Bugs found so far ..., add some yourself :P |
Bugs found so far ..., add some yourself :P |
Wint-O-Green |
Oct 16 2005, 09:33 PM
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#61
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Newbie Group: Members Posts: 2 Joined: 16-October 05 Member No.: 637 |
Ok... i dont know why, but the aliens will dance around the marines, they will not bite... they will jump at them and pretend to bite, but wont actually do it... i have read some and seen no solutions in this forum... ive downloaded the latest BETA DLLs and all that jazz.... all the waypoints i've got work fine... the aliens just will not attack....
I checked the weapons profile thing and the bite gun is enabled and set to a 5 priority (i set pri to help maybe)... I like the bots so far, just.... no alien resistance.... |
LordSkitch |
Oct 17 2005, 12:04 AM
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#62
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
The only time that'll happen is if the latest beta DLLs aren't downloaded http://filebase.bots-united.com/index.php?action=file&id=205 with the NS 3.0+
or the newest DLLs with a version of NS before 3.0 came out |
Wint-O-Green |
Oct 17 2005, 05:46 AM
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#63
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Newbie Group: Members Posts: 2 Joined: 16-October 05 Member No.: 637 |
I already have the latest DLLs... but, i did install those, and the aliens are more agressive about jumping around on top of you and attempting to attack... but they still aren't actually biting...
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Broadus |
Dec 10 2005, 07:39 AM
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#64
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Newbie Group: Members Posts: 1 Joined: 10-December 05 Member No.: 661 |
I assume someone has already said this, but I couldn't find anything about it.
In Half-Life 1 deathmatch, bots will shoot teammates. They won't be able to kill eachother with friendly fire off, but they'll still just shoot at eachother. I'd simply use Botman's bot, but his bots run straight at enemies in order to fight them and that drives me crazy. |
thunder_storm996 |
Dec 13 2005, 10:53 PM
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#65
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Newbie Group: Members Posts: 5 Joined: 25-April 05 Member No.: 548 |
i'm having that exact same problem but none of my bots will shoot not the aliens or the marines and i'm sure that peaple who are having this problem hav alredy downloaded the latest dlls so don't tell us to do that if we alredy have |
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LordSkitch |
Dec 14 2005, 10:29 AM
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#66
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Humor us and download it again.
http://rcbot.bots-united.com/downloads/rcb...ot_mm_nov14.zip Make sure you're using MetaMod and you're actually using the latest file.. so double check your MetaMod files and make sure they're pointing to the right file and such... Cause the only reason they'll act that way is if you're not using the latest DLL |
Atreyu |
Dec 15 2005, 05:16 PM
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#67
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Newbie Group: Members Posts: 7 Joined: 7-December 05 From: SPA!N Member No.: 660 |
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Fentus |
Feb 18 2006, 06:39 PM
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#68
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Member Group: Members Posts: 12 Joined: 17-February 06 From: Finland Member No.: 689 |
When im trying to play ns v 3.1.2 and i have liblist.gam correct and no metamod... when im trying to add bot there comes [RCBOT>] no bot profiles found that are free...
[RCBOT>]cannot open /write report bug cheeseh and cheeseh e-mail can u help me? I'v got newest wersion of rcb and have correct .dll i can open bot_menu but when im trying to add there comes that. help me PLEASe! btw:i changed gamedll "...\rcbot\dll\rcbot.dll to "rcbot\dll\rcbot.dll (no dots) then this .dll work (my rcbot files is on ns file) it dont find the .dll file if the dots are on .dll. WHat should i do? do that influence on this bug? Or do i need metamod on this bot? plz response... iv readed all of readmes and tried to fix it but its still dont work. |
Cheeseh |
Feb 18 2006, 07:30 PM
Post
#69
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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Sandman[SA] |
Feb 18 2006, 10:52 PM
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#70
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Actually, I have noticed a bit of a change too. If you install rcbot into your "half-life" folder, rcbot seems to work fine with the conventional messures but if your using say a standalone dedicated server then there is no "half-life" folder and even though everything appears to be in the right place, rcbot is unable to find the profiles and won't allow bots to join. I this case, I moved the rcbot folder to my ns/addons folder and put a rcbot_folder.ini in my ns root folder with this contained with-in it...
Then changed my metamod/plugins.ini to read as this....
