Waypointing & Script Questions |
Waypointing & Script Questions |
madmax2 |
Sep 15 2020, 05:04 PM
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#1
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Had a wildfire emergency in my area over the last week, I was without power and internet for the first 2 days and had to prepare to evacuate. Fire is under control now, that was close .... Anyways, I've been working on crystal2, rcwa & script...
Questions: 1. Teleport with 3 destinations: I'm using 1 teleport wpt connected to 3 destination wpts, I think that is the proper way? Or should I use 3 teleport wpts connected to one destination each? Bots will use the teleport, but they more often back away from it, and prefer to take longer way grappling and floating rock jumps. This is at the first teleport that is activated by the first button in the puzzle area. It could be caused by some fake ammo/armor/ammo that I may need to remove? I just need to know if 1 teleport wpt connected to 3 destinations is proper way? 2. [Edit] Answered my own question, lol... 2. Completed, scripted important wpts do not block bots, bots pass through them as normal wpts... 1. Still testing this, the fake ammo/armor/health wpts may of been part of it? |
Cheeseh |
Sep 16 2020, 06:50 AM
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#2
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Glad you're all safe madmax
As for the bots getting confused try using rcbot.debug_bot (botname) Command Then rcbot.debug nav To toggle navigation debugging on Then developer 1 command It will print where the bot is trying to go. Probably somewhere with no path from their current waypoint You can teleport to the waypoint they're trying to go to with rcbot.teleport_wpt (id) |
madmax2 |
Sep 17 2020, 08:31 AM
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#3
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Thanks, I will try that... I did find out why bots were reluctant to enter the teleport (#1). I had a combination staynear/wait lead-up wpt to the teleport wpt (one teleport wpt to 3 destinations). Once I removed the wait givetype, bots began going through it much better. With the wait, It's like they had to much time to think about going through the teleport, and would back away and choose the grapple, when it was by far the longer route!! Sometimes they would go through it. I may of found a couple teleport paths connected wrong too, but they were not causing this issue.
This map has a some what complicated teleport setup, I may of had some destinations connected wrong. In a couple places, I had 2 different teleports connected to 1 destination wpt. I did a search in those places & found more than 1 info_teleport_destination. So I'm thinking I should only connect one teleport wpt to each destination wpt (info_teleport_destination). Conversely, one teleport wpt can be connected to multiple destinations. Is that correct? Hopefully I can get back to this late tomorrow... |
Cheeseh |
Sep 18 2020, 10:08 PM
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#4
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Hi mad max. Yep bots should be able to know which teleport exit each path goes to,
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