Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
madmax2 |
Nov 11 2018, 08:33 AM
Post
#1
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RCBot Guru Group: Waypointers Posts: 956 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 2155 |
madmax2 |
Oct 11 2020, 06:46 PM
Post
#2
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RCBot Guru Group: Waypointers Posts: 956 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
I was planning to test & repack these rcwa's in a new pack at some point, after I got a few more done. I need to update the first post too. I'll have to see if I have the time??? I'll try to upload a "fix" pack for the critical rcwa's soon?
With the latest rcbot_as build (8-20-2020) requiring the long-jump module for crouchjump waypoints, some of my posted rcwa's are currently broken or partly broken. I've checked many of them to see which ones have crouchjump waypoints and if they are in a critical location. Critical means the crouchjump waypoint will block forward progression of the bots, at some point in the map, because the map does not have a long-jump module. There are a couple ways to get bots working again on these maps. You can run an older build of rcbot_as, or convert the crouchjump waypoints to jump waypoints, to use the latest build. The easiest way is to run a slightly older version of rcbot from the git, i'd recommend the 8-14-2020 build, bots don't need the long-jump module for crouchjump waypoints. If you need or want to use the latest rcbot_as, with long-jump module support, you will need to convert some of my rcwa's, from crouchjump to jump waypoints. To convert rcwa's from crouchjump's to jump's, start the map to load the rcwa, in the console type the following commands... CODE as_command rcbot.waypoint_convert_type crouchjump jump as_command rcbot.waypoint_save Just be aware this will save a new rcwa in the store folder, which will be loaded instead of the rcwa in the rcw folder. So this could effect future updated rcwa's you get with newer versions of rcbot_as. You may need to remove the rcwa from the store folder, at some point, to use an updated git rcwa... Ok, here is the list of rcwa's I have checked so far... ------------------------------------------------------------------------------------ No crouchjump waypoints found, don't do anything on these rcwa's ------------------------------------------------------------------------------------ sc_royals - none found sc_royals4 - none found quarter - none found infested - none found infested2 - none found intruder - none found deadsimpleneo2 - none found, there is a long-jump module but bots won't use it uplink - none found activist1 - none found crystal 1 & 2 - none last2 - none found last4 - none found -------------------------------------------------------------------------------------------------------------- Critical, crouchjump waypoints found in main path, or bots are blocked from part of the map -------------------------------------------------------------------------------------------------------------- Note: With the latest rcbot_as, bots may act confused/lost at times with the crouchjump waypoints on these maps, and may get trapped between a one-way path & a crouchjump waypoint... -------------------------------------------------------------------------------------------------------------- sc_psyko - found in slime & sun areas, bots won't be able to complete these areas sc_persia - on rope near 2nd peg jumps, progression blocked until a player opens the shortcut, bots may get trapped? desertcircle - just behind target on wall of fortress/castle, bots won't be able to get to the lower area of the castle, bots may get trapped? sc_doc - near laser cannon, may not be critcal, there is an another path, but may trap a bot if they go for the health? shattered - upper fan area, to button that opens final door, I don't think bots will make this with a regular jump, progression blocked until a player doe's the upper fan jumps and opens final door murks - bots won't use shortcut through glass door near end, another crouchjump wpt just before the end, progression is blocked at end sc_royals2 - 1st cavern jump - critical, currently bots won't do this well with a regular jump wpt, they might make it across 1 out of 20 attempts, but probably won't open the shortcut door? bots may get trapped? sc_royals3 - in main path, progression is blocked last3 - in main path, at a door, progression blocked until a player opens the shortcut last - actually, this one is not critical, bots just won't run over top of the tent... -------------------------- If it's not on this list, I haven't checked it yet. For most of these, a regular jump should work ok to get bots going, but perhaps not as well. It will change the length of the jump as it is waypointed now, it will be a longer jump. Some of the crouchjump wpts in these rcwa's were put in when I worked on the rcw's for the old sc4.8 rcbots. Like the crouchjumps in murks were there so bots would get the uzi at the glass door, and for "randomness" at the end teleporter, neither were critical timed jumps. So converting to regular jumps on murks shouldn't be a problem. I haven't actually tested all these rcwa's, I just looked at them for the crouchjumps. Some I did test and know what will happen if they are converted to jumps, when using the latest build. I did test bots on sc_royals2, sc_persia, sc_psyko, shattered, last3, and a regular jump should substitute ok on all listed maps except, perhaps, sc_royals2 & shattered. The timing for the jumps on those maps is just to critical. But if you convert the crouchjump wpts to jump wpts, then the bots won't get trapped between a one-way path and a crouchjump wpt. So for now, on sc_royals2 & shattered, for full function and good jumps, you need to use an older rcbot build (8-14-2020 build), this is the easiest short term solution for all these maps. Or convert the rcwa's for the latest build, but the bots won't be able to complete a specific section on each map (sc_royals2 & shattered), a player will have to do it... |
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