IPB

Welcome Guest ( Log In | Register )

> RCBot v1.443 Released! (Not for Sven)
RoboCop
post Jun 11 2017, 10:54 AM
Post #1


RCBot Fan
****

Group: Admin
Posts: 191
Joined: 17-December 15
From: Dundee, Scotland
Member No.: 2,435



https://apg-clan.org/vbdownloads.php?do=dow...;downloadid=766

https://github.com/APGRoboCop/rcbotold

RCBot versions
--------------

V 1.443
=---------=

* added: linux build optimised for floating-point arithmetic and tuned for newer arch
* added: waypoint console info for adding and delete a single waypoint
* added: support for Metamod 1.19 or higher
* added: support for new Sven Co-op v5 weapons like the M16, Deagle, SporeGun and ShockRoach (not crucial)
* changed: bot_navigate.cpp line 471
* changed: RCBot compiled with HLSDK 2.3-p4 and Metamod SDK v1.21
* changed: all builds optimised for Pentium 4 SSE2 or higher processors
* fixed: extdll.h that appears to fail to compile on GCC 6+ for #ifndef min and max
* note: bot_ga.cpp appears to be unstable with BotGAValues::get(int)()

V 1.3
=---------=

* added: support for Battlegrounds mod.
* added: support for half-life deathmatch.
* added: megaHAL bot chatting [thanks pierre at racc bot (racc.bots-united.com)].
* added: new command "rcbot config chat_percent" and "rcbot config chat_reply_percent" (See commands text file)
* added: new command "rcbot config marine_auto_build". If set to 1, an infantry portal
will automatically be built nearby the command console when a bot joins the server.
* added: program does not allow clients to join if min bots has not been reached (if bots still need to join).
* added: new config command reserve_bot_slots (to configure above addition).
* added: ability to kick bots from certain team in natural selection in bot menu.
* added: ability to make a squad through squad menu.
* added: ability to return bots in squad back to formation in squad menu.
* added: more lift/elevator functionality.
* added: bots in svencoop search for weapons they need if they dont have weapon to kill gargantuas etc.
* added: improved Aliens in NS (they check out buildings under attack etc)
* added: new commands "config balance_teams" "config
* fixed: fixed NS Gorges not building much.
* fixed: bots using all weapons in DMC/all known bugs in DMC fixed.
* fixed: crash bug in natural selection attack code.
* fixed: bots now treat "func_train" entities like doors/lifts.
* fixed: bots killing themselves when waiting for commander orders in NS.
* fixed: bots join team in NS one at a time incase of crashing.
* fixed: wait_for_orders command not working in NS.

V 1.2
=---------=

All Mods
--------
* fixed: bots going out of water better.
* fixed: bots 'hearing' dead players (spectators)
* fixed: bots not moving sometimes when they cant find an objective waypoint.
* fixed: bot menus interfering with other metamod plugin menus
* fixed: bots know what buttons to press (hopefully) for doors that use 'masters'
* fixed: bots know if doors can be opened if there is an opens later waypoint through it.
* fixed: bots know buttons that can open doors that use masters.
* fixed: bug when bots re-joining server after map change if kicked.
* fixed: bug when bots not returning to server with max bots set after clients leave game.
* fixed: Waypoint visibility files reduced in size

* changed: some ladder stuff

* added: more performance commands (max_update_vision_revs, update_vision_time) see commands text file
* added: some stuck in water code
* added: bots kill self if they can't move for a while (can configure with 'bot_stuck_speed' command)
* added: update_ladder_time command for configuring bots ladder behaviour
* added: bots look for/attack enemies that killed team mates that they see die.
* added: Squad code, player can make bots join their squad, bots can create their own squads, ability to alter formation, leave squad (as leader), remove squad, remove all squads (in case of problems)
* added: classic +force_grip command from old rcbot

Sven Coop
---------
* fixed: bots not using teleports very often

Natural Selection
-----------------
* added: aliens won't melee attack electrified structures
* added: marines don't waste ammo when attacking defense chambers and resource towers (use knife or welder)

Bumper Cars
-----------
* added: bots using bombs in bumpercars
* added: bots choosing random model in bumpercars
* added: some better movement in bumpercars
* added: bots attack grunts in hunt the grunt maps

