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> For you CS fans, de_dust for NS
Sandman[SA]
post Jul 5 2004, 10:07 PM
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I found this map some time ago so I don't know who to credit for the origenal ripent work done but I made some adjustments to it so it could be played in NS 2.0 and beyond. I have not tested this map in NS 3.0 beta but it seems to be working fine for me.

Here is the map which includes the source ent file, waypoints for both rcbot and whichbot and even the minimap.

If you find any problems with this map, please let me know.



de_dust for NS ( 1.38mb )



[EDIT] There was a small bug where you could not build on one res. It is with-in line-of-site near the marine start at the bottom of the hill. DL again for the fix. [/EDIT]

[EDIT] Now added sprites in the readyroom ( since you can't add func_illusionary entity through ripent ) to show you what team you want to join. [/EDIT]

[EDIT] 07/29/04 Changed two hive placements and hopefully repaired most alien team spawn issues. Fixed marine spawning in hive area. Fixed lighting and gamma correction. Added a skybox texture. Relocated alien spawn points that were inside of walls. ( opps! ) Fixed aliens spawning at wrong hive. [/EDIT]

[EDIT] 07/31/04 Just realized that I had the wrong minimap supplyed with this map. Has now been corrected. Here is the correct minimap sprite. [/EDIT]

This post has been edited by Sandman[SA]: Jan 29 2005, 09:01 AM


Attached File(s)
Attached File  de_dust.spr ( 320.89k ) Number of downloads: 34
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Ta16
post Jul 7 2004, 08:42 PM
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um because you modifyed it can i submit it to my favorite sever???
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Sandman[SA]
post Jul 8 2004, 12:12 AM
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QUOTE (Ta16 @ Jul 7 2004, 08:42 PM)
um because you modifyed it can i submit it to my favorite sever???

I'm not sure I understand you correctly.

I decided to release a map I farther edited with ripent ( including the source ) to anyone who is interested in playing it. You can do whatever you want with it.

If you find a problem with this map and don't know how to fix it yourself then please let me know what that problem is so I can try and fix it. I'm not sure how to import the nshulls.txt info yet so onos getting stuck may become an issue. Hopefully, your servers have unstuck pro running on them. tongue.gif
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BadLife
post Jul 8 2004, 01:22 AM
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blink.gif

Does this work with NS 3.0 beta 4 ?

I can't get it to work I walk over to where it says mariens and then the game starts but I am still in the "ready room" the aliens are there also and the game ends and says aliens win. Optionally I fly outside the level usually with the HOM effect and get stuck in a wall when the game starts unsure.gif Any idea what I am doing wrong? Sometimes if I go to the random team I at least get in the game usually as an alien dry.gif
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Sandman[SA]
post Jul 8 2004, 04:30 AM
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QUOTE (BadLife @ Jul 8 2004, 01:22 AM)
Does this work with NS 3.0 beta 4 ?

To be honist, I never tried it in anything other then NS 2.01. Thier could be an entity list change for NS 3.0 that I haven't seen yet but I will look into it.

thx for the feedback.
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BadLife
post Jul 9 2004, 01:42 AM
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huh.gif Well I was going to try it in NS 2.1 but it's borked (I mean NS 2.1) get some error can't load client dll dry.gif Have not played anything except NS 3.4 beta in a long time sad.gif
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Sandman[SA]
post Jul 9 2004, 03:05 AM
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I have a very old message on my news page that covers this problem. If you installed SC 3.0 with NS 2.0 and now NS 2.0 does not work anymore then you may want to read this.

http://www.killerz.dns2go.com/news.shtml
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Ta16
post Jul 10 2004, 06:55 PM
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there are alot of things on this map that needs fixing for one alot of time forone reason or another if ur on one team the other team dosent spawn aka aliens and you sometimes get placed in the ready room and be stuck there other than those things thats it!
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Sandman[SA]
post Jul 11 2004, 02:35 AM
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I have noticed that myself and also a strange bug where aliens spawn at the wrong hive most of the time. I have a fealing it maybe do to the noclip texture applied throughout the map that keeps the players with-in bounds of the playing field. I'm going to experiment a little more with that and see what I come up with.
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Ta16
post Jul 11 2004, 03:21 AM
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OK GOOD LUCK (for this map you will need it!)
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Sandman[SA]
post Jul 29 2004, 07:37 PM
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Okay, check first post for update. I think I fixed the alien team spawn bug. ph34r.gif
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Sandman[SA]
post Jul 29 2004, 07:43 PM
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QUOTE (BadLife @ Jul 8 2004, 01:22 AM)
Does this work with NS 3.0 beta 4 ?

It may work with NS 3.0 beta series but the map name may cause issues with the new NS game type paramitures. ( i.e: ns_ and co_ ) Try renaming the map to ns_dust. See if that helps.
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Sandman[SA]
post Jul 29 2004, 10:56 PM
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Okay, After a few more adjustments and fixes, I think I finally got it right! unsure.gif It seems to be working correctly in NS 2.01. I still have not tested this for NS 3.0 beta so I need testers to check it out please.

Read the first post for change log and link.
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Sandman[SA]
post Aug 1 2004, 02:42 AM
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Sorry about the wait and confusion but de_dust for NS 3.0 beta is now available! Also includes working waypoints for both rcbot & whichbot and the source .ent file is also included for anyone who knows how to use ripent. Please report any problems you may find to me and enjoy.

de_dust for ns 3.0.zip






PS: Anyone know where I can find a 100% free hex editer? ultraedit is nice but costs $35 past the first 30 days use.
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'Stinger'
post Aug 1 2004, 08:55 AM
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I tried out de_dust for NS 3.0. Its's cool cool.gif . I have experienced no problems so far... waypoints are sweet.
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Meat_Popsicle
post Aug 1 2004, 09:28 AM
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u really shuldnt ripent maps without the original map authors consent, and theyres too much of the "0mFg u h4X0r" cs community playing ns allready, so this isnt exactly gonna help ph34r.gif
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LordSkitch
post Aug 1 2004, 09:33 AM
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OMFG j00 Nub!!!111 PwnZ0r3d!!! j00 f00kin h4x BS! ^^ keke!

I hate the CS community. mellow.gif
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'Stinger'
post Aug 1 2004, 10:31 AM
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QUOTE (LordSkitch @ Aug 1 2004, 09:33 PM)
I hate the CS community. mellow.gif

Likewise.
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Sandman[SA]
post Aug 1 2004, 07:56 PM
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QUOTE (Meat_Popsicle @ Aug 1 2004, 09:28 AM)
u really shuldnt ripent maps without the original map authors consent, and theyres  too much of the "0mFg u h4X0r" cs community playing ns allready, so this isnt exactly gonna help ph34r.gif

Ripent is just a simple swapping of the entity list and it has been done for years now. There is absolutely no changes being made to the map itself from the origenal release. Believe it or not, you can use the origenal CS de_dust map and copy it to NS and then join any server playing the altered version.

As far as I know, Valve is the corrent owner of de_dust and do you honistly think they are going to give anyone the source file to it, let alone, give concent to make any alterizations to it? I would think NOT! Becides, I personally think that CS fans might enjoy playing thier favorite CS maps in NS, I know I would.
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Meat_Popsicle
post Aug 1 2004, 09:20 PM
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i know wat ripent is, its meant so the original authors of the map can make final changes and bug fixes without having to recompile the whole lot, not so ppl can steal maps for other mods. and valve didnt make dust, DaveJ did, i suggest u email him and see wat he thinks about ppl screwing around with his map mad.gif alltho valve probably do own the map now anyway
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