IPB

Welcome Guest ( Log In | Register )

8 Pages V « < 2 3 4 5 6 > »   
Reply to this topicStart new topic
> HPB_bot2_i486.so, HPBot2 ver 0.5 release 106
bir3yk
post May 31 2010, 06:54 AM
Post #61


RCBot Fan
****

Group: Members
Posts: 107
Joined: 4-June 09
Member No.: 1,566



http://www.megaupload.com/?d=BEM7TWW1 150 svn
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post May 31 2010, 12:46 PM
Post #62


Admin
*****

Group: Admin
Posts: 3,018
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(bir3yk @ May 31 2010, 07:54 AM) *

there is a bug in that SVN, I wouldn't issue releases until I also make a windows release too tongue.gif but i will let you know if I think you should make a linux release. I just saved the SVN as a backup
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
bir3yk
post May 31 2010, 03:27 PM
Post #63


RCBot Fan
****

Group: Members
Posts: 107
Joined: 4-June 09
Member No.: 1,566



Makefile
CODE
#
# SDK Makefile for x86 Linux
#
#

#############################################################################
# Developer configurable items
#############################################################################

# the name of the mod binary (_i486.so is appended to the end)
#NAME=server
NAME=HPB_bot2

# the location of the vcproj that builds the mod
#MOD_PROJ=../game/server/server_hl2mp-2005.vcproj
MOD_PROJ=../utils/RCBot2/HPB_Bot2.vcproj

# the name of the mod configuration (typically <proj name>_<build type><build target>)
#MOD_CONFIG=ServerHL2MP_ReleaseWin32
MOD_CONFIG=HPB_bot2_ReleaseWin32

# the directory the base binaries (tier0_i486.so, etc) are located
# this should point to your orange box subfolder of where you have srcds installed.
#GAME_DIR=~/srcds/orangebox
GAME_DIR=/home/hlds/steam/orangebox

# the path to your mods directory
# set this so that 'make install' or 'make installrelease' will copy your binary over automatically.
#MOD_DIR=$(GAME_DIR)/SampleMod
MOD_DIR=$(GAME_DIR)/

# compiler options (gcc 3.4.1 will work - 4.2.2 recommended)
#CC=/usr/local/bin/gcc
#CPLUS=/usr/local/bin/g++
#CLINK=/usr/local/bin/gcc
#CPP_LIB="/usr/local/lib/libstdc++.a /usr/local/lib/gcc/i686-pc-linux-gnu/4.2.2/libgcc_eh.a"
#CC=/usr/bin/gcc
#CPLUS=/usr/bin/g++-4.1
#CLINK=/usr/bin/gcc-4.1
CPP_LIB=" /usr/lib/gcc/i486-linux-gnu/4.1.3/libstdc++.a /usr/lib/gcc/i486-linux-gnu/4.1.3/libgcc_eh.a"
CC = /usr/bin/gcc-4.1
CPLUS = /usr/bin/g++-4.1
CLINK = /usr/bin/gcc-4.1
#CPP_LIB = "libstdc++.a libgcc_eh.a"


# GCC 4.2.2 optimization flags, if you're using anything below, don't use these!
#OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fstrict-overflow -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload
OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload

#OPTFLAGS=

# put any compiler flags you want passed here
USER_CFLAGS=

# Link Libraries
#LIBFILES= \
#  $(LIB_DIR)/lib/linux/tier1_486.a \
#  $(LIB_DIR)/lib/linux/choreoobjects_486.a \
#  $(LIB_DIR)/lib/linux/particles_486.a \
#  $(LIB_DIR)/lib/linux/dmxloader_486.a \
#  libtier0.so \
#  libvstdlib.so \
#  libsteam_api.so \
#  $(LIB_DIR)/lib/linux/tier3_486.a \
#  $(LIB_DIR)/lib/linux/tier2_486.a \
#  $(LIB_DIR)/lib/linux/tier1_486.a \
#  $(LIB_DIR)/lib/linux/mathlib_486.a \


