Dod_Hill_Classic |
Dod_Hill_Classic |
Septien |
May 2 2013, 02:37 PM
Post
#1
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): dod_hill_classic.zip ( 14.46k ) Number of downloads: 661 A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
madmax2 |
May 21 2013, 08:35 PM
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#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hey Septien,
I'm sorry, I didn't see you had posted a new rcw. I'll get it & try it out today when i get .74 installed... yeah, you are right about axis having an advantage, so that must be considered too... QUOTE Btw, I came up with another question for you: can I link a sniper/machinegun wpt to more than one unreachable wpt? Yep, I did that on flash, but from what genmac & cheeseh have said, I don't know for sure if it will help, but you can try it... I'm going to try it too on sora & see if it helps a sniper up in a high window, he seemed to have problems detecting enemies below him, but in view, with .73beta... max |
Septien |
May 22 2013, 01:11 AM
Post
#3
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Hey Septien, I'm sorry, I didn't see you had posted a new rcw. I'll get it & try it out today when i get .74 installed... yeah, you are right about axis having an advantage, so that must be considered too... Yep, I did that on flash, but from what genmac & cheeseh have said, I don't know for sure if it will help, but you can try it... I'm going to try it too on sora & see if it helps a sniper up in a high window, he seemed to have problems detecting enemies below him, but in view, with .73beta... max I forgot to mentioned that I made the ladders and stairs one way as you mentioned and it helped a lot! I also polished the 2nd ladders where axis would get stuck climbing the first time. So now they climb ladders flawlessly. Btw do you have a link for the Sora map? Pepois |
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