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> Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git
madmax2
post Nov 11 2018, 08:33 AM
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=============================================
Converted, Updated & Tested Waypoints for RCbot-AngelScript
=============================================
Latest Update: 4-15-19 (* denotes latest update(s))
=============================================


These rcwa's are ready to add to the Git Repository, if you wish to do so... smile.gif

I will add all converted & updated/fixed waypoints here.

Note, some waypoints may be WIP's and may get updated more than once.

Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool
Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details
Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map
Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps
* Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc...
Added Last Stand Series - 2-8-19 Updated original waypoints by Mard
Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent
Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more...

Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room.

Added Murks.rcwa - 12-1-18 Bots can play the whole map

Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script

==================================================

Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements

Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed

Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed
(old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning)

Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players

Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better

Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door
(old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included)

See the waypoint topics for these maps for more information...

I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks...

Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts):
http://rcbot.bots-united.com/forums/index....ost&p=15252

I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download...
http://rcbot.bots-united.com/forums/index....ost&p=15144

I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20
http://rcbot.bots-united.com/forums/index....ost&p=15164


Attached File(s)
Attached File  updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 2173
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madmax2
post Feb 8 2019, 08:19 AM
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Added Updated Last Stand waypoints, original waypoints by Mard... (4 maps)

I will post some details tomorrow ...
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Cheeseh
post Feb 9 2019, 05:20 PM
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QUOTE(madmax2 @ Feb 8 2019, 08:19 AM) *

Added Updated Last Stand waypoints, original waypoints by Mard... (4 maps)

I will post some details tomorrow ...

smile.gif cool

I added some new commands


CODE

waypoint_cut
waypoint_copy
waypoint_paste
waypoint_move1
waypoint_move2



cut/copy/paste just remembers the waypoints flags
waypoint move1 / move2 will move the waypoint to a new location. Use move1 to select a waypoint first, and move2 to place it to the new location

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madmax2
post Feb 9 2019, 10:23 PM
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QUOTE(Cheeseh @ Feb 9 2019, 09:20 AM) *

smile.gif cool

I added some new commands
CODE

waypoint_cut
waypoint_copy
waypoint_paste
waypoint_move1
waypoint_move2

cut/copy/paste just remembers the waypoints flags
waypoint move1 / move2 will move the waypoint to a new location. Use move1 to select a waypoint first, and move2 to place it to the new location

Excellent, I will use this a lot... biggrin.gif

After playing through the whole Last series, I may need to do a bit more tweaking on some waypoints. Bots do good for most areas, just some things could be better. Last4 is good, just looking at 1, 2, & 3 now...

Generally, for most all waypoints, I did a lot of path edits and removed some waypoints, there is more that could be done. And the new move commands will be great for fixing/improving waypoints like this. Also, removed a number of important givetypes, mostly on door buttons. Added some Unreachable wpts. Since the maps are survival now, most of the ammo has been removed or moved, some health/batteries changed too. While I fixed some of these locations, I left some unused ammo locations to keep bots going there. Bots do fine this way, but I may remove more & see how the do?

Outline Details of the major fixes/additions... Got a bit long winded... blink.gif

Last4: Fixed all ladders so bots go up them well, get the RPG, bots will occasionally call a airstrike. Waypointed the new tower, so bots can go to the top & snipe/RPG the enemies below, then return tho the main area.

Last3: Has the most wpt/path/ammo/health/armor/weapon edits, more could be done. There are 2 shortcut doors in this map that don't work by the use key, player must push against the panel to open the doors. I fixed this by putting a path through the panel to an important wpt, bots will open these doors at random, they can use the shortcuts once open.

I don't have a checkground on the bridge atm, I may add that back on, still testing that area. I tried to improve the wpts at the rotating machine with platform wpts, but couldn't get it working better than what Mard had there, I did add an extra wpt there that helps a little. Bots do fairly well there as is, at least 50% success...

The next area with the impact machine & HT into the vent was completely reworked due to a map change there. Bots can go in the vent & turn the machine on then come back out the vent, but they are a little slow at it, and they have a little trouble at the HT/vent ladder, but no permanent jam. I originally was going to leave this vent for players only, I'm still testing it and may change it again?

Fixed it so bots can activate the laser & get the crystal, but they may not get the crystal the first time, which is ok..

