BG1 Files, Anyone have them? |
BG1 Files, Anyone have them? |
Aldarith |
Oct 23 2015, 02:00 AM
Post
#1
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Newbie Group: Members Posts: 8 Joined: 23-October 15 Member No.: 2,416 |
Hey all,
Just wondering if anyone has the old waypoint files anywhere - none of them seem to be archived anywhere I have looked. I'm really looking for'ard to playing it again, even with bots! Thanks for your time! |
madmax2 |
Aug 26 2021, 04:25 AM
Post
#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Binds should be "remembered" in the mod (bg) config.cfg. I'm not sure why that would happen , except check to be sure unbindall is not getting executed in another cfg (autoexec.cfg or userconfig.cfg ?)(it's ok to be in the config.cfg at the top).
I use a binds cfg file to store my binds (wptsrcbotnew.cfg). Exec it in the console once and the binds are remembered. CODE rcbot waypoint on rcbot pathwaypoint on bind "INS" "rcbot waypoint add" bind "DEL" "rcbot waypoint delete" bind "END" "rcbot waypoint save" bind "HOME" "rcbot waypoint load" bind "F1" "rcbot squad_menu" bind "F2" "rcbot waypoint_menu" bind "PGUP" "rcbot pathwaypoint create1" bind "PGDN" "rcbot pathwaypoint create2" bind "[" "rcbot pathwaypoint remove1" bind "]" "rcbot pathwaypoint remove2" bind "-" "rcbot bot_menu" bind "F3" "rcbot waypoint info" bind "F5" "exec wptsrcbotnew.cfg" bind "f9" "rcbot util notarget_mode" bind "f8" "rcbot util godmode" bind "f10" "rcbot util notouch" bind "\" "rcbot util noclip_mode" ## bind "f11" "rcbot util explo 300" This may overwrite a couple things, but I mostly used unbound keys. This will turn on waypoints and pathways. After executed the first time just press f5 the next time you want to edit waypoints. f11 is mainly for svencoop, it may crash other mods, so I disabled it. For secondary bayonet, you probably can't make them close to use it, but you might be able to get them to use it sometimes if it is in the bot_weapons.ini? Try setting the primary fire of the weapon to some minimum distance, 64 may be to low? Not sure this will work but maybe something like this: CODE primaryfire=1 primary_min_range=64 primary_max_range=4096 secondaryfire=1 secondary_min_range=0 secondary_max_range=64 is_melee=0 |
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