V 1.1
=---------=
* fixed: killbot command not working in metamod
* fixed: bot menu kick bot option not working
* fixed: crash bugs in task code
* fixed: weapon selection problems (when having to reload)
* fixed: problems when marines are out of ammo in NS (didnt attempt to change weapon?).
* fixed: some DMC weapon problems.
* fixed: aliens getting stuck trying to evolve in places where they cant.
* fixed: problem with some config files not loading in linux
* fixed: bots trying to use buttons too high up.
* fixed: bots shooting all enemies in svencoop and not shooting all allies.
* fixed: crashes in metamod when using other plugins. ("no meta return in args()" bug)
* fixed: crash bugs with bot chat & bot events
* fixed: bots go closer to hev/health chargers, they sometimes got stuck.
* fixed: when bots visit all enemy positions they will continue to objective.
* fixed: bots will only try to use armor chargers/pick up armor when they have less than 50 armor.
* fixed: couldn't delete waypoints that wern't visible (e.g. through walls)
* fixed: bots listening to sounds better.
* fixed: gorge behaviour, should build hives & resource towers more often
* fixed: bots staying in team their were added to after map change
* fixed: marines properly avoiding infantry portals in NS to avoid telefrag kills.
* fixed: bots shoot 'explosive only' breakables / gargantuas with RPGs or grenades,
and dont shoot them if they dont have any explosive weapons (in Svencoop)
* fixed: bots should be able to shoot barnacles in svencoop
* added: alien gorges & marines build objects as they see them.
* added: bots take cover when reloading (in svencoop)
* added: map specific configs
* added: 'unreachable' waypoint types (helps bots find cover areas)

V 1.01
=--------=

* fixed: Altered weapons config (you can also edit it) to make bots not to use
the sniper rifle too close to the enemy in SvenCoop beta 3.0.

* fixed: Small bug with bot menu (couldn't exit menu)

* fixed: Small bug where NS alien bots might try to drop their leap
weapon before attacking (which they cant do) causing them
not to shoot.

* fixed: Bug with alien bots not when they dont have any long range weapons

* fixed: fixed bot profile layout (removed [bot] from each one, not needed in this version)
and fixed repetitions of names in some profiles.

* fixed: Bug in pathfinding algorithm, causing long loops.

* fixed: error in linux_install text file.

* added: Significant reduce in CPU Usage

* added: New command "rcbot config max_path_revs" the lower the value, better CPU
performance, but takes bots slightly longer in time to find a path.

* added: Human tower waypoint, bots will crouch for a player to jump on them or jump
on a player thats already crouching nearby it. (I have added this waypoint into
the map "extension" to test it)

* added: ability to add bots to certain teams in Natural-selection using the bot menu.

V. 1.0
=--------=
General:

-: Supports Mods: NS 2.0+, SvenCoop 2.1/3.0, DMC, HL Bumpercars 1.3.
-: Seperate profile for each bot, means each bot is unique
-: New task system.
-: New bot chat system.
-: New movement code, bots can target onto enemies while moving along their path.
-: Bot reputation system allows bots to like/dislike players.
-: Hopefully a reduce in CPU usage.
-: Metamod version and normal version for windows available.
-: Seperate weapon configuration file can be edited by the user.

AI:

-: Bots remember positions of enemies and return to them if they die.
-: Bots now always jump & crouch to jump higher.
-: Bots can use lifts/doors better
-: Bots can try to run for cover if they get damaged.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
RoboCop
post Sep 25 2017, 07:25 AM
Post #2


RCBot Fan
****

Group: Admin
Posts: 191
Joined: 17-December 15
From: Dundee, Scotland
Member No.: 2,435



Well recently I kinda got sidetracked when Alfred Reynolds had updated the HLDS Engine in 7th of July this year. Some of my players had reported that RCBot v1.442 for DMC crashes a bit more on this latest engine. I'm currently running v1.442 on Debug mode. I noticed that my DMC crashes with this quake_items.cpp error on v1.442 which isn't fully supported for Sven - unlike v1.443:-

CODE
Protocol version 48
Exe version 1.1.2.3/Stdio (dmc)
Exe build: 09:10:05 Jul  7 2017 (7561)

