RCBot2 0.71 |
RCBot2 0.71 |
Cheeseh |
Feb 8 2013, 03:51 PM
Post
#1
|
Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Quick update, well it has been 2 weeks now...
http://sourceforge.net/projects/rcbot2/fil...71.zip/download 0.71 Updates This is much more stable from the last version with fewer crashes than before General ------- all: using optimized sin/cos all: fixed random crash to do with weapons (all mods) all: fixed, all mods: weapon updating all: fixed bug - bots not listening to other players (improves combat) all: fixed "you do not have access to command" after map change (all mods) all: fixed divide by zero error all: fixed waypoint radiuses not being updated when bots touched waypoints all: changed bot touch waypoint behaviour waypointing: automatically add crouch waypoint if player is holding crouch button waypointing: added waypoint add e.g. rcbot waypoint add sniper 3 (adds sniper waypoint at area 3) waypointing: added pathwaypoint removefromto , and pathwaypoint createfromto commands waypointing: smaller crouch waypoints TF2 ---- tf2: spies attack enemies on the point when disguised tf2: spy detection changes (if enemy is disguised as team spy and decloaks they don't detect the spy as long as everything else checks out) tf2: spies uncloaking when capturing point / spies defending point by attacking any enemy on point within a distance (cvar) DOD:S ------- dods: extra waypoints for stock maps thanks to genmac (alencore) dods: bots step back from bombs before they explode better dods: fixed a class bug where bots just stood still and did nothing dods: added command rcbot_nocapturing for custom maps/modes dods: bots can plant bombs that block paths (new waypoint 'bombtoopen') dods: bot choose to plant bombs in less dangerous capture points dods: defending/sniping - bots will crouch at crouch waypoints dods: improved flag/bomb detection/fixed number of capture points bots thought were available dods: bots support flag and bomb capture points on the same map dods: support for shooting breakable objects (new commands rcbot_shoot_breakable_dist, rcbot_shoot_breakables) dods: fixed bots interrupting other bots defusing or planting http://sourceforge.net/projects/rcbot2/fil...71.zip/download see the updated waypoint guide for how to add the bombtoopen waypoints or just load dod_goodwood waypoints I edited and see how its done General Manual nonsense below...... Public release! Note that this release is much bigger in size than the previous due to PNG FILES!!!! and installer programs etc to help novice users. Also note that this release hooks to the engine to work properly. This solves many problems that the past rcbot had, but it may create problems in the future, for example TF2 updates may change the engine. For that reasons, if the bot crashes, keep up to date with the website at: http://www.sourcemodplugins.org/vtableoffsets and keep the rcbot_runplayer_cmd updated to the latest PlayerRunCommand offset number for windows (the linux offset is added automatically in the bot if the windows offset is correct) At this time of speaking, the offset is 416 for tf2 and DOD:s Installing You can use the RCBot2 Installer.exe to install and run the RCBot2 Launcher, from there everything is easy. However if you run in to problems you can install manually Manual Installation Copy the rcbot2 folder from ‘files/’ into your steam folder / steamapps / <account name> folder ; where account name is the name of your steam account Running You can use the RCBot2 Launcher to run RCBot2 automatically however once you have loaded the game with the launcher you need to create a server to create a game This version of RCBot 2 uses a hook into the game engine to make bots move properly in TF2 and DOD:S. To do thid, the bot needs to know, in memory, where to hook This is held in the variable rcbot_runplayer_cmd The rcbot_runplayer_cmd value must be the same as the latest version of the mod, found here: http://www.sourcemodplugins.org/vtableoffsets If you experience crashes try changing rcbot_runplayer_hookonce to 0 or 1 or vice versa Manual running If you want to run RCBot2 manually, just enter the command line in the modification of your choice in Steam -insecure +plugin_load “..\bin\HPB_Bot” Then create a server QUOTE Warning! If loading manually, make sure you don’t already have a VDF file with rcbot2 automatically loading. Otherwise RCBot2 will be loaded twice and strange things might happen! Adding bots Rcbot addbot <class> <team> <name> If you want to add a random bot by using a bot profile, just type Rcbot addbot If you want to add a bot with a specific class and an automatic team type Rcbot addbot 1 for scout in TF2, or support in DOD:S For TF2 scout or DOD:S Support class , see the list of class numbers below: Team Fortress 2 CODE Class numbers 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer Team Numbers: 2 = red 3 = blue DOD:Source CODE Class numbers 0 = Rifleman 1 = Support 2 = Assault 3 = Sniper 4 = Machine Gunner 5 = Rocket Team Numbers: 2 = Allies 3 = Axis |
genmac |
Feb 9 2013, 10:05 AM
Post
#2
|
RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
AWESOME!!!