# link flags for your mod, make sure to include any special libraries here
#NOTE: YES we want to include the lib files 2 times. We've run into problems with the 1-pass linker not bringing in symbols it should.
#LDFLAGS="-lm -ldl $(LIBFILES) $(LIBFILES)"
LIB_DIR = $(SOURCE_DIR)/lib/linux
LDFLAGS = "-lm -ldl  $(LIB_DIR)/mathlib_i486.a libtier0.so libvstdlib.so  $(LIB_DIR)/tier1_i486.a $(LIB_DIR)/tier2_i486.a $(LIB_DIR)/tier3_i486.a "

# XERCES 2.6.0 or above ( [url=http://xml.apache.org/xerces-c/]http://xml.apache.org/xerces-c/[/url] ) is used by the vcproj to makefile converter
# it must be installed before being able to run this makefile
# if you have xerces installed already you should be able to use the two lines below
#XERCES_INC_DIR=/usr/include
#XERCES_LIB_DIR=/usr/lib
XERCES_INC_DIR=/opt/include
XERCES_LIB_DIR=/opt/lib

#############################################################################
# Things below here shouldn't need to be altered
#############################################################################
MAKE=make

# the dir we want to put binaries we build into
BUILD_DIR=.
# the place to put object files
BUILD_OBJ_DIR=$(BUILD_DIR)/obj

# the location of the source code
SOURCE_DIR=..

# the CPU target for the build, must be i486 for now
ARCH=i486
ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -msse -pipe

# -fpermissive is so gcc 3.4.x doesn't complain about some template stuff
BASE_CFLAGS=-DVPROF_LEVEL=1 -DSWDS -D_LINUX -DLINUX -DNDEBUG -fpermissive -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp

SHLIBEXT=so

SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl

#flags passed to the compiler
CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(OPTFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -Ufopen=dont_use_fopen -UPROTECTED_THINGS_ENABLE"

# define list passed to make for the sub makefile
BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \
    BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \
    SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \
    CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \
    ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \
    XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR)

# Project Makefile
MAKE_MOD=Makefile.server
MAKE_VCPM=Makefile.vcpm
MAKE_PLUGIN=Makefile.plugin

all: check vcpm server

check:
    if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi
    if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi
    cd $(BUILD_DIR)

vcpm:
    $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES)

server: vcpm
    if [ ! -f "libtier0.so" ]; then ln -s $(GAME_DIR)/bin/libtier0.so .; fi
    if [ ! -f "libvstdlib.so" ]; then ln -s $(GAME_DIR)/bin/libvstdlib.so .; fi
#    if [ ! -f "libsteam_api.so" ]; then ln -s $(GAME_DIR)/bin/libsteam_api.so .; fi
# When running over samba we need to copy the files because symlinking isn't possible.
#    cp -f $(GAME_DIR)/bin/tier0_i486.so .
#    cp -f $(GAME_DIR)/bin/vstdlib_i486.so .
#    cp -f $(GAME_DIR)/bin/steam_api_i486.so .

    ./vcpm $(MOD_PROJ)
    $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES)

plugin:
    $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES)

clean:
     $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean
     $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean
     $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean

install:
    cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so

installrelease:
    cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so
    strip $(MOD_DIR)/bin/$(NAME)_$(ARCH).so
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
bir3yk
post Jun 1 2010, 09:32 AM
Post #64


RCBot Fan
****

Group: Members
Posts: 107
Joined: 4-June 09
Member No.: 1,566



http://www.megaupload.com/?d=99UYU80F svn 151
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
pinkpiton
post Jun 12 2010, 02:38 PM
Post #65


Newbie
*

Group: Members
Posts: 4
Joined: 31-May 10
Member No.: 1,836



svn 152
HPB_bot2_i486.so
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Jun 12 2010, 03:41 PM
Post #66


Admin
*****

Group: Admin
Posts: 3,018
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(pinkpiton @ Jun 12 2010, 03:38 PM) *

there are no changes with this SVN smile.gif


User is offlineProfile CardPM
Go to the top of the page
+Quote Post
pinkpiton
post Jun 12 2010, 11:24 PM
Post #67