Reworked the last ladder so bots can jump up to ladder and into vent, it may take a couple attempts...

Last2: A number of changes/additions on this one too. The biggest changes are in the center & end of the map. I removed the armor givetype at the HEV charger in the 2nd half of the map, as they seem to multi-path & use some shortcuts much better without it. Bots can grapple into the elevator shaft & climb the cables to the top. Bots can grapple up to the generator controls, turn the generator off then jump back down, or use the shortcut door there when open. Turning off the generator usually is not fast. Bots would open the generator shortcut door, but they may of quit doing that when I got them using the other shortcut to the boss room more.

Bots can jump across electrified floor and open the shortcut door, but they may not open the shortcut door until all the enemies are killed. There is a grapple wpt there too, but they only use the jump path atm. I have some ideas to improve this whole center area, so may update this wpt again. Fixed the last ladder in vent so bots don't get stuck there, and bots will go both ways in vent now. Some tweaks in the boss room and to end of map. Bots can end the map, but there is plenty of time for a player to end it too...

Last1: Reworked some pathing in the 1st area, around the "tent/radio", and added a path over the tent (just for fun)... some tweaking here & there, and at the teleporter controls. At the next area, changed the HT at the wood plank to a jump wpt, single bots can now jump up, go over the top and open the door there, unassisted. Reworked the paths/wpts in this room so a crate doesn't block that door and bots won't spawn into the crate, haven't seen either for a while now, so hopefully it's fixed.

The barney wpts there is currently not used by otis, I encountered a possible bug here and will post on that soon... For now, I added some wait & staynear givetypes there so bots protect otis from the 1st pit drone, that was killing him a lot, it seems to work most of the time. Right now, otis likely won't open the weapons room without player help, but may open the 1st 2 security doors if he survives. Fixed the ladder room to get the uzi, but bots won't use the uzi much? Bots can end this map, but there should be time for players too...

For The first 3 maps, bots probably would work better if scripted, but I do like some random behavior in the bots too, as it gives the players time to figure out the map and do things. So I would need to think about that?