I was just about to release another wpt along a video for it but I guess I have to use and add those new stuff and show them on this little vid hehe. Much much much tnx for this new update Cheeseh!!! I'm gonna go straight to dod_strand and dod_longestday hehe finally gonna play it without assisting the allies on bombing those barbed wires and stuff. Edit....wow their awesome at dod_strand! At dod_goodwood_b3 haven't seen them plant bombs on some walls yet though but that's ok kinda like them using the main routes. |
Cheeseh |
Feb 9 2013, 11:57 AM
Post
#3
|
Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
AWESOME!!! I was just about to release another wpt along a video for it but I guess I have to use and add those new stuff and show them on this little vid hehe. Much much much tnx for this new update Cheeseh!!! I'm gonna go straight to dod_strand and dod_longestday hehe finally gonna play it without assisting the allies on bombing those barbed wires and stuff. Edit....wow their awesome at dod_strand! At dod_goodwood_b3 haven't seen them plant bombs on some walls yet though but that's ok kinda like them using the main routes. Yeah on goodwood they might only place bombs after a few minutes of playing rather than straight away... If they can find another way through they will go that way... |
TesterYYY |
Feb 9 2013, 01:12 PM
Post
#4
|
Member Group: Members Posts: 24 Joined: 25-January 13 Member No.: 2,251 |
Thanks for update and for dod_longestday_b5 waypoints.
|
Fillmore |
Feb 9 2013, 01:28 PM
Post
#5
|
RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
Is MvM support fixed?
|
Cheeseh |
Feb 10 2013, 12:36 AM
Post
#6
|
Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
|
genmac |
Feb 10 2013, 08:20 AM
Post
#7
|
RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
hehe what's that MvM?
also how to use these new wpting commands? do we need to touch the wpt on using them or just using wpt ids? waypointing: added pathwaypoint removefromto , and pathwaypoint createfromto commands |
Cheeseh |
Feb 10 2013, 10:05 AM
Post
#8
|
Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
hehe what's that MvM? also how to use these new wpting commands? do we need to touch the wpt on using them or just using wpt ids? waypointing: added pathwaypoint removefromto , and pathwaypoint createfromto commands only waypoint ids rcbot pathwaypoint removefromto <id1> <id2> e.g. rcbot pathwaypoint removefromto 120 230 will remove the path from waypoint id 120 to 230 BTW MvM is a co-op TF2 game mode. The bots support it (it won't crash or anything) but they won't defend the point yet. It won't be hard to add, so i'll look at it next |
genmac |
Feb 10 2013, 11:03 AM
Post
#9
|
RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Very nice! Now it's way more easier on connecting wpts that are way too close to each other for
better path usage. Much tnx for adding it really quickly. |
apdonato |
Feb 28 2013, 05:14 PM
Post
#10
|
Member Group: Members Posts: 10 Joined: 26-February 13 Member No.: 2,258 |
lots of nice improvements in the new update, but I still get plenty of crashes in TF2... please make the crash fixing your top priority in your next update!
|
Cheeseh |
Mar 1 2013, 06:22 AM
Post
#11
|
Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
i think the jump waypoint behaviour differences is due to a side effect when adding bomb waypoints, which shouldn't happen and is a bug. So I'll be looking at fixing that |
apdonato |
Mar 1 2013, 05:43 PM
Post
#12
|
Member Group: Members Posts: 10 Joined: 26-February 13 Member No.: 2,258 |
my biggest gripes:
- the waypoint marker "openslater" doesn't work - bots move 20% too slow - still crashes a lot - engineer bots getting stuck in spawn still eludes me is there any support for attacking/defending multiple points? (gravelpit/junction), because its impossible to make a proper script for those maps if they can't attack/defend 2 points if they do there must be some script command I don't know of because all of the general codes with combinations have led to no success on my end |
Boxmanbr |
Apr 8 2013, 06:08 PM
Post
#13
|
Newbie Group: Members Posts: 1 Joined: 8-April 13 Member No.: 2,268 |
I don't know if this bot needs and update for TF2, the bots no longer aims on enemies anymore, they walk looking to the direction they spawned in the game. The rest is all correct as what I see.
I don't know if this is profile related, I didn't tested RCBot 2 with the default profiles, I recreated all profiles with the same info but different names. visionticks_clients = 10 visionticks = 26 pathticks = 91 braveness = 69 aimskill = 58 sensitivity = 9 model = default class = -1 |
madmax2 |
Apr 11 2013, 06:18 PM
Post
#14
|
RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hi Boxmanbr,
I may not be much help on this, because I'm new to RCbot2 & currently don't have TF2 . As far as I know the bots should still be working on TF2, unless a recent steam update broke them (like on dods). Maybe a little clarification of your situation would be useful to get a better answer? It sounds like this may of been a working installation that just stopped working, or is this a new install of RCbot2? There was a recent TF2 update, is that when they stopped working? Also, I guess what you are saying, is they aim but won't shoot at enemies? Or do they just seem lost & ignor enemies completely? Will they shoot at you as an enemy? Now if this was RCbot1, I would say a couple of those profile settings would be high, but I'm not yet up to speed on RCbot2 profiles, so I can't say for sure. The symptom you are giving doesn't really sound like a profile problem, unless something in there is way off? madmax2 |
Cheeseh |
Apr 12 2013, 04:10 AM
Post
#15
|
Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Hi Boxmanbr, I may not be much help on this, because I'm new to RCbot2 & currently don't have TF2 . As far as I know the bots should still be working on TF2, unless a recent steam update broke them (like on dods). Maybe a little clarification of your situation would be useful to get a better answer? It sounds like this may of been a working installation that just stopped working, or is this a new install of RCbot2? There was a recent TF2 update, is that when they stopped working? Also, I guess what you are saying, is they aim but won't shoot at enemies? Or do they just seem lost & ignor enemies completely? Will they shoot at you as an enemy? Now if this was RCbot1, I would say a couple of those profile settings would be high, but I'm not yet up to speed on RCbot2 profiles, so I can't say for sure. The symptom you are giving doesn't really sound like a profile problem, unless something in there is way off? madmax2 it sounds like the bots sensitivity or general sensitivity is too low. check rcbot_anglespeed (Or there is a weird divide by zero error) |
Lo-Fi Version | Time is now: 18th April 2024 - 11:18 AM |