update waypoints for half-life and op4 in svencoop |
update waypoints for half-life and op4 in svencoop |
edman747 |
Oct 11 2010, 06:50 AM
Post
#1
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Member Group: Members Posts: 12 Joined: 11-August 06 Member No.: 830 |
Hello,
Could use a little help updating the rcbot waypoints on the half-life single player maps and the opposing force maps for svencoop. The first map I added waypoints to is the second part of c1a1c. The 2nd spawn area is at the end of the map, in the upper hall leading to the elevator. This elevator does a mapchange to c1a2. At first the bots would spawn and quickly jump off the broken bridge trying to get to the waypoints on the lower level. I added waypoints to the elevator with: rcbot pathwaypoint enable rcbot autowaypoint rcbot waypoint save Now the bots just stand there for about a minute. Then they make their way to the elevator. Did I miss something? Why does it take so long for the bots to get started? Thanks |
w00tguy123 |
Oct 12 2010, 10:35 PM
Post
#2
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Advanced Member Group: Members Posts: 69 Joined: 9-March 07 Member No.: 1,069 |
Are you making the waypoints from scratch? I would recommend creating the waypoints yourself rather than relying on autowaypoints. When they sit at the spawn area do they move around at all, or are they stationary? If they don't seem to have any goal then you probably need to set the last waypoint to "objective/goal". Otherwise they'll just pick random paths and take forever to get to the end.
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