IPB

Welcome Guest ( Log In | Register )

> Dod_Hill_Classic
Septien
post May 2 2013, 02:37 PM
Post #1


Advanced Member
***

Group: Members
Posts: 70
Joined: 2-May 13
Member No.: 2,272



Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.

IPB Image

IPB Image

IPB Image

IPB Image

You can download the map here: http://dods.gamebanana.com/maps/14733

I have included the waypoints here (0.76 compatible): Attached File  dod_hill_classic.zip ( 14.46k ) Number of downloads: 651


A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall.

Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive.
Or play 4 vs 4 but team up with the Allies.

I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc.

Pepois
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
madmax2
post May 21 2013, 07:51 PM
Post #2


RCBot Guru
*****

Group: Waypointers
Posts: 956
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



Hey Septien,

Yeah, an openslater path should work for that wall. I use them all the time with rcbot1, but haven't had an opportunity to use them with rcbot2 yet. I think it's a little different proceedure, i think it requires an openslatter wpt on both both sides of the wall with rcbot2? Did you happen to notice which team destroyed the wall, i hope the axis aren't "breaking" thier own wall?? Or did the allies bomb it?? unsure.gif

For that AAA sniper, I allready tried removing the unreachable right in front of him and that didn't help. If connected unreachables near the path doesn't work, you may have to try moving the sniper wpt over closer to the path in that corner, or yaw? Snipers sometimes seem to have trouble looking down on targets, when standing? Maybe .74r2 will help? i just got it downloaded.

As for that thick wall behind the AAA, now that proneing should be fixed with .74, you could prone the sniper wpts on top of the wall there, and they will see & snipe much better, i think? if that works, and allies start killing the axis snipers there on a regular basis, you could make the ladders one way up, and trap them there, so they stay till killed. If you do that, and like the way it works, you could try a defend wpt there, but i think i would leave it for sniper and/or mg only area0, to protect that front bunker. And only 2 or 3 positions, you don't want to many bots trapped there, and only do it if the allies are able to pick them off and kill them...?

Oh and you asked about unreachables & mg's. Well i thought with .72 it was helping with both sniper & mg vision? But from what genmac & cheeseh have said, it may not. Maybe the unreachables only help the snipers & mg's find targets when they are moving from one location to another, spoting the unreachables as danger areas? Once they are on a camp mg/snipe wpt, they may go into a different searching algorythm/routine for finding targets? I'm not sure, and need to play around with this a bit more, on sora?

Well, I hope I'm not annoying you with all the suggestions, but i've gone this far, so may as well give one more, heh heh rolleyes.gif ... In that tall tower, I don't remember for sure, but I would remove any defend wpts/tags that might be there, just go with sniper and maybe mg. The front facing position is a good one, but I would consider whether the side ones are helping much. If not I would remove one or both, depending on what you observe? You can leave the normal wpts for them to use, just untag them... You can leave some non-bot locations for humans players only, if the bots are ineffective there...?

Anyways, as you can tell, i love to tweak wpts and try different things. Thats why I'm so slow at getting them done, laugh.gif ...

Happy wpt'n smile.gif ,

max
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
Septien   Dod_Hill_Classic   May 2 2013, 02:37 PM
madmax2   Wow, from out of nowhere :D , thanks for the waypo...   May 2 2013, 05:34 PM
Septien   Wow, from out of nowhere :D , thanks for the wayp...   May 3 2013, 12:44 AM
genmac   Nice! Now downloading map and wpts... Btw as ...   May 3 2013, 04:55 AM
madmax2   Btw as Madmax2 ( aka flash_gordon hehe :P ) menti...   May 3 2013, 07:28 AM
Septien   Nice! Now downloading map and wpts... Btw as...   May 3 2013, 05:49 PM
Emotional   nice work   May 3 2013, 06:44 AM
madmax2   Thanks for the update, got it... :) btw, if you h...   May 3 2013, 09:37 PM
madmax2   Here is a blast from the past... I went back to ch...   May 17 2013, 07:44 PM
madmax2   Hey Septien, Here is the "tweaked" hill...   May 17 2013, 08:20 PM
Septien   Hey Septien, Here is the "tweaked" hil...   May 17 2013, 08:48 PM
Septien   Madmax2, Here I included the waypoints for this m...   May 18 2013, 02:14 AM
genmac   here's an idea tip that might help as well...c...   May 18 2013, 05:06 AM
madmax2   Anyway seems Max is very busy wpting sora hehe so...   May 18 2013, 06:04 PM
Septien   Hey Septien, Yeah, as genmac said, good work, th...   May 18 2013, 09:04 PM
madmax2   Sure, i'll check it out sometime later today....   May 18 2013, 10:13 PM
Septien   Sure, i'll check it out sometime later today....   May 18 2013, 10:55 PM
Cheeseh   Thank you for the insight Max! Btw, you sure ...   May 18 2013, 11:38 PM
madmax2   Thank you for the insight Max! Btw, you sure ...   May 20 2013, 10:01 PM
madmax2   Made Congrats to Cheeseh thread.... post your bes...   May 19 2013, 01:11 AM
genmac   well hello there Daddy Cheeseh hehe! I expe...   May 19 2013, 06:53 AM
madmax2   Yo max!!! let me try test your sora ...   May 19 2013, 04:23 PM
Septien   Wow!!! Didn't expect that! Th...   May 21 2013, 01:08 PM
madmax2   Hey Septien, Yeah, an openslater path should work...   May 21 2013, 07:51 PM
Septien   Hey Septien, Yeah, an openslater path should wor...   May 21 2013, 08:19 PM
madmax2   Hey Septien, I'm sorry, I didn't see you ...   May 21 2013, 08:35 PM
Septien   Hey Septien, I'm sorry, I didn't see you...   May 22 2013, 01:11 AM
madmax2   Yep, I put 2 in the sora thread, and the crashing...   May 22 2013, 01:29 AM
Septien   Yep, I put 2 in the sora thread, and the crashing...   May 22 2013, 06:03 PM
madmax2   Hey Septien, Thanks for another update :) . I...   May 22 2013, 09:57 PM
CharlestonN   Wow, i can't believe people still play my map,...   Jun 15 2013, 10:47 PM
genmac   Wow, i can't believe people still play my map...   Jun 16 2013, 03:09 AM
madmax2   Hi CharlestonN, Yeah, very cool beach map B) , so...   Jun 16 2013, 06:07 PM
Septien   Hi CharlestonN, As for hill_classic, you can alw...   Jun 30 2013, 06:31 PM
CharlestonN   Hey Septien, the waypoints you created work perfec...   Jul 3 2013, 05:52 AM
CharlestonN   Hey Ironcore! Almost done with WN71, just wai...   Jun 16 2013, 08:15 PM
madmax2   Hey Septien, Glad to see you back here :) ... ...   Jul 1 2013, 11:23 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 29th March 2024 - 12:30 PM