IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> tf 2 waypoint glitch
Fillmore
post Apr 1 2009, 05:06 PM
Post #1


RCBot Guru
*****

Group: Waypointers
Posts: 447
Joined: 1-April 09
Member No.: 1,511



I didn't figure out where to put this, so I put it here.

I waypointed a custom map (ctf_2fort_classicv2) and put some bots in the game,after saving.

Now,after the bots have died a couple of times and respawn,they just stand in the base,and do nothing!

when I typed 'rcbot debug bot "lam3r"' into the console, this error starts spamming:

[RCBot] [DEBUG navigation] (lam3r):Trying to work out route [RCBot] [DEBUG navigation] (lam3r):Route failed


What's the cause? this has happened a couple of times in other maps I waypointed.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Apr 1 2009, 08:34 PM
Post #2


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



It's probably because they have failed to get to a waypoint several times and they try to avoid it and they have no more waypoints to go to, eventually they will run again as normal. One way to improve it is to check for bad waypoint paths they keep failing with (e.g. falling off ledges etc) or bumping into walls
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Fillmore
post Apr 2 2009, 08:35 AM
Post #3


RCBot Guru
*****

Group: Waypointers
Posts: 447
Joined: 1-April 09
Member No.: 1,511



QUOTE(Cheeseh @ Apr 1 2009, 08:34 PM) *

It's probably because they have failed to get to a waypoint several times and they try to avoid it and they have no more waypoints to go to, eventually they will run again as normal. One way to improve it is to check for bad waypoint paths they keep failing with (e.g. falling off ledges etc) or bumping into walls


the waypoints are like shown below.

A...................E------------->
I....................I
I....................I
B-------D------R
I....................I
I....................I
C...................F------------->

The above is the RED & BLU base waypoints. The D is a door,and the R is an resupply.
The 2 waypoints going down from F and E lead to the sniper roof on the map.

edit:the dots dont mean anything. They just make the map stand put,and not get smashed by the 'auto deleting extra spaces' thing.The lines ( - <-that one) and the I's are the directions the bot can use. lines in horizontal,and the I's in vertical.
edit2:theres no spots for the bots to jam in the walls,and as for the falling off ledges,those I use with a waypoint, and a givetype jump and I also make sure they wont try to go back to the waypoint,thats above them. In short,I make bots jump down the ledges.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
MadMik3
post Apr 4 2009, 11:20 PM
Post #4


Member
**

Group: Members
Posts: 29
Joined: 20-November 07
Member No.: 1,257



Waypoints are being discussed -- is the bot working now?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
NifesNforks
post Apr 5 2009, 10:10 AM
Post #5


Advanced Member
***

Group: Members
Posts: 69
Joined: 17-January 09
From: Stockholm, Sweden
Member No.: 1,450



No, but adding waypoints work, since TF2 only crashes when you add a bot.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 4th June 2024 - 02:34 AM