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Cheeseh
post Dec 25 2009, 06:46 PM
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QUOTE(Sjru @ Dec 24 2009, 10:22 PM) *

Thats what im doing, but in koth_nucleus, tfbot don't cap in cp maps.

EDIT: Got the first youtube video, sorry for the wait, but i'm on a hurry (celebrating xmas).

http://www.youtube.com/watch?v=pEDbQ58J-r4



did you record a demo first? You should record a demo using "record <demoname>" ... then play it back, and record the actual movie then, instead of making the video while the bots are running , that will just kill your cpu.

What team are rcbot/tfbot ?

,you can just reply to the video thread and add it to the end of the list.

donations are at rcbot2 sourceforge .
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Sjru
post Dec 25 2009, 08:56 PM
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Yeah, I always save a demo, then record from the demo, however, right now I'm using a dual cpu, but with a primitive video card (geforce 7030), and so I can't have many fps, you see.
You should notice rcbots easily on the video, I always use simple names for my bots, instead TFbots uses custom names.

By the way, heres another video, TFbots vs Rcbot on a small arena map:
http://www.youtube.com/watch?v=ZCXUMt98Inw
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Fillmore
post Dec 26 2009, 02:13 PM
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QUOTE(Sjru @ Dec 25 2009, 08:56 PM) *

Yeah, I always save a demo, then record from the demo, however, right now I'm using a dual cpu, but with a primitive video card (geforce 7030), and so I can't have many fps, you see.
You should notice rcbots easily on the video, I always use simple names for my bots, instead TFbots uses custom names.

By the way, heres another video, TFbots vs Rcbot on a small arena map:
http://www.youtube.com/watch?v=ZCXUMt98Inw

You put the bots against eachother on achievement_idle?

I should try this myself,just to see who dominates who.

Much for some peoples dismay, I personally think that TFBots will win over RCbot (as long as your not playing koth_nucleus, Nav Mesh isn't generated near the point)

I can also give a suggestion. Put TFBots vs RCbots in Dustbowl, guess who's gonna win.
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Cheeseh
post Dec 26 2009, 02:24 PM
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QUOTE(Fillmore @ Dec 26 2009, 02:13 PM) *

You put the bots against eachother on achievement_idle?

I should try this myself,just to see who dominates who.

Much for some peoples dismay, I personally think that TFBots will win over RCbot (as long as your not playing koth_nucleus, Nav Mesh isn't generated near the point)

I can also give a suggestion. Put TFBots vs RCbots in Dustbowl, guess who's gonna win.

you should record at a lower resolution/quality, it will speed up, e.g. 640x480 (even on youtube its bearable) i used this for mine , cos I also have a very crappy video card (as my computer broke) and I am stuck with a poor laptop... it also overheats after running tf2 for about 15 minutes and switches off, so I can hardly test rcbot properly anymore.
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MiroslavR
post Dec 26 2009, 10:13 PM
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QUOTE(Fillmore @ Dec 26 2009, 03:13 PM) *

Much for some peoples dismay, I personally think that TFBots will win over RCbot (as long as your not playing koth_nucleus, Nav Mesh isn't generated near the point)

I think there is an official nav mesh for koth_nucleus (with nav mesh also on the point), so generating it would be pointless.
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Fillmore
post Dec 27 2009, 11:50 AM
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QUOTE(MiroslavR @ Dec 26 2009, 10:13 PM) *

I think there is an official nav mesh for koth_nucleus (with nav mesh also on the point), so generating it would be pointless.

TFbots never get on the point when I'm playing with them.
It might be the same as Waste,where they wait till their engineers build their buildings to lvl 3. then cap the point and win the game,as the bots have problems even with ubers. Minus the fact, that koth_nucleus has odd sentry positions.
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NifesNforks
post Dec 27 2009, 06:50 PM
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I just spectated a round on dustbowl 9vs9. the rcbot team had one of every class except 2 demos and no sniper, and the tfbot team could change class whenever they felt like it. It was pretty even when the tfbots were low on heavys and/or medics. You can guess the results when the tfbot team got 7 heavys and 2 medics. dry.gif
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MiroslavR
post Dec 28 2009, 12:06 AM
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Here is a match of both TFBot and RCBot playing on cp_dustbowl:

Stage 1/3
Stage 2/3
Stage 3/3

The RCBot team consists of Scout, Sniper, Soldier, Demoman, Medic, Heavy and Spy, the characters of TFBot team were selected randomly.

