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> RCBot2 0.94, TF2 Update
Cheeseh
post Oct 8 2014, 02:01 PM
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DOD:S users can also benefit from the "fixed bots not choosing correct weapon due to distance" bug

0.94
====
tf2: updated and fixed some waypoints
tf2: bots will try to avoid sentries that killed them before when attacking point
tf2: new command rcbot_tf2_pyro_airblast_ammo
tf2: pyros airblast attackers of point
tf2: fixed demomen reverting to primary weapon at a distance
tf2: bots follow enemies if ubered
tf2: bots dont follow ubered enemies
tf2: pyros airblast ubered enemies
tf2: pyros airblast capping / defending players
tf2: bots will hang around route waypoints for more team mates
tf2: more chance of red defending first point if round has not yet started
tf2: fixed medic crash on cp_degrootkeep
tf2: included RD mode - bots attack robots
tf2: fixed bots going back to use teleporter bug
tf2: fixed engineers not placing carried objects bug
tf2: bots follow their enemy to the defend point if CP map
tf2: pyros occasionally deflect rockets
all: fixed bots not choosing correct weapon due to distance

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xenon
post Nov 25 2014, 11:55 PM
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Bloody thing is crashing again for no reason as soon as I add a bot. I don't think I've changed anything huh.gif
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madmax2
post Nov 26 2014, 05:09 AM
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QUOTE(xenon @ Nov 25 2014, 03:55 PM) *

Bloody thing is crashing again for no reason as soon as I add a bot. I don't think I've changed anything huh.gif

Hey xenon,

Did you see this topic?

http://rcbot.bots-united.com/forums/index.php?showtopic=1914

Check the value for rcbot_runplayer_cmd_tf2, should be 418 for windows platform. A recent TF2 update caused the change. Also, there are three additional offsets needed for TF2 now.
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