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tryzombie501 |
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#1
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Member ![]() ![]() Group: Members Posts: 20 Joined: 20-October 16 From: United Kingdom Member No.: 2,472 ![]() |
I noticed bots aren't shooting breakable map entities anymore (It is enabled) anyone else got the same issue?
And is the perceptron class used? (Seen it in the source looks interesting) A little offtopic: Do the Counter-Strike: Source rcbot's work? I kinda forgot it was even an option. But i would like to see rcbot on css even though the game has built in bots. Also i've developed some fun little plugins designed for rcbot only that i hope people here will be interested in when i release them. Such as being able to sap enemy bots and temp turn them onto your team.. Thanks for taking time to read my post. |
tryzombie501 |
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#2
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Member ![]() ![]() Group: Members Posts: 20 Joined: 20-October 16 From: United Kingdom Member No.: 2,472 ![]() |
Update: I wrote a sourcemod plugin that can get rcbot in the game by spawning in valve bots disabling their AI and using rcbot to control them.
Works fine! not just gotta figure out the breakable issue i'm having |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Update: I wrote a sourcemod plugin that can get rcbot in the game by spawning in valve bots disabling their AI and using rcbot to control them. Works fine! not just gotta figure out the breakable issue i'm having Breakable commands are only for dod:s. I don't think out is used in Perception class is used in dod:s too, most machine learning stuff in tf2 is not done by perception rather it uses random win probability learning. CSS was used for initial not testing but was never fully coded. They might work with just shooting pistols and nothing else. |
tryzombie501 |
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#4
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Member ![]() ![]() Group: Members Posts: 20 Joined: 20-October 16 From: United Kingdom Member No.: 2,472 ![]() |
Breakable commands are only for dod:s. I don't think out is used in Perception class is used in dod:s too, most machine learning stuff in tf2 is not done by perception rather it uses random win probability learning. CSS was used for initial not testing but was never fully coded. They might work with just shooting pistols and nothing else. Surprisingly rcbot2 works really well in css. Considering it wasn't really specifically made for it. I asked about the machine learning stuff cause i find it really cool for some reason. Many thanks! |
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Lo-Fi Version | Time is now: 10th September 2024 - 01:03 PM |