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Septien
post May 2 2013, 02:37 PM
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Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.

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You can download the map here: http://dods.gamebanana.com/maps/14733

I have included the waypoints here (0.76 compatible): Attached File  dod_hill_classic.zip ( 14.46k ) Number of downloads: 651


A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall.

Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive.
Or play 4 vs 4 but team up with the Allies.

I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc.

Pepois
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madmax2
post May 18 2013, 10:13 PM
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QUOTE

If I understood sniper and machine gun waypoints should have the same area as the capture point/flag they are attacking.

Sure, i'll check it out sometime later today. Yes, as a general rule, thats correct, sniper/mg/defend/capture wpts should have the same area as the nearby flag area. As cheeseh said, the flag area is set by the mapper, and rcbot reads this when placing a flag wpt. So, other special wpts in the area should be the same area number.

Now I have been experimenting with this a bit on dod_flash, breaking the rule, by placing different area tags on a few of those in between areas. Trying to get one or 2 bots to move further forward into the map when they get backed up. I have something in the works for flash, a demonstration wpt you might say, but haven't finished it yet... I've had mixed results with it, getting it balanced, but plan to finish & post it...

Now as far as I know, areas on unreachable wpts are not necessary & don't do anything...? Unreachables are simply a marker to help bots locate danger locations (& stimulate grenade throwing), usually from a distance, as i understand them... So, areas on them shouldn't be needed... They are also suppose to block bots from trying to walk to them, but that didn't happen on that one wall flag in this map!! blink.gif

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Septien
post May 18 2013, 10:55 PM
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QUOTE(madmax2 @ May 18 2013, 10:13 PM) *

Sure, i'll check it out sometime later today. Yes, as a general rule, thats correct, sniper/mg/defend/capture wpts should have the same area as the nearby flag area. As cheeseh said, the flag area is set by the mapper, and rcbot reads this when placing a flag wpt. So, other special wpts in the area should be the same area number.

Now I have been experimenting with this a bit on dod_flash, breaking the rule, by placing different area tags on a few of those in between areas. Trying to get one or 2 bots to move further forward into the map when they get backed up. I have something in the works for flash, a demonstration wpt you might say, but haven't finished it yet... I've had mixed results with it, getting it balanced, but plan to finish & post it...

Now as far as I know, areas on unreachable wpts are not necessary & don't do anything...? Unreachables are simply a marker to help bots locate danger locations (& stimulate grenade throwing), usually from a distance, as i understand them... So, areas on them shouldn't be needed... They are also suppose to block bots from trying to walk to them, but that didn't happen on that one wall flag in this map!! blink.gif

max

Thank you for the insight Max! Btw, you sure did a hell of a job with dod_flash! I also love that map.

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Septien   Dod_Hill_Classic   May 2 2013, 02:37 PM
madmax2   Wow, from out of nowhere :D , thanks for the waypo...   May 2 2013, 05:34 PM
Septien   Wow, from out of nowhere :D , thanks for the wayp...   May 3 2013, 12:44 AM
genmac   Nice! Now downloading map and wpts... Btw as ...   May 3 2013, 04:55 AM
madmax2   Btw as Madmax2 ( aka flash_gordon hehe :P ) menti...   May 3 2013, 07:28 AM
Septien   Nice! Now downloading map and wpts... Btw as...   May 3 2013, 05:49 PM
Emotional   nice work   May 3 2013, 06:44 AM
madmax2   Thanks for the update, got it... :) btw, if you h...   May 3 2013, 09:37 PM
madmax2   Here is a blast from the past... I went back to ch...   May 17 2013, 07:44 PM
madmax2   Hey Septien, Here is the "tweaked" hill...   May 17 2013, 08:20 PM
Septien   Hey Septien, Here is the "tweaked" hil...   May 17 2013, 08:48 PM
Septien   Madmax2, Here I included the waypoints for this m...   May 18 2013, 02:14 AM
genmac   here's an idea tip that might help as well...c...   May 18 2013, 05:06 AM
madmax2   Anyway seems Max is very busy wpting sora hehe so...   May 18 2013, 06:04 PM
Septien   Hey Septien, Yeah, as genmac said, good work, th...   May 18 2013, 09:04 PM
madmax2   Sure, i'll check it out sometime later today....   May 18 2013, 10:13 PM
Septien   Sure, i'll check it out sometime later today....   May 18 2013, 10:55 PM
Cheeseh   Thank you for the insight Max! Btw, you sure ...   May 18 2013, 11:38 PM
madmax2   Thank you for the insight Max! Btw, you sure ...   May 20 2013, 10:01 PM
madmax2   Made Congrats to Cheeseh thread.... post your bes...   May 19 2013, 01:11 AM
genmac   well hello there Daddy Cheeseh hehe! I expe...   May 19 2013, 06:53 AM
madmax2   Yo max!!! let me try test your sora ...   May 19 2013, 04:23 PM
Septien   Wow!!! Didn't expect that! Th...   May 21 2013, 01:08 PM
madmax2   Hey Septien, Yeah, an openslater path should work...   May 21 2013, 07:51 PM
Septien   Hey Septien, Yeah, an openslater path should wor...   May 21 2013, 08:19 PM
madmax2   Hey Septien, I'm sorry, I didn't see you ...   May 21 2013, 08:35 PM
Septien   Hey Septien, I'm sorry, I didn't see you...   May 22 2013, 01:11 AM
madmax2   Yep, I put 2 in the sora thread, and the crashing...   May 22 2013, 01:29 AM
Septien   Yep, I put 2 in the sora thread, and the crashing...   May 22 2013, 06:03 PM
madmax2   Hey Septien, Thanks for another update :) . I...   May 22 2013, 09:57 PM
CharlestonN   Wow, i can't believe people still play my map,...   Jun 15 2013, 10:47 PM
genmac   Wow, i can't believe people still play my map...   Jun 16 2013, 03:09 AM
madmax2   Hi CharlestonN, Yeah, very cool beach map B) , so...   Jun 16 2013, 06:07 PM
Septien   Hi CharlestonN, As for hill_classic, you can alw...   Jun 30 2013, 06:31 PM
CharlestonN   Hey Septien, the waypoints you created work perfec...   Jul 3 2013, 05:52 AM
CharlestonN   Hey Ironcore! Almost done with WN71, just wai...   Jun 16 2013, 08:15 PM
madmax2   Hey Septien, Glad to see you back here :) ... ...   Jul 1 2013, 11:23 PM


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