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Posts in this topic
madmax2   Converted Waypoints for RCbot-AngelScript   Nov 11 2018, 08:33 AM
RoboCop   Nice work!   Nov 11 2018, 12:24 PM
madmax2   Thanks man... :) I've added infested2 as a ...   Nov 16 2018, 09:15 PM
Cheeseh   Thanks man... :) I've added infested2 as a...   Nov 17 2018, 07:15 PM
madmax2   Just got back from a road trip... Ok, that all so...   Nov 19 2018, 01:31 AM
Cheeseh   The 'wait for lift' has been just changed ...   Nov 19 2018, 08:36 AM
madmax2   Ok, I made some progress today with the peg jumps ...   Nov 19 2018, 11:30 PM
Cheeseh   Ok, I made some progress today with the peg jumps...   Nov 20 2018, 03:29 AM
madmax2   Great. I've made bots now not to choose jump ...   Nov 20 2018, 06:17 AM
madmax2   For bots jumping gaps like this, I have been using...   Nov 20 2018, 05:59 PM
Cheeseh   To be honeat im not sure what the mid air waypoint...   Nov 20 2018, 09:48 PM
madmax2   To be honeat im not sure what the mid air waypoin...   Nov 20 2018, 11:08 PM
madmax2   I've added sc_persia to the pack... Bots can p...   Nov 21 2018, 02:59 AM
Cheeseh   I made some changed to sc_Persia waypoint, see on ...   Nov 22 2018, 09:58 PM
madmax2   Warning, Massive post... :o Very good, that wil...   Nov 23 2018, 01:34 AM
Cheeseh   Unreachables, probably better putting them anywher...   Nov 23 2018, 05:21 PM
madmax2   Ok, I did more testing today on sc_doc, this time...   Nov 24 2018, 01:22 AM
Cheeseh   Hmm. For now with the vent breakable issue try As...   Nov 24 2018, 08:33 AM
madmax2   11-23 build Getting late here, so will try to be ...   Nov 24 2018, 09:56 AM
Cheeseh   Is it definitely a func_breakable ? Use rcbot.sear...   Nov 24 2018, 11:16 AM
madmax2   Is it definitely a func_breakable ? Use rcbot.sea...   Nov 24 2018, 07:59 PM
Cheeseh   There's bug in the player search, you can use...   Nov 24 2018, 09:21 PM
madmax2   Re-ran debug with partial name on a stuck bot at s...   Nov 25 2018, 06:40 AM
Cheeseh   Trying sc_doc waypoints now, got to the vent and b...   Nov 25 2018, 02:27 PM
madmax2   Thanks.. 11-25 build On first test, the bot shot...   Nov 25 2018, 11:40 PM
madmax2   11-25 build Vent Covers Fixed: Bots will either s...   Nov 26 2018, 07:59 PM
Cheeseh   noticed bots standing on top of players at HT wayp...   Nov 26 2018, 08:52 PM
madmax2   HTs are working better :) . Updated a couple wp...   Nov 27 2018, 07:40 AM
madmax2   Waypointing Request :) : Audio feedback for add/...   Nov 28 2018, 09:53 PM
Cheeseh   Waypointing Request :) : Audio feedback for add...   Nov 29 2018, 07:55 PM
madmax2   Thankyou, saw that on git too, will try it today ...   Nov 30 2018, 06:36 PM
madmax2   Updated first post... Updated Quarter for faster...   Dec 2 2018, 08:44 AM
madmax2   Updated first post... Added desertcircle rcwa + s...   Dec 12 2018, 06:55 PM
madmax2   Updated first post... 1-14-19 Updated Richard_Bod...   Dec 18 2018, 09:38 AM
madmax2   Updated first post... 1-14-19 Updated sc_persia f...   Jan 15 2019, 07:28 AM
Cheeseh   didn't think about the horizontal ladder - I w...   Jan 16 2019, 02:48 PM
madmax2   Hey Cheeseh, I'll be adding sc_doc to my pack...   Jan 16 2019, 11:31 PM
madmax2   Updated first post... 1-17-19 Added updated sc_do...   Jan 17 2019, 08:55 PM
Cheeseh   Updated first post... 1-17-19 Added updated sc_d...   Jan 17 2019, 10:05 PM
madmax2   Updated sc_doc again :rolleyes: ... Fixed the ceil...   Jan 19 2019, 08:39 AM
madmax2   I've been updating/fixing all four last series...   Jan 26 2019, 10:54 PM
Cheeseh   hmm can you check "active" on the rotary...   Jan 29 2019, 09:19 AM
madmax2   Sorry for late reply, I get busy at the end of the...   Jan 30 2019, 09:10 PM
Cheeseh   meant to say perhaps you can make the 'z' ...   Jan 31 2019, 08:39 AM
madmax2   meant to say perhaps you can make the 'z...   Jan 31 2019, 08:25 PM
Cheeseh   Ok, good idea, i'll try to get to that tonigh...   Feb 1 2019, 09:05 AM
madmax2   I can add "waypoint cut" and "wayp...   Feb 1 2019, 09:09 AM
Cheeseh   Excellent, sounds good... :) [EDIT] I don't...   Feb 4 2019, 08:40 AM
madmax2   will try, will take a lot more effort than waypoi...   Feb 5 2019, 07:58 PM
madmax2   Added Updated Last Stand waypoints, original wayp...   Feb 8 2019, 08:19 AM
