Dod_Hill_Classic |
Dod_Hill_Classic |
Septien |
May 2 2013, 02:37 PM
Post
#1
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): dod_hill_classic.zip ( 14.46k ) Number of downloads: 663 A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
genmac |
May 18 2013, 05:06 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
here's an idea tip that might help as well...change the capture wpt to a "bombs" wpt and make them start proning or crouching once the cap icons shows up towards it so it takes time for them to reach the bomb wpt thus completing the cap. I think bots are very aggressive on getting to bomb wpts so this might help for making them pursue the undetected caps more efficiently...and kinda simulates that proning thing sturmbot does when it caps flags.
-- Ok tested it ....it didn't work! bot's never stop at the bombs wpts simply bec. there no bombs nearby to validate the wpt so it just went ahead as if it's just a normal wpt. Anyway seems Max is very busy wpting sora hehe so I tested the updated wpt seems working fine already. Allies can capture all goals in about 2 mins with no axis bothering them. The capture prone wpts definitely helped a lot. Axis no longer stuck out on the second corner ladder. Good work! |
madmax2 |
May 18 2013, 06:04 PM
Post
#3
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Anyway seems Max is very busy wpting sora hehe so I tested the updated wpt seems working fine already. Allies can capture all goals in about 2 mins with no axis bothering them. The capture prone wpts definitely helped a lot. Axis no longer stuck out on the second corner ladder. Good work! Hey Septien, Yeah, as genmac said, good work, the proneing idea works well . I observed them and played a couple games last night. I played on allied side, even teams, but could not get that last flag in the fortress, it was fun though... It's a bit laggey on my crapy PC... Huge open map + bots + steam = lag for me... The 3 bunker flags + unreachables behavior is strange, since you can put an unreachable right on the wall flag and it doesn't seem to bother the bots a bit! All 4 flags are detected as capture (yellow) when placing a new wpt on them, so i'm not sure what the difference would be, it's a mystery? Yep, I've been busy with sora. Most all main paths have been done, I'm adding the defensive, ambush and hiding places now. But I've been having more crash problems on this map (sora), not sure what's going on? I tried 3 different rcbot versions, then turned down the in game video settings which may of helped a little? Crashes (to desktop) have been while wpting + bots running, or just spectating bots, not during real game play, which I havn't tried yet. There were quite a few yesterday. So I may post a wip rcw before i'm done, so someone can play test it & check for crashes?? Oh, and I tried toggling rcbot_runplayer_hookonce, no help. Maybe i need to put my house fan on it... Later Guys, max |
Septien |
May 18 2013, 09:04 PM
Post
#4
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Hey Septien, Yeah, as genmac said, good work, the proneing idea works well . I observed them and played a couple games last night. I played on allied side, even teams, but could not get that last flag in the fortress, it was fun though... It's a bit laggey on my crapy PC... Huge open map + bots + steam = lag for me... The 3 bunker flags + unreachables behavior is strange, since you can put an unreachable right on the wall flag and it doesn't seem to bother the bots a bit! All 4 flags are detected as capture (yellow) when placing a new wpt on them, so i'm not sure what the difference would be, it's a mystery? Yep, I've been busy with sora. Most all main paths have been done, I'm adding the defensive, ambush and hiding places now. But I've been having more crash problems on this map (sora), not sure what's going on? I tried 3 different rcbot versions, then turned down the in game video settings which may of helped a little? Crashes (to desktop) have been while wpting + bots running, or just spectating bots, not during real game play, which I havn't tried yet. There were quite a few yesterday. So I may post a wip rcw before i'm done, so someone can play test it & check for crashes?? Oh, and I tried toggling rcbot_runplayer_hookonce, no help. Maybe i need to put my house fan on it... Later Guys, max Hey Max, Sounds great! I would love to give your Sora a try! Btw I was trying out the bots in dod_hill_classic last nite too and made some final modifications... I added prone waypoints to all flags so now bot will always capture them once they are inside the bunkers. I also added unreachable waypoints with their corresponding area... I think now I got the hang of it. I have updated all links including the one I did for the sniper map. If I understood sniper and machine gun waypoints should have the same area as the capture point/flag they are attacking. And unreachable waypoints should have the corresponding area where they are located. I would love if you could take a look at the sniper/machine gun wpts and unreachable wpts and let me know if they are ok. Pepois |
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