Any one have the current source? |
Any one have the current source? |
BadLife |
Dec 29 2008, 05:50 PM
Post
#1
|
RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
I can't seem to find a link to the current source. I know it's probably right out in the open but I sure don't see it.
|
madmax2 |
Feb 16 2013, 06:29 PM
Post
#2
|
RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Just some feedback on the new release....
I need to correct what I said about sc_royals1, it wasn't the same as the infested1 vent covers. What I have seen in a couple other maps that is slightly different, is bots shooting objects that can't be broken with weapons fire, but only broken with melee such as crowbar. Examples would be the box at the end of the first vent in royals1 and the vent covers in the library in infested1. If bots get in the vents first they block the player from reaching the breakables with a crowbar . [edit] To be honest, i'm not even sure this could be considered a bot problem? Why would a wood box or vent cover be only breakable with a crowbar, but not a gun ? hmmm... doesn't make sense, seems like a map problem since it is the same for the player, it's just the bots can't figure it out... [edit] At end of first vent (royals1) the bots will not shoot/break the boxes there, or crowbar it, players must do this, this has not changed. Players can shoot past the bots & break the box, so its not a big problem. I'm not a mapper, but I assume it may not have some property set on it the bots use to identify it as breakable. [edit] I checked this with debug, the box is a pushable, not a breakable, so thats why bots don't break it, duhh.... [edit] I setup a new dedi game server yesterday for the weekend and so far, I've played these maps with 2 & 3 bots, with the new RCbot sc4.7 release... RCbots worked good and seem stable, no obvious change (except on quarter): quarter - defend breakables issue is fixed, no problems observed. BlackMesaEPF - no change, bots still see thru wall near tram area (shooting at boxes) sc_persia - bots work the same at the tower up jumps, no obvious change. sc_royals1 - bots won't shoot the breakable, shootable box, at end of vent, or crowbar it? They must not see it as breakable? [edit] Debugged... It's a pushable, not a breakable... [edit] sc_royals3 infested1 - same as before, bots shoot vent covers that won't break that way. melee only. infested2 richard_boderman osprey From what I could see, every thing else worked the same as before, bots shoot the breakable boxes & glass, etc. No other door problems found so far. I'll test more maps this weekend.... |
Lo-Fi Version | Time is now: 18th April 2024 - 11:54 PM |