RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary |
RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary |
mehdichallenger |
Jul 28 2009, 02:25 PM
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#21
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Member Group: Members Posts: 27 Joined: 16-April 09 From: iran Member No.: 1,523 |
thanks,mate
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mehdichallenger |
Jul 28 2009, 07:13 PM
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#22
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Member Group: Members Posts: 27 Joined: 16-April 09 From: iran Member No.: 1,523 |
can bots use melee in "melee only games" on this version?
can use scripts? |
Fillmore |
Jul 29 2009, 01:31 AM
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#23
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
can bots use melee in "melee only games" on this version? can use scripts? I once tried to play a zombie fortress game with them. RED(the zombies) aren't allowed to wield weapons and can only use melee. all RED bots were civilians. So I think that stripping them of their weapons will turn your melee match into civilian brawl |
mehdichallenger |
Jul 29 2009, 02:25 PM
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#24
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Member Group: Members Posts: 27 Joined: 16-April 09 From: iran Member No.: 1,523 |
does this version work with Dedicated Server?
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Vazh3r |
Jul 29 2009, 04:55 PM
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#25
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Newbie Group: Members Posts: 7 Joined: 8-November 07 Member No.: 1,249 |
Hmm... I placed the new files where they go and started the game then loaded the dll "plugin_load ..\bin\HPB_Bot2". Start a server and try "rcbot addbot" and I got "You do not have access to this command". What am I doing wrong?
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NifesNforks |
Jul 29 2009, 05:53 PM
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#26
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Advanced Member Group: Members Posts: 69 Joined: 17-January 09 From: Stockholm, Sweden Member No.: 1,450 |
Hmm... I placed the new files where they go and started the game then loaded the dll "plugin_load ..\bin\HPB_Bot2". Start a server and try "rcbot addbot" and I got "You do not have access to this command". What am I doing wrong? Read http://rcbot.bots-united.com/forums/index.php?showtopic=1266 |
Fusionhead |
Jul 30 2009, 02:41 AM
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#27
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Member Group: Members Posts: 11 Joined: 18-March 07 Member No.: 1,075 |
Well, I finally got my hosting company to come up with a solution for me. This solution is relavent for TF2 as well! We ended up nesting the whole game application (steam_root/hl2dm) another layer deeper so that the rcbot2 folder could be located in my personal root where I had read/write permissions. This was a royal pain in the butt getting them to see things my way but it finally happened. In the end, lowpings.net came through for me as a hosting provider. I should also point out that using the above approach, is difficult and auto updates cannot be made. I will have to maintain an exact copy on a test server, do all my updates there and simply FTP the whole image up when I want to do a steam update. To facilitated hosted server, Cheeseh I think will entertain changing his mod to allow other locations for rcbot2 and alternate game server directory naming convention. If can make the change for hl2dm versions, I'll do it and post it here.
I almost forgot that the other requirement is that your game server directory must be named "source dedicated server" otherwise the bots are there with their names but do not move or shoot (zombies). I'm not sure if this is still a requirement with the new version but just in case someone runs into zombie bots. See the above directory tree that I posted for a visual of what I'm describing. Anyone wanting to check out a hl2dm rc2bot server in action, check out steam://connect/67.201.15.143:27015 (HalfLife2 Deathmatch) Cheers, -Fusionhead |
Cheeseh |
Jul 30 2009, 09:43 AM
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#28
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
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Frenzy |
Jul 31 2009, 06:22 AM
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#29
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Advanced Member Group: Members Posts: 59 Joined: 1-February 09 Member No.: 1,458 |
When I play cp_badlands they don't go for the middle point they try to capture the other teams main point but they can't without the one in the middle captured.
Also on 2fort the scout's and spy's keep looking at the ceiling and spining around. Re-Downloaded 2fort waypoints... and fixed the scout/spy thing? whatever it worked. |
NifesNforks |
Jul 31 2009, 10:02 AM
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#30
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Advanced Member Group: Members Posts: 69 Joined: 17-January 09 From: Stockholm, Sweden Member No.: 1,450 |
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Cheeseh |
Jul 31 2009, 12:19 PM
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#31
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
When I play cp_badlands they don't go for the middle point they try to capture the other teams main point but they can't without the one in the middle captured. Also on 2fort the scout's and spy's keep looking at the ceiling and spining around. Re-Downloaded 2fort waypoints... and fixed the scout/spy thing? whatever it worked. what cp_badlands waypoints are you using? |
Sjru |
Aug 1 2009, 01:33 AM
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#32
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Advanced Member Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 |
The ones that you provided in the release as example waypoints, i have this issue too.
By the way, im waypointing a simple capture point map (1 point) with this: :on_reset: blue_attack:1 blue_defend:0 red_attack:1 red_defend:0 areas:1 I've put the capture point waypoint with area 1 and flagged it as capture, but still, the bots don't try to capture it, just they ignore the point. Can you help me? Thanks. |
Frenzy |
Aug 1 2009, 05:18 AM
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#33
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Advanced Member Group: Members Posts: 59 Joined: 1-February 09 Member No.: 1,458 |
Im using the ones you provided in the waypoint examples.
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naMelesS |
Aug 1 2009, 10:11 AM
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#34
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Member Group: Members Posts: 46 Joined: 24-June 09 Member No.: 1,585 |
Does RCBOT2 Beta 0.5 works on dedicated server via Hldsupdatetool.?
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Fillmore |
Aug 1 2009, 11:01 AM
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#35
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
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naMelesS |
Aug 1 2009, 11:55 AM
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#36
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Member Group: Members Posts: 46 Joined: 24-June 09 Member No.: 1,585 |
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Fillmore |
Aug 2 2009, 12:13 PM
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#37
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
The ones that you provided in the release as example waypoints, i have this issue too. By the way, im waypointing a simple capture point map (1 point) with this: :on_reset: blue_attack:1 blue_defend:0 red_attack:1 red_defend:0 areas:1 I've put the capture point waypoint with area 1 and flagged it as capture, but still, the bots don't try to capture it, just they ignore the point. Can you help me? Thanks. Why does this sound like a king of the hill map? If it is one, just rename the map to: cp_koth_mapnamehere.bsp that tag should tell the bots whats the aim of the game. |
geingzta |
Aug 3 2009, 10:13 PM
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#38
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Newbie Group: Members Posts: 1 Joined: 3-August 09 Member No.: 1,639 |
Well um, i really wanna download this but i kinda dot know where to put the RCbot2 folder :S, soo is there anyone who can help me?
EDIT: and well i dont have hl2, only tf2, so is it still possible to use RCBot and i cant seem to find where the commands for the RCBot is, if someone could answer it would be great |
Frenzy |
Aug 3 2009, 11:09 PM
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#39
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Advanced Member Group: Members Posts: 59 Joined: 1-February 09 Member No.: 1,458 |
put the rcbot folder above the root team fortress 2 folder like mine is
Steam/ Rcbot2 Team Fortress 2 Your Root Team Fortress 2 Folder Is The One Containing The .exe |
KOKUO |
Aug 4 2009, 01:44 AM
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#40
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Newbie Group: Members Posts: 9 Joined: 4-August 09 Member No.: 1,640 |
You might want to tell us if you bought the CD/DVD or have "Steam" installed as your Game Launcher. Then someone can help you too install it in the right directory.
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