Cheeseh   Added Updated Last Stand waypoints, original way...   Feb 9 2019, 05:20 PM
madmax2   :) cool I added some new commands [code] waypoin...   Feb 9 2019, 10:23 PM
madmax2   Cheeseh, the new move1/move2 commands work great, ...   Feb 18 2019, 09:31 AM
Cheeseh   thanks madmax , I will try to update the bot with ...   Feb 18 2019, 01:32 PM
madmax2   thanks madmax , I will try to update the bot with...   Feb 18 2019, 11:44 PM
Cheeseh   No problem, I've been bogged down in these LA...   Feb 19 2019, 09:00 AM
madmax2   I will upload when you're done, no worries --...   Feb 19 2019, 10:46 PM
madmax2   Finally, think I'm done with these for now... ...   Feb 27 2019, 11:09 PM
Cheeseh   great -- added to git now :P   Mar 3 2019, 09:45 AM
madmax2   great -- added to git now :P Cheers man... :D ...   Mar 3 2019, 09:21 PM
madmax2   Converted & updated my sc_royals waypoints. I...   Mar 10 2019, 09:02 AM
madmax2   Updated sc_royals 1 again. Fixed a minor issue I...   Mar 12 2019, 05:44 PM
Cheeseh   Thanks ... Will check them out soon hopefully and ...   Mar 18 2019, 09:20 AM
madmax2   I've updated sc_royals2, but it's probably...   Mar 18 2019, 05:42 PM
Cheeseh   added "don't_shoot" command also tw...   Mar 20 2019, 09:11 PM
madmax2   added "don't_shoot" command also t...   Mar 22 2019, 12:37 AM
Cheeseh   as_command rcbot.dont_shoot 1 seems my phone did ...   Mar 22 2019, 08:31 AM
madmax2   Ok, I'll try that... Ok, that confirms what...   Mar 22 2019, 05:50 PM
madmax2   Updated sc_royals1 (again) :rolleyes: Mostly wor...   Mar 24 2019, 04:26 AM
Cheeseh   meant to check this out last night. will try to re...   Mar 26 2019, 08:41 AM
madmax2   meant to check this out last night. will try to r...   Mar 26 2019, 11:06 PM
RoboCop   Looks like sc_psyko needs some fixes.   Apr 1 2019, 06:55 PM
madmax2   Looks like sc_psyko needs some fixes. Hey Roboco...   Apr 2 2019, 04:55 PM
madmax2   Doing final testing on sc_royals2 now. Hope to rel...   Apr 10 2019, 09:12 PM
madmax2   Well, I thought I was going to release sc_royals2 ...   Apr 12 2019, 09:18 AM
Cheeseh   If there's anything that could cause issues it...   Apr 12 2019, 04:17 PM
madmax2   If there's anything that could cause issues i...   Apr 12 2019, 06:51 PM
madmax2   ------------------------------ Updated sc_royals2 ...   Apr 16 2019, 12:48 AM
Cheeseh   wow amazing effort :D . I will try to test and upd...   Apr 16 2019, 01:14 PM
madmax2   wow amazing effort :D . I will try to test and up...   Apr 16 2019, 07:44 PM
Cheeseh   It's a good idea, though I need to remind myse...   Apr 16 2019, 08:33 PM
madmax2   No problem, I wasn't sure if that function was...   Apr 18 2019, 08:38 AM
danylopez123   Hello there, im new to the forums... well, actuall...   Jun 17 2019, 02:27 PM
madmax2   Hello there, im new to the forums... well, actual...   Jun 18 2019, 05:52 AM
danylopez123   Hi dany, Welcome :) ... I haven't started an...   Jun 18 2019, 09:31 PM
danylopez123   Ok, i've been thinking about a request, to sta...   Jun 24 2019, 02:24 PM
madmax2   Hi dany, I believe Ryusho was working on tetris m...   Jun 25 2019, 09:01 PM
danylopez123   It's been 3 months since i don't say any o...   Sep 14 2019, 02:59 PM
danylopez123   No offence but... No one is answering so... the Fo...   Nov 9 2019, 03:19 PM
madmax2   Hey guys, I Hope everyone is well & safe from...   Apr 3 2020, 02:57 AM
danylopez123   Finally! Glad to see that this is still alive...   Apr 3 2020, 06:55 PM
RoboCop   I've just tested this waypoint, I know that ma...   Apr 3 2020, 06:49 PM
madmax2   Thanks, Yeah I tried to just get it functional so...   Apr 4 2020, 08:47 PM
RoboCop   Has anyone made waypoints for that uplink map?   Apr 8 2020, 02:11 PM
madmax2   Has anyone made waypoints for that uplink map? I...   Apr 9 2020, 06:53 PM
RoboCop   It's incomplete.   Apr 10 2020, 10:05 PM
madmax2   It's incomplete. Almost forgot about uplink,...   Apr 20 2020, 12:39 AM
madmax2   I converted shattered, it's a WIP wpt... Bots ...   Apr 22 2020, 04:01 AM
RoboCop   I converted shattered, it's a WIP wpt... Bots...   Apr 24 2020, 09:49 AM
madmax2   Yes please do Uplink is WIP :) Also, shattere...   Apr 26 2020, 03:05 AM
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