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> little Summary of RCBOTS2 for dedicated DODS Server & Gungame!
genmac
post Apr 4 2013, 11:22 PM
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QUOTE(Cheeseh @ Apr 4 2013, 11:44 AM) *

well I've compiled a windows version it works fine with the latest Dod:S but the hook offset has move up to 417 , this is configurable in the rcbot_runplayer_cmd offset cvar

I would like however to move the rcbot folder into the users home directory as the installer will have numerous troubles. perhaps in a later update i'll add abilities to change the profiles based on the mod


ok hope it will still work with the new hook offset 417 with our non steampiped version coz steampiped is sitll very buggy according to most users specially those on dedis with sourcemods plugins.
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darkranger
post Apr 6 2013, 09:22 PM
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QUOTE(genmac @ Apr 4 2013, 11:22 PM) *

ok hope it will still work with the new hook offset 417 with our non steampiped version coz steampiped is sitll very buggy according to most users specially those on dedis with sourcemods plugins.


can i have the DLL for server testing ?

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genmac
post Apr 7 2013, 02:35 AM
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I don't have it. Let's wait till Cheeseh release it.
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YuriFR
post Jan 7 2014, 11:25 PM
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FOR MR. Cheeseh

! About the development of Rcbot2 !

I'm happy because I can finally talk to the lead developer of Rcbot !
Please, pay atention, mr. Cheeseh:

A long time i trying to contact you, mr. Cheeseh, or someone who develope any Bots system for Dod:Source. The reason is that I am a BIG FAN of Dod Classic with bots (old system "Sturmbot" for Dod - Half-Life1) since beta 3.1 version (around the years 2001/2002). However, with the death of the Sturmbot developer "Johan 'Jowo' Linde" (Tsunami-2005), the project "Sturmbot" was interrupted (in version 1.7).
I understand that may no longer be possible to reactivate it in Dod:S, but my opinion is that a system of bots for Dod:Source should follow roughly the same path trodden by "Jowo". I EXPLAIN:

One of the greatest qualities of old Sturmbot is the ability of the AI ​​to interact as a squad-team, in which the soldier was emit voice and gestures commands, one to each other (the Sturmbot wore the animations and voices, existing as standard in the game). Consequently, the soldiers could be decide to obey or not to obey the order of the voice command (and gesture). This characteristic made the atmosphere of game much more dramatic (like a thriller movie, similar to the famous "Saving private Ryan"), because the human player could be hear (and see) the commands of his own team and the screams (and gestures) of the enemy, when they were approaching. All this causing a feeling of being in a real war (as in game "Medal of Honor: Alied Assault - MOH:AA").

I tried to recreate the same game experience of Dod classic with bots in Dod:S, but in the currents Systems of bots for Dod:S there are no equal resources as in the old Sturmbot system. I am not able to program bots, but many people would like to get the same experience of playing Dod:S like the old and good Sturmbot system.

With this suggestion i also put a link to the changelog (all history of changes) of old Sturmbot sistem. My expectation is that someone (for example: you, or/and yours partners) considers this as a positive opinion, and based on this changelog, implement new scripts that produce the same desired effects.

The results will be probably very fantastic !!!

THE LINK FOR CHANGELOG HISTORY:
http://jasonwilliams400com.startlogic.com/...ion_History.txt


If you do not know the old Sturmbot, I suggest you search for "Sturmbot" on YouTube. But even better is to install an old version of Day of Defeat (HL1 mod), download the version of the corresponding Sturmbot, and experience it firsthand.



Thank you so much for considering this message!

[[my apologies: using google translator...]]
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