Newbie
*

Group: Members
Posts: 4
Joined: 31-May 10
Member No.: 1,836



QUOTE(Cheeseh @ Jun 12 2010, 06:41 PM) *

there are no changes with this SVN smile.gif

but i put source in latest version sdk
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
xomp
post Jun 18 2010, 09:03 PM
Post #68


Member
**

Group: Members
Posts: 26
Joined: 23-April 10
Member No.: 1,812



QUOTE(bir3yk @ May 31 2010, 03:27 PM) *

Makefile
CODE
#
# SDK Makefile for x86 Linux
#
#

#############################################################################
# Developer configurable items
#############################################################################

# the name of the mod binary (_i486.so is appended to the end)
#NAME=server
NAME=HPB_bot2

# the location of the vcproj that builds the mod
#MOD_PROJ=../game/server/server_hl2mp-2005.vcproj
MOD_PROJ=../utils/RCBot2/HPB_Bot2.vcproj

# the name of the mod configuration (typically <proj name>_<build type><build target>)
#MOD_CONFIG=ServerHL2MP_ReleaseWin32
MOD_CONFIG=HPB_bot2_ReleaseWin32

# the directory the base binaries (tier0_i486.so, etc) are located
# this should point to your orange box subfolder of where you have srcds installed.
#GAME_DIR=~/srcds/orangebox
GAME_DIR=/home/hlds/steam/orangebox

# the path to your mods directory
# set this so that 'make install' or 'make installrelease' will copy your binary over automatically.
#MOD_DIR=$(GAME_DIR)/SampleMod
MOD_DIR=$(GAME_DIR)/

# compiler options (gcc 3.4.1 will work - 4.2.2 recommended)
#CC=/usr/local/bin/gcc
#CPLUS=/usr/local/bin/g++
#CLINK=/usr/local/bin/gcc
#CPP_LIB="/usr/local/lib/libstdc++.a /usr/local/lib/gcc/i686-pc-linux-gnu/4.2.2/libgcc_eh.a"
#CC=/usr/bin/gcc
#CPLUS=/usr/bin/g++-4.1
#CLINK=/usr/bin/gcc-4.1
CPP_LIB=" /usr/lib/gcc/i486-linux-gnu/4.1.3/libstdc++.a /usr/lib/gcc/i486-linux-gnu/4.1.3/libgcc_eh.a"
CC = /usr/bin/gcc-4.1
CPLUS = /usr/bin/g++-4.1
CLINK = /usr/bin/gcc-4.1
#CPP_LIB = "libstdc++.a libgcc_eh.a"
# GCC 4.2.2 optimization flags, if you're using anything below, don't use these!
#OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fstrict-overflow -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload
OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload

#OPTFLAGS=

# put any compiler flags you want passed here
USER_CFLAGS=

# Link Libraries
#LIBFILES= \
#  $(LIB_DIR)/lib/linux/tier1_486.a \
#  $(LIB_DIR)/lib/linux/choreoobjects_486.a \
#  $(LIB_DIR)/lib/linux/particles_486.a \
#  $(LIB_DIR)/lib/linux/dmxloader_486.a \
#  libtier0.so \
#  libvstdlib.so \
#  libsteam_api.so \
#  $(LIB_DIR)/lib/linux/tier3_486.a \
#  $(LIB_DIR)/lib/linux/tier2_486.a \
#  $(LIB_DIR)/lib/linux/tier1_486.a \
#  $(LIB_DIR)/lib/linux/mathlib_486.a \
# link flags for your mod, make sure to include any special libraries here
#NOTE: YES we want to include the lib files 2 times. We've run into problems with the 1-pass linker not bringing in symbols it should.
#LDFLAGS="-lm -ldl $(LIBFILES) $(LIBFILES)"
LIB_DIR = $(SOURCE_DIR)/lib/linux
LDFLAGS = "-lm -ldl  $(LIB_DIR)/mathlib_i486.a libtier0.so libvstdlib.so  $(LIB_DIR)/tier1_i486.a $(LIB_DIR)/tier2_i486.a $(LIB_DIR)/tier3_i486.a "

