dod_churchyard waypoint |
dod_churchyard waypoint |
madmax2 |
Nov 17 2013, 02:09 AM
Post
#1
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Here is a new waypoint for dod_churchyard. It's a nice map with lots of cover and open areas.
Map Author: MrGrubby Map downloaded from http://www.dodmap.com (final version) http://www.dodmap.com/index.php?option=com...info&id=656 Map is included with the CAMP2 mappack images only: http://dods.gamebanana.com/maps/11407 --------------------------------------------------------------- I decided to release this rcw now, as it will be a week or more before I can complete it. It is playable. The map is fully waypointed with mg & sniper positions. bots can capture all flags. Seems to favor allied side most of the time. Bots occasionally collect around a flags, because there are no defend wpts yet [edit - there are defend wpts now, with Release2]. So still some refinement/tweaking to do... A couple bot/map issues: mg players or bots can't deploy in the spawn areas (team blocked areas). If a mg bot sees an enemy from a spawn area, it may try to deploy but won't be able to. [edit] Added a sprint wpt at one place in axis spawn for this issue, so the mg's might sprint past the undeployable area, seems to help some.... bots can see & shoot through some of the thick foilage, hedges, and part of a fence (near allied first flag). Its not everywhere, mainly around the graveyard area. Just remember to keep your head down, heh heh... As always, feel free to comment on the map or rcw... Have fun, madmax2 [Edit - 12-14-13] Release2 rcw uploaded here: http://rcbot.bots-united.com/uploads/madma...chyard_rcw2.zip For now, see the included readme for the changes, there are many. |
Lo-Fi Version | Time is now: 20th April 2024 - 03:29 AM |