QUOTE(Fillmore @ Dec 27 2009, 12:50 PM) *

TFbots never get on the point when I'm playing with them.

They do get there for me.
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Geralt
post Jan 7 2010, 12:30 AM
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New update released for TFBots:

# In KOTH mode, Bots are now

* More likely to roam around and hunt enemies if there is lots of time left
* Become more likely to push for the point as time runs down, or their teammates start to capture it

# Medic bots now

* Opportunistically "overheal" nearby friends when they can
* Prioritize healing of injured nearby friends more
* Don't focus on Heavies quite so exclusively
* Don't spam their Medigun continuously at round start
* Won't choose cover far below their heal target so much (koth_nucleus)
* Fight back with their syringe-gun appropriately

# Various improvements to combat behaviors
# General bot improvements

* They no longer stand still on the point when capturing or defending it
* They choose more varied routes now
* They choose better defensive spots around captured points
* They fall back to another weapon when they entirely run out of ammo
* They adjust their FOV when using zoomed in sniper scope
* They treat in-range Sentries as the most dangerous threat
* They fire their weapons is more realistic bursts
* Engineers use their shotgun properly

# Added a "virtual mousepad" concept to rework how bots track enemy players

* They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
* After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
* Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
* Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues

# Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
# Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
# Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
# Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
# Added more bot names as suggested by the TF community
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Fillmore
post Jan 17 2010, 11:15 AM
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QUOTE(Geralt @ Jan 7 2010, 12:30 AM) *

New update released for TFBots:

# In KOTH mode, Bots are now

* More likely to roam around and hunt enemies if there is lots of time left
* Become more likely to push for the point as time runs down, or their teammates start to capture it

# Medic bots now

* Opportunistically "overheal" nearby friends when they can
* Prioritize healing of injured nearby friends more
* Don't focus on Heavies quite so exclusively
* Don't spam their Medigun continuously at round start
* Won't choose cover far below their heal target so much (koth_nucleus)
* Fight back with their syringe-gun appropriately

# Various improvements to combat behaviors
# General bot improvements

* They no longer stand still on the point when capturing or defending it
* They choose more varied routes now
* They choose better defensive spots around captured points
* They fall back to another weapon when they entirely run out of ammo
* They adjust their FOV when using zoomed in sniper scope
* They treat in-range Sentries as the most dangerous threat
* They fire their weapons is more realistic bursts
* Engineers use their shotgun properly

# Added a "virtual mousepad" concept to rework how bots track enemy players

* They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
* After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
* Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
* Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues

# Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
# Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
# Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
# Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
# Added more bot names as suggested by the TF community

I got two of my suggested names implemented biggrin.gif
Once before they fixed the bots tried to heal from dispensers being carried by Engies glitch, a friend of mine killed all the bots in our team by carrying a dispenser,waiting till all of our teams bots were after him, and jumped down a pit. I'm left defending our point against 8 enemies. Luckily 5 of them were snipers and the rest was 2 heavy and Herr Doktor.
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dzoo
post Aug 30 2010, 05:51 PM
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QUOTE(Fillmore @ Dec 18 2009, 12:46 PM) *

Why do I crash everytime i type tf_bot_add?


lol just at start upd NEVER trype in the console

plugin_load ../bin/HPB_bot2

dont activate the rcbot2 XD
just start a KOTH map
trype in the console

sv_cheats 1
tf_bot_add

enjoy
this is great bots but spy is not avalible tongue.gif
heavy,medic,demoman,engineer,and all guys working with out spy

have fun!
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Rusty
post Aug 21 2012, 08:08 PM
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These TFBots aren't anything worth putting major excitement into. You'd have to either generate or get nav meshes for most of the maps for them to work, and EVEN SO, after a couple rounds or so, they just run around the map, not even shooting back, trying to cap points or whatever.
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sachinbhuriya
post Sep 28 2012, 04:34 AM
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hi all please updates new tips for that!
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Fillmore
post Sep 28 2012, 03:21 PM
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QUOTE(sachinbhuriya @ Sep 28 2012, 04:34 AM) *

hi all please updates new tips for that!

New tips for what?
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