RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P) |
RCBot 1.4 BETA, For NS 3.0 + other stuff (GET IT :P) |
LordSkitch |
Feb 26 2007, 02:27 PM
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#261
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
lol thanks..
when i get home from class ill go through it and try and figure out what ive changed.. i got some homework i gotta do tonight cause ive got a quiz tomorrow though |
Cheeseh |
Feb 26 2007, 04:03 PM
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#262
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
you could always upload your compiled dll somewhere temporarliy for people to use the most recent updates you added
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LordSkitch |
Feb 26 2007, 06:19 PM
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#263
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Manage Your Attachments
You have used 1.11mb of 512k gimme more space on here and ill upload em here for the time being, it's uploaded on my content server http://www.joesucks.net/files/rcbot/rcbot_mm.dll no theres no linux compile of this version, cause i dont remember exactly what ol cheese changed to get it to run on linux. didn't even check to see if it'd compile. cause i know it wont. |
Cheeseh |
Feb 26 2007, 08:01 PM
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#264
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
I can't upload to the forum either, i thiknk its because the FTP was changed, I still can't log into FTP, so the uploads are b0rked till its fixed, Bots United host problem I fixed the upload limit buts it now says "check permissions in uploads folder" I can't do that cos I can't get into ftp
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LordSkitch |
Feb 26 2007, 09:35 PM
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#265
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
tell em "reset my ftp password, or else."
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BadLife |
Feb 27 2007, 02:08 AM
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#266
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RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
Looks like they are going to release NS 3.2 this Friday Have not tried the beta so I don't know whats changed
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LordSkitch |
Feb 27 2007, 03:42 AM
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#267
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
they'll probably change a bunch of constants, and redo systems that already work fine instead of fixing things that are broken, so nothing works right...
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LordSkitch |
Feb 27 2007, 11:19 PM
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#268
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
you know, i was digging through the code looking for crap ive changed... we might as well wait till friday to see if the bots even work. ns 3.2 is undoubtedly gonna change a bunch of crap and make stuff not work, and i dont think it'll be good if a bunch of time is put into the bots just to change them in 3 days.
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Cheeseh |
Feb 27 2007, 11:45 PM
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#269
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
fair do's ! |
LordSkitch |
Mar 1 2007, 02:55 PM
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#270
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
i think that not shooting bug may have actually caused crashes... the server seems a tad more stable now...
still a couple issues with it.. but the god damn thing still wont let me debug it. its been so long since ive actually really used vc++ lol |
Cheeseh |
Mar 1 2007, 05:26 PM
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#271
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
You've got to specify the dll that you are debugging (in VC 6 project properties -> debug -> additional dlls, I think). Although with VS.NET 2003 you don't need to specify it. not sure if that helps
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LordSkitch |
Mar 3 2007, 09:15 AM
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#272
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
i dont think anything has changed in NS that drastically affects the bots.. thank freakin god. they seemed to be their regular evil selves... people were complaining that theyre too hard.. MWA HA HA HA HAAAAA ahem.
i respond with.. of course... "if it aint a challenge, what's the freakin point of playing? if you want it easy, go fight some whichbots!" ok maybe not the last part, but hey, im a jerk. i say things like that all the time. |
Cheeseh |
Mar 3 2007, 12:37 PM
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#273
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
hurray!
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LordSkitch |
Mar 5 2007, 07:30 AM
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#274
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
FINALLY got a debug:
CODE public: // get fitness for this individual inline ga_value getFitness () { return m_fFitness; } ---> inline void setFitness ( float fVal ) { m_fFitness = fVal; } <--- virtual void load ( FILE *bfp, int req_size ) = 0; virtual void save ( FILE *bfp ) = 0; // crossover with other individual virtual void crossOver ( IIndividual *other ) = 0; // mutate some values virtual void mutate () = 0; virtual void clear () = 0; // get new copy of this // sub classes return their class with own values virtual IIndividual *copy () = 0; --->IIndividual::setFitness(float 0.200000) line 51 + 18 bytes<--- CBot::StartGame() line 2498 CBot::Think() line 2774 CBotGlobals::StartFrame() line 827 StartFrame() line 1191 METAMOD! 6b2075f6() |
Sandman[SA] |
Mar 5 2007, 10:06 AM
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#275
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
So what version of rcb works with ns 3.2? I still have 1.441_B Will that work?
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Cheeseh |
Mar 5 2007, 12:33 PM
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#276
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
is that a crash there skitch?
when it crashes there click on the call stack back to startgame and check the m_pCombatBits, if its valid etc, see why its not been instantiated properly if not. sandman, you should probably try skitches modded version: http://www.joesucks.net/files/rcbot/rcbot_mm.dll |
LordSkitch |
Mar 5 2007, 02:34 PM
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#277
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
next time it crashes ill try that
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LordSkitch |
Mar 6 2007, 11:55 PM
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#278
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
!!!!!!!!!
CODE [RCBOT>] Can't add waypoint, max waypoints already added [RCBOT>] Can't add waypoint, max waypoints already added [RCBOT>] Can't add waypoint, max waypoints already added [RCBOT>] Can't add waypoint, max waypoints already added !!!!!!!!! what the crap, im not done waypointing the damned map! is it safe to increase the max? i assume its a define somewhere. [edit] #define MAX_WAYPOINTS 1024 it wont dick anything up if i do like... #define MAX_WAYPOINTS 4096 would it? |
Cheeseh |
Mar 7 2007, 12:05 AM
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#279
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
well it will "dick up" if you use any waypoints you made with it set at 4096 with older versions of the bot (or the current beta version) for e.g.
surely you don't need that many waypoints? Maybe theres a waypoint counting bug. You could try saving the waypoints then reloading the map to see if the counter fixes itself. |
LordSkitch |
Mar 7 2007, 12:06 AM
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#280
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
oh theres that many waypoints... ns_machina is a BITCH.
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