# XERCES 2.6.0 or above ( [url=http://xml.apache.org/xerces-c/]http://xml.apache.org/xerces-c/[/url] ) is used by the vcproj to makefile converter
# it must be installed before being able to run this makefile
# if you have xerces installed already you should be able to use the two lines below
#XERCES_INC_DIR=/usr/include
#XERCES_LIB_DIR=/usr/lib
XERCES_INC_DIR=/opt/include
XERCES_LIB_DIR=/opt/lib

#############################################################################
# Things below here shouldn't need to be altered
#############################################################################
MAKE=make

# the dir we want to put binaries we build into
BUILD_DIR=.
# the place to put object files
BUILD_OBJ_DIR=$(BUILD_DIR)/obj

# the location of the source code
SOURCE_DIR=..

# the CPU target for the build, must be i486 for now
ARCH=i486
ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -msse -pipe

# -fpermissive is so gcc 3.4.x doesn't complain about some template stuff
BASE_CFLAGS=-DVPROF_LEVEL=1 -DSWDS -D_LINUX -DLINUX -DNDEBUG -fpermissive -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp

SHLIBEXT=so

SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl

#flags passed to the compiler
CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(OPTFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -Ufopen=dont_use_fopen -UPROTECTED_THINGS_ENABLE"

# define list passed to make for the sub makefile
BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \
    BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \
    SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \
    CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \
    ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \
    XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR)

# Project Makefile
MAKE_MOD=Makefile.server
MAKE_VCPM=Makefile.vcpm
MAKE_PLUGIN=Makefile.plugin

all: check vcpm server

check:
    if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi
    if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi
    cd $(BUILD_DIR)

vcpm:
    $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES)

server: vcpm
    if [ ! -f "libtier0.so" ]; then ln -s $(GAME_DIR)/bin/libtier0.so .; fi
    if [ ! -f "libvstdlib.so" ]; then ln -s $(GAME_DIR)/bin/libvstdlib.so .; fi
#    if [ ! -f "libsteam_api.so" ]; then ln -s $(GAME_DIR)/bin/libsteam_api.so .; fi
# When running over samba we need to copy the files because symlinking isn't possible.
#    cp -f $(GAME_DIR)/bin/tier0_i486.so .
#    cp -f $(GAME_DIR)/bin/vstdlib_i486.so .
#    cp -f $(GAME_DIR)/bin/steam_api_i486.so .

    ./vcpm $(MOD_PROJ)
    $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES)

plugin:
    $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES)

clean:
     $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean
     $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean
     $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean

install:
    cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so

installrelease:
    cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so
    strip $(MOD_DIR)/bin/$(NAME)_$(ARCH).so



YAY A MAKEFILE FOR LINUX!!!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Roachman
post Sep 3 2010, 05:45 PM
Post #69


Newbie
*

Group: Members
Posts: 3
Joined: 9-March 10
Member No.: 1,802



And again a Special Thanks @ bir3yk ! biggrin.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Roachman
post Sep 5 2010, 12:05 PM
Post #70


Newbie
*

Group: Members
Posts: 3
Joined: 9-March 10
Member No.: 1,802



Hi again @ all,

the server runs fine with svn 152!
But I have a Question to the Makefile.
Can anybody explain me how it functioned ?
Thanks for the assistance.