-----------------------

Program received signal SIGSEGV, Segmentation fault.
0xf7da3418 in ?? () from /lib/i386-linux-gnu/libc.so.6
(gdb) bt
#0  0xf7da3418 in ?? () from /lib/i386-linux-gnu/libc.so.6
#1  0xf3ca6019 in MyTouch (pPlayer=0x8d731e8, this=0x8823368)
    at ../dmc/dlls/quake_items.cpp:877
#2  CItemAmmo::MyTouch (this=0x8823368, pPlayer=0x8d731e8)
    at ../dmc/dlls/quake_items.cpp:845
#3  0xf3ca5693 in CQuakeItem::ItemTouch (this=0x8823368, pOther=0x8d731e8)
    at ../dmc/dlls/quake_items.cpp:122
#4  0xf3d853b1 in api_caller_void_args_2p(void const*, void const*) ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
#5  0xf3d84844 in main_hook_function_void(unsigned int, enum_api_t, unsigned int, void const*) ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
#6  0xf3d8827e in mm_DispatchTouch(edict_s*, edict_s*) ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
#7  0xf7803209 in SV_TouchLinks (ent=0xf46aeae4,
    node=0xf7c978e0 <sv_areanodes+544>) at ../engine/world.c:448
#8  0xf7803261 in SV_TouchLinks (ent=0xf46aeae4,
    node=0xf7c978c0 <sv_areanodes+512>) at ../engine/world.c:456
#9  0xf7803243 in SV_TouchLinks (ent=0xf46aeae4,
    node=0xf7c976c0 <sv_areanodes>) at ../engine/world.c:458
#10 0xf7803408 in SV_LinkEdict (ent=0xf46aeae4, touch_triggers=true)
    at ../engine/world.c:602
#11 0xf77feb16 in SV_RunCmd (ucmd=0xffffc7b0, random_seed=0)
---Type <return> to continue, or q <return> to quit---
    at ../engine/sv_user.c:1149
#12 0xf77feabc in SV_RunCmd (ucmd=0xffffc8b0, random_seed=0)
    at ../engine/sv_user.c:950
#13 0xf77feabc in SV_RunCmd (ucmd=0xffffc9b0, random_seed=0)
    at ../engine/sv_user.c:950
#14 0xf77feabc in SV_RunCmd (ucmd=0xffffca5c, random_seed=0)
    at ../engine/sv_user.c:950
#15 0xf77d3c76 in PF_RunPlayerMove_I (fakeclient=0xf46aeae4,
    viewangles=0xf46aebb4, forwardmove=0, sidemove=0, upmove=0, buttons=0,
    impulse=0 '\000', msec=255 '\377') at ../engine/pr_cmds.c:2545
#16 0xf389f691 in CBot::RunPlayerMove() ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
#17 0xf38eb660 in CBotGlobals::StartFrame() ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
#18 0xf38e0a6f in StartFrame() ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
#19 0xf3d85285 in api_caller_void_args_void(void const*, void const*) ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
#20 0xf3d8478f in main_hook_function_void(unsigned int, enum_api_t, unsigned int, void const*) ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
#21 0xf3d87dae in mm_StartFrame() ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
---Type <return> to continue, or q <return> to quit---
#22 0xf77f9c88 in SV_Physics () at ../engine/sv_phys.c:1985
#23 0xf77f1b86 in SV_Frame () at ../engine/sv_main.c:9236
#24 0xf77b9ec2 in _Host_Frame (time=0.0292917266) at ../engine/host.c:1404
#25 0xf77ba282 in Host_Frame (time=0.0292917266, iState=1,
    stateInfo=0xffffce2c) at ../engine/host.c:1522
#26 0xf77de93c in CEngine::Frame (this=0xf78756a0 <g_Engine>)
    at ../engine/sys_engine.cpp:245
#27 0xf77dbca3 in RunFrame (this=<optimized out>)
    at ../engine/sys_dll2.cpp:1235
#28 CDedicatedServerAPI::RunFrame (
    this=0xf7870d00 <__g_CDedicatedServerAPI_singleton>)
    at ../engine/sys_dll2.cpp:1226
#29 0x08049c65 in RunServer () at ../dedicated/sys_ded.cpp:766
#30 0x08049472 in main (argc=20, argv=0xffffd064)
    at ../dedicated/sys_ded.cpp:1146
(gdb)


As for v1.443-beta for Sven, Sniper and AdamR didn't appear to show any interest or enthusiasm with those upgraded bots. They didn't share their headers or any tips on how to make those bots be more adapted for Sven v5. I'm guessing they don't want the bots nor the Metamod Addons to be supported for Sven nowadays.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
GiGaBiTe
post Oct 29 2017, 01:34 AM
Post #3


Newbie
*

Group: Members
Posts: 2
Joined: 17-October 07
Member No.: 1,238



QUOTE(RoboCop @ Sep 25 2017, 01:25 AM) *
As for v1.443-beta for Sven, Sniper and AdamR didn't appear to show any interest or enthusiasm with those upgraded bots. They didn't share their headers or any tips on how to make those bots be more adapted for Sven v5. I'm guessing they don't want the bots nor the Metamod Addons to be supported for Sven nowadays.