For the most part, this appears to work just fine but the bot_configs.ini doesn't seem to have much effect on what the bots do. Like I have tried changing some settings like....
and it doesn't seem to have any effect untill the server is completely shut down and restarted. Even just letting serverdoc restart the server automaticly has little to no effect. Serverdoc must be shut down before the changes will take effect. Just some observations I have noticed with dedicated server. Maybe I am just overlooking something but I can see what that could be. |
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Fentus |
Feb 19 2006, 04:35 PM
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#71
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Member Group: Members Posts: 12 Joined: 17-February 06 From: Finland Member No.: 689 |
Great now iv deletet my RCBOT directory and trying to install it again there comes taht its succesfully created BUT ITS DONT CREATE ANY FOLDERS! wtf? (using metamod now and have only ns on install...
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Cheeseh |
Feb 20 2006, 01:31 AM
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#72
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
"doesn't create any folders"
u have "use folder names" when extracting rcbot ? (in winzip) so that it makes folders when extracting a zip file |
MarD |
Aug 17 2006, 05:04 PM
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#73
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RCBot Fan Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 |
Heyyo,
I'm currently having a problem on REO1 for SvenCoop, where the bot's don't detect the elevator buttons, anychance you can take a look into this Cheeseh? I also noticed that at times, the bots only patrol the same obvective waypoints at times. It seems it they can't access a certain objective waypoint, they get stuck inna constant loop and don't check for newly accessible objective waypoints. |
Cheeseh |
Aug 18 2006, 12:01 AM
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#74
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
for elevators I made a guide somewhere in the waypoints forum, it might be part of another thread. At the moment its still a bit messy though, it depends if the elevators have roofs on them or not, and if the waypoint path actually goes thorugh the lift entity itself then the bots can detect the lift.
the waypoint objective that they reach is removed for about a minute, they will go bac kto them eventually, just after a few minutes, that is to stop them going back to the same points all the time, this was especially useful for svencoop maps. |
MarD |
Aug 19 2006, 03:06 AM
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#75
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RCBot Fan Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 |
Heyyo,
Hmm, I saw a ladder/wallcrawl guide, but not an elevator guide.. the closest thing is this: http://rcbot.bots-united.com/forums/index....st=0entry6094 But with RCBot on REO1, at times they'll push the elevator button to bring the lift down, but not to bring it back up.. |
LordSkitch |
Aug 26 2006, 10:53 AM
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#76
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
in NS, gorges wont heal the hives on CO maps (i dunno if they do on NS maps, haven't looked yet) and the aliens won't get upgrades on NS maps either. There was somethin' else, but its like 6am and im tired.
just a couple bugs people are geeking out about. if i knew where the code was for both things, id try to fix it, but.. i suck. |
IHQ-Reima[DWMH] |
Sep 7 2006, 10:18 AM
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#77
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Advanced Member Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 |
The gorges don't heal the hive/hives in classic or combat modes. I have seen the gorge to "heal" the hive only when it/she (hihi ) has just built the hive.
Then one bug more... In some maps (like co_outpost) marines go to one direction, they stop and then go back to reload and then again go to the same direction and stop again and look around and again go back to the base. There is no problem with the waypoints...could the problem be that the map is so complex because there are possible ways to the hive on many levels? Then how to fix the fade blink...it just cant use it correctly Then bot weapons. I have put the use distance to the skulk bit to 2meters and still they start to "bark" when they see the enemy. Same goes with onos. It is just slowly moving target when it starts to use the first weapon all the time and it just slowly jums towards the enemy.. Could the marines buy scan in combat? Then the gorge buildings. Could there be a better way to tell the gorge like: "after dropping the hive make 3 defence chambers". Help |
Ancient |
Oct 24 2006, 01:59 AM
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#78
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Member Group: Members Posts: 10 Joined: 15-October 06 Member No.: 905 |
In battlegrounds the bots keep changing classes, and they end up having a ton of Officers rather than following the 1 commander only limit.
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Cheeseh |
Oct 25 2006, 01:38 AM
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#79
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
In battlegrounds the bots keep changing classes, and they end up having a ton of Officers rather than following the 1 commander only limit. I never implemented a method of checking the number of officers/limits etc so all the bots do is keep trying a random class (every few seconds) until they spawn so that will guarentee them a position in the next game |
Venom |
Feb 15 2007, 06:18 PM
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#80
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Advanced Member Group: Members Posts: 82 Joined: 24-July 06 Member No.: 807 |
With the recent build of Rcbot for Linux which Lordskitch compiled for me, it seems to be crashing the server but lucky enough its producing a crash log, this is what it says:
02/15/2007 18:04:53 => System Error: "User Msg 'GameTitle': 0 bytes written, expected 1 " This error message is produced almost every 4 hours, is there a known fix for it? |
Lo-Fi Version | Time is now: 19th September 2024 - 05:59 PM |