Greets Roachman smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Dirty
post Sep 8 2010, 05:39 AM
Post #71


Member
**

Group: Members
Posts: 10
Joined: 4-October 09
Member No.: 1,708



Thanks for the linux released of 0.57

For them looking for it you can find it here:
http://sourceforge.net/projects/rcbot2/files/
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
bir3yk
post Nov 2 2010, 03:55 PM
Post #72


RCBot Fan
****

Group: Members
Posts: 107
Joined: 4-June 09
Member No.: 1,566



svn 153
http://www.megaupload.com/?d=QGH2CP3R
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Dirty
post Dec 5 2010, 09:13 PM
Post #73


Member
**

Group: Members
Posts: 10
Joined: 4-October 09
Member No.: 1,708



QUOTE(bir3yk @ Nov 2 2010, 03:55 PM) *


Thanks
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ask
post Apr 18 2011, 08:28 AM
Post #74


Newbie
*

Group: Members
Posts: 1
Joined: 18-April 11
Member No.: 1,956



Hi there! I have some problem running TF2DED with HPB Bot on Ubuntu 10.10. When I trying to load plugin I have error message:

failed to dlopen /here/path/to/HPB_bot2_i486.so error=/here/path/to/HPB_bot2_i486.so: undefined symbol: _Unwind_Resume

What I need to do?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Sjru
post Apr 19 2011, 07:44 PM
Post #75


Advanced Member
***

Group: Members
Posts: 94
Joined: 4-June 09
From: Posadas, Misiones, Argentina.
Member No.: 1,567



QUOTE(ask @ Apr 18 2011, 05:28 AM) *

Hi there! I have some problem running TF2DED with HPB Bot on Ubuntu 10.10. When I trying to load plugin I have error message:

failed to dlopen /here/path/to/HPB_bot2_i486.so error=/here/path/to/HPB_bot2_i486.so: undefined symbol: _Unwind_Resume

What I need to do?


Nothing, it's not your fault. It seems that the latest update broke RCBot. So until Cheeseh resurrects and fix the bots, it will stay like that.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
bir3yk
post May 5 2011, 06:02 PM
Post #76


RCBot Fan
****

Group: Members
Posts: 107
Joined: 4-June 09
Member No.: 1,566



hi smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Dirty
post May 8 2011, 04:24 AM
Post #77


Member
**

Group: Members
Posts: 10
Joined: 4-October 09
Member No.: 1,708



QUOTE(bir3yk @ May 5 2011, 06:02 PM) *

hi smile.gif


hi there, your usually the man that fixies this tongue.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Xairoo
post Jun 1 2011, 12:15 PM
Post #78


Member
**

Group: Members
Posts: 12
Joined: 31-May 11
Member No.: 1,990



*removed*
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Xairoo
post Jun 24 2011, 12:06 PM
Post #79


Member
**

Group: Members
Posts: 12
Joined: 31-May 11
Member No.: 1,990



Latest version for Valve update 2011-06-24...
http://files.ref6.com/rcbot2/HPB_bot2_i486-001.so
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Weasel
post Aug 2 2011, 04:12 AM
Post #80


Member
**

Group: Members
Posts: 23
Joined: 14-January 09
From: California, USA
Member No.: 1,445



QUOTE(Xairoo @ Jun 24 2011, 05:06 AM) *

Latest version for Valve update 2011-06-24...
http://files.ref6.com/rcbot2/HPB_bot2_i486-001.so


I keep getting the error message "unable to load plugin", followed by whatever file/path I use. I copied the binary (.so) to the orangebox/bin folder (where all the previous versions were), and adjusted the +plugin_load command-line option to reflect the new name.

CODE
Unable to load plugin "../bin/HPB_bot2_i486-001.so"
Unable to load plugin "../bin/HPB_bot2_i486-001.so"


I also tried renaming the .so to "HPB_bot2_i486.so", and also just "HPB_bot2.so", and reflecting that change in the +plugin_load command-line option. Same results with those attempts. Also, tried making everything lower case (renamed the .so file, and updated the path in the +plugin_load command to match); same results. I also tried specifying the full path to the .so, rather than a relative path in the +plugin_load command-line option; same results.

Anybody got this working under TF2 on Linux?

I wonder if Valve made a change so that plugin's can not reach "outside" their mod's root folder, or something.

PS: Also checked all file system permissions, they are the same as with the orangebox/tf/addons folders, etc. (basically the same everywhere). Other plugins (MetaMod:Source and SourceMod under orangebox/tf/addons) load just fine.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

8 Pages V « < 2 3 4 5 6 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 14th October 2019 - 11:10 AM