It's not just the bots and Metamod the SC devs don't care about, they haven't had any direction for the game itself in years. They add random half-assed features that nobody even asked for and don't bother fixing known and documented bugs that have existed for sometimes years.

One significant bug which I discovered recently is a nasty AI navigation and scripted sequence bug, which causes heavy CPU usage on the server and client lag when Metamod is used. I've mentioned it several times, and the devs have pretty much zero interest in resolving it.

Though I'm such a thorn in their side with publicly criticizing them for doing nothing, and sharing information to the public about the problem, that I've heard from back channels they're discussing something about it. I'm not going to hold my breath though, they have a history of disappointments.

Currently their stance is metamod is not supported, so they're not required to do anything about it. They desperately want everyone to convert over to their garbage Angelscript system which is vastly inferior to Metamod+AMXX, and far more complex to program for. Angelscript pales in comparison to Metamod+AMXX in terms of features and support.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
RoboCop   RCBot v1.443 Released! (Not for Sven)   Jun 11 2017, 10:54 AM
Cheeseh   This is a enhancement build for Sven Co-op v5.x ...   Jun 11 2017, 12:53 PM
w00tguy123   It's cool to see someone working on this, but ...   Jun 12 2017, 12:18 AM
RoboCop   It's cool to see someone working on this, but...   Jun 12 2017, 07:36 AM
madmax2   When I get time I'll try your latest dll's...   Jun 13 2017, 12:23 AM
Solokiller   You've been asking for the headers for over a ...   Jun 13 2017, 08:06 AM
madmax2   Yes, I hear ya... I was just hoping... I think...   Jun 13 2017, 06:41 PM
RoboCop   Well from those mixed messages, I can't work o...   Jun 13 2017, 08:13 PM
Solokiller   Well i am Sam Vanheer, i made that branch. It...   Jun 14 2017, 06:51 AM
RoboCop   Well i am Sam Vanheer, i made that branch. It...   Jun 16 2017, 10:36 PM
RoboCop   Also I've been doing a stress test DMC with RC...   Jun 19 2017, 10:04 PM
Solokiller   I don't have much experience with RCBot, but b...   Jun 21 2017, 08:12 PM
RoboCop   I don't have much experience with RCBot, but ...   Jun 23 2017, 07:17 AM
Solokiller   Well that's the thing. I shouldn't toy wi...   Jun 24 2017, 09:14 AM
RoboCop   Here is the crash log using the debug build from u...   Jul 5 2017, 07:21 AM
Solokiller   I checked the code for DMC where it's failing:...   Jul 6 2017, 09:12 PM
madmax2   DMC was a supported mod... RCbot doe's work o...   Jul 7 2017, 09:14 PM
RoboCop   DMC was a supported mod... RCbot doe's work ...   Jul 8 2017, 04:37 PM
Ryusho   I admit I'm really currious how this is going,...   Sep 23 2017, 02:44 PM
RoboCop   Well recently I kinda got sidetracked when Alfred ...   Sep 25 2017, 07:25 AM
Ryusho   Thats really sad they don't seem to have any i...   Oct 15 2017, 04:21 AM
GiGaBiTe   As for v1.443-beta for Sven, Sniper and AdamR didn...   Oct 29 2017, 01:34 AM
RoboCop   Well this sucks I did ask and PM one of the Sven D...   Jun 27 2018, 05:33 PM
w00tguy123   RIP my bot babies. Their dirty chat knowledge wi...   Jul 11 2018, 03:21 AM
Solokiller   RIP my bot babies. Their dirty chat knowledge wil...   Jul 11 2018, 08:23 AM
RoboCop   Well I guess they don't want their 19 years of...   Jul 11 2018, 05:27 PM
Solokiller   They can easily make a separate repository that on...   Jul 12 2018, 01:28 PM
w00tguy123   Just curious, why does rcbot need updated headers ...   Oct 3 2018, 07:30 AM
w00tguy123   I haven't checked the bot code to see what it ...   Apr 17 2023, 10:09 AM
Gordon9999   I haven't checked the bot code to see what it...   Sep 6 2023, 04:49 PM
w00tguy123   They're fixed now! It turns out rcbot only...   Oct 15 2023, 01:02 AM


Reply to this topicStart new topic
5 User(s) are reading this topic (5 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 28th March 2024 - 08:47 AM