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> dod_switchback_b1, Italy, 1943 (6 flags)
madmax2
post Jul 7 2019, 06:13 AM
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Yahoo!!! A new RCbot2 waypoint for DOD:source! This time for the map dod_switchback_b1 (6 flags)

Italy, 1943

A Good Classic DoD Remake/port, Nice looking old style map. Good RCbot action, with some vertical action too. Includes many sniper, mg, and defend waypoints, with nearly every window used by the bots.

I don't want to say to much about the game play or waypoint, for a few days, until people have had a chance to play it.

8 vs 8 is a good bot/player load. I like 2 sniper & 2 mg bots per team to get the full effect of the map & waypoint.

So have fun with it... smile.gif

====================================================================
Map Author (from the readme.txt):
(DoDs) Port by Adam "Punishment" Powers
Credit for original (dod_switch) map goes to Jeremy "Izuno" Miller.

Map downloads:

http://www.dodbits.com/dods/index.php/down...d-switchback-b1

https://gamebanana.com/maps/160486

http://www.dodmap.com/index.php?option=com...nfo&id=1236

http://www.sunlitgames.net/index.php?modul...d=808&cid=2

====================================================================
Some RCbot2 action shots:

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Attached File(s)
Attached File  dod_switchback_b1_rcw.zip ( 11.91k ) Number of downloads: 4
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Cheeseh
post Jul 11 2019, 07:48 PM
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Great!

remember to make use of "route" waypoints to help them take different routes through out the map. I don't think these are used enough maybe because they aren't well known.

Oh and "cover_reload"
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madmax2
post Jul 13 2019, 07:59 PM
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Been working on this rcw off & on since Feb 28 , yikes rolleyes.gif ! Had a playable rcw in the first few days, but kept adding, removing, and testing, etc... spent a lot of time on those windows, and some of the props in the map were causing problems for the bots. Like the allied sniper/mg window above the area1 (2nd allied flag) flag (bots hung up on the shudders, desk, the props blown around by rockets), and the bed springs in front of an axis sniper window, bots had trouble getting to the window.

There are a few cover_reload as well as crouch wpts for cover, probably could be a few more?

I did try adding route wpts at one point, but removed them. There are a couple sparsely used routes, that bots will use when meeting stiff resistance, and snipers will use to get to a couple forward windows to attack. I was thinking of putting them in later, but didn't feel they were needed on this map? The 2 "side" routes leave the main path then return to it before the center flags and 2 choke points at those "arches" (2nd image).

Yeah, route wpts have not been used much in DoDs waypoints, I don't think I have released a rcw with them yet? I'm sure some of my old waypoints could benefit. Most of my waypoints were done on RCB 0.76, and perhaps could use some tweaking for the newer bots? I did do some work on kaust, but didn't finish it yet.

I did read this: http://rcbot.bots-united.com/forums/index....route+waypoints
I think I just need to experiment more with the route waypoints to find where & when they will give the result I want. I'm working on beachlanding now, but will try adding a few route wpts to this rcw again, and see the result? The 1st time I tried, I was getting more bots than I wanted on the side routes, I don't want too many drawn away from the main path, and I want them using the windows a lot... smile.gif
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