Dod_Hill_Classic |
Dod_Hill_Classic |
Septien |
May 2 2013, 02:37 PM
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#1
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): dod_hill_classic.zip ( 14.46k ) Number of downloads: 661 A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
madmax2 |
May 2 2013, 05:34 PM
Post
#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Wow, from out of nowhere , thanks for the waypoint and welcome to the RCbot forums... I remember this map from the first dod v1.3beta era i think it was.... It was one of the first custom maps I played on dod with sturmbot 1.1, I believe... It was a really fun map in those days... I got your rcw, now i'll have to get the map.
And please come back, we can always use another waypointer here.... |
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