun 27 2013, 03:59 AM
madmax2   Hey w00tguy123, Sounds like you found the problem...   Jun 27 2013, 05:13 AM
madmax2   I got the mini-turrets to deactivate in murks (sc4...   Jul 1 2013, 10:42 PM
w00tguy123   Have you found any more maps with inactive/deactiv...   Jul 2 2013, 04:57 AM
RoboCop   Does anyone have the source code for RCBot v1.5 (o...   Dec 23 2015, 10:29 PM
madmax2   Hey RoboCop, I could be wrong, but I don't th...   Dec 24 2015, 06:58 PM
RoboCop   Hey RoboCop, I could be wrong, but I don't t...   Dec 26 2015, 12:42 PM


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