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> Zombie fortress request, map waypoint+script
N1nJa
post Nov 3 2009, 08:46 AM
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Hey guys

Ive recently started doing some waypointing,and realy like the zombie fortress plugin for tf2.It would be awsum to get rcbot running on zf maps;i already have working waypoints for zf_dustbowl_b4,but for sum reason i cant get the script to work.Can someone help me?or is it even possible,seeing as blu already owns all control points from startup?

Thanks in advance
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Cheeseh
post Nov 3 2009, 11:27 AM
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QUOTE(N1nJa @ Nov 3 2009, 08:46 AM) *

Hey guys

Ive recently started doing some waypointing,and realy like the zombie fortress plugin for tf2.It would be awsum to get rcbot running on zf maps;i already have working waypoints for zf_dustbowl_b4,but for sum reason i cant get the script to work.Can someone help me?or is it even possible,seeing as blu already owns all control points from startup?

Thanks in advance

its probably because the map is called ZF_ as the bot does not recognise these
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N1nJa
post Nov 3 2009, 01:07 PM
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QUOTE(Cheeseh @ Nov 3 2009, 11:27 AM) *

its probably because the map is called ZF_ as the bot does not recognise these


Sweet Cheeseh,tnx for the reply.Renaming the map to cp_dustbowl_b4 worked like a bomb!!
Another question,is there a way that you can force the bots to only use one weapon?eg Medic use only the medigun?because i like to use the bots to warmup before a clan game,but would realy like the medic to keep healing instead of switching to needles?
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Fillmore
post Nov 3 2009, 03:43 PM
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QUOTE(N1nJa @ Nov 3 2009, 01:07 PM) *

Sweet Cheeseh,tnx for the reply.Renaming the map to cp_dustbowl_b4 worked like a bomb!!
Another question,is there a way that you can force the bots to only use one weapon?eg Medic use only the medigun?because i like to use the bots to warmup before a clan game,but would realy like the medic to keep healing instead of switching to needles?

I've heard bot_drop do the job,but it also bugs the bots.
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