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RCBot Forums _ TF2 _ Some waypoints

Posted by: Fillmore May 29 2010, 01:24 PM

I've decided to release some waypoints that I did a while ago.

PL_Barnblitz: http://rcbot.bots-united.com/uploads/Fillmorepl_barnblitz%20RCbot2%20waypoints.zip

PL_Hoodoo_Final (Updated,bots defend, engies and snipers should work biggrin.gif)http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rPL_Hoodoo_Final%20by%20Fillmore.zip

PL_Thundermountain: http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rpl_thundermountain%20by%20Fillmore.zip

PLR_Hightower: http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rHightower%20by%20Fillmore.zip

PLR_Nightfall_Final: http://rcbot.bots-united.com/uploads/SntrDesktop.zip

KOTH_Lakeside_event: http://rcbot.bots-united.com/uploads/Sntrghosts_n_merasmus.zip

CP_Foundry: http://rcbot.bots-united.com/uploads/SntrFoundry.zip (credit assface for the waypoints, I just added sniper, tele and sentry spots for the bots)

CP_Egypt_final: http://rcbot.bots-united.com/uploads/ManofHatscp_egypt_final_waypoints.zip

CP_freight_final1: http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rcp_freight_final1%20by%20Fillmore.zip

CP_Gorge: http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rcp_Gorge%20waypoints%20by%20Fillmore.zip

CP_Gravelpit (yes, again, just added routes and made snipers and engies build and snipe where the action is) http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rGravelpit%20by%20Fillmore.zip

CP_Manor_Event: http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rManor%20Event.zip

CP_Orangebase_a8: http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rORANGEBASE_A8.zip

CTF_Doublecross: http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rctf_doublecross.zip

CTF_Royal_b3: http://rcbot.bots-united.com/uploads/Film%C3%B6%C3%B6rctf_royal_b3.zip

SD_Doomsday (Bundled with the latest RCbot2 now)

I'm also up for some suggestions and I'll update this thread with some waypoints/ fixes for released ones in case I screwed up smile.gif And do inform me if some of these waypoint glitch up.

Posted by: N1nJa Jun 13 2010, 09:21 AM

Nice work on these waypoints Fillmore!
It works really well.

Posted by: Fillmore Jun 13 2010, 10:27 AM

QUOTE(N1nJa @ Jun 13 2010, 09:21 AM) *

Nice work on these waypoints Fillmore!
It works really well.

Thanks, stay tuned, I'm gonna update the thread with waypoints for Badwater, script updates for Gorge, Gravelpit, and Hoodoo. I'm also gonna link some CP waypoints from a old thread in here, slightly updated to match current capabilities and scripting smile.gif

Posted by: Cheeseh Jun 13 2010, 11:23 AM

you can upload them to the rcbot wayopints page, which is a quicker download and permanent

http://rcbot.bots-united.com/waypoints.php

Posted by: Fillmore Jun 21 2010, 02:18 PM

QUOTE(Cheeseh @ Jun 13 2010, 11:23 AM) *

you can upload them to the rcbot wayopints page, which is a quicker download and permanent

http://rcbot.bots-united.com/waypoints.php

The problem is, I can't log in there. Always says my password's incorrect.

Posted by: Fillmore Jul 12 2010, 01:56 AM

Updated the thread with Thunder Mountain's waypoints, and moving the previous waypoints into RCbot main page's waypoint section (Had to make a new account, however.)

Posted by: Fillmore Jan 18 2012, 04:28 PM

A shameless selfbump to inform that Barnblitz has waypoints now.

Posted by: Fillmore Jun 28 2012, 07:20 PM

Happy Pyromania, people! Doomsday now has waypoints so you can play with the bots but they don't do objectives since they don't know what to do yet.

Quick edit to mention that I've also released Nightfall's waypoints.

Posted by: Cheeseh Jul 24 2012, 09:50 AM

QUOTE(Fillmore @ Jun 28 2012, 08:20 PM) *

Happy Pyromania, people! Doomsday now has waypoints so you can play with the bots but they don't do objectives since they don't know what to do yet.

Quick edit to mention that I've also released Nightfall's waypoints.


I've updated your doomsday waypoints in the latest release, mainly added a waypoint at the top of the lift which is the capture point and a flag only waypoint. there are some noflag waypoints near the respawns now too

by the way the waypoints page on the main website should be ok now

Posted by: Fillmore Jul 24 2012, 07:02 PM

QUOTE(Cheeseh @ Jul 24 2012, 09:50 AM) *

I've updated your doomsday waypoints in the latest release, mainly added a waypoint at the top of the lift which is the capture point and a flag only waypoint. there are some noflag waypoints near the respawns now too

by the way the waypoints page on the main website should be ok now

That's cool, I guess. I didn't bother adding any complex waypoints for the bots, since they don't take the intel unless they step on it. Does that mean we'll get SD support in the next release?

Posted by: Cheeseh Jul 24 2012, 11:24 PM

QUOTE(Fillmore @ Jul 24 2012, 08:02 PM) *

That's cool, I guess. I didn't bother adding any complex waypoints for the bots, since they don't take the intel unless they step on it. Does that mean we'll get SD support in the next release?




Yeah actually ive already update the bot hehe have a look on the main page . They support sd doomsday ok with your updated waypoints with the zip file .

Two new waypoint types also :

Flagonly and noflag

I guess they are self explanatory

Posted by: Fillmore Nov 15 2012, 01:38 PM

It's been a while from the last time I made waypoints. Ghost fort has those now.

Posted by: Fillmore May 14 2013, 07:29 AM

Apparently I had uploaded a script for cp_egypt, but no waypoints to go with it. Cp_egypt now has waypoints, with rocketjumps that may work (but very unreliably with Demomen)