Dod_Hill_Classic |
Dod_Hill_Classic |
Septien |
May 2 2013, 02:37 PM
Post
#1
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): dod_hill_classic.zip ( 14.46k ) Number of downloads: 661 A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
Septien |
May 18 2013, 02:14 AM
Post
#2
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Madmax2,
Here I included the waypoints for this map so you can see yourself bots not capturing any flag except the last one due to unreachable waypoints near the flags. If you can try also to dl the last updated version you will see that I removed just one unreachable waypoint from each flag and now bots can capture them. Wpts where bots cant capture the first 3 flags: dod_hill_classic_uncaptured_flags.rar ( 8.69k ) Number of downloads: 533 Pepois |
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