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> Requsting waypoint, for co_charge
link2002
post Apr 4 2005, 12:32 AM
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can anyone waypoint this map, please? thanks smile.gif

download:
http://www28.brinkster.com/altdbaco/co_charge.zip

or

http://rapidshare.de/files/1129179/co_charge.zip.html

This post has been edited by link2002: Apr 4 2005, 04:18 PM
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Sandman[SA]
post Apr 4 2005, 04:43 AM
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Bad link.....

QUOTE
HTTP1.1 STATUS 403 Remote Access to this object forbidden This file cannot be directly accessed from a remote site, but must be linked through the Brinkster Member's site.
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LordSkitch
post Apr 4 2005, 05:46 AM
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I downloaded it, but the map didn't seem sexilly waypointable, so I passed. tongue.gif

<-- doing custom maps now, cause for $25 I got a webserver with a redundant 2gbps pipe, unlimited space, and bandwidth per month, for ever! ::beams::

Ahem, link works fine for me though.
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link2002
post Apr 4 2005, 04:17 PM
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added another link smile.gif
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Sandman[SA]
post Apr 5 2005, 12:15 AM
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ok, 2nd link worked. I'll take a crack at it. Hopefully it's free of lifts and light on ladders. dry.gif







[edit] I looked at it and the map looks pretty nice with all that impressive attention to detail but it's way to damn cramped on elbow room. ( if you know what I meen) Nice looking map for the most part but very poorly thought out. I'm gonna pass on this because the difficulty level is to high for rcbots to play reliably.

This post has been edited by Sandman[SA]: Apr 5 2005, 06:38 AM
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hterag
post May 27 2005, 06:39 AM
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I just played a long game against UNWAYPOINTED bots on this map, it was great fun but the bots didn't find the cc or hive very often but they did seem to be able to get around it without waypoints which was strange.

In the first match(i spectated), aliens found the cc about 5 mins into the game, owned the marines and took out the armoury before the marines got control again and beat them back to the hive. In the end the aliens won because time was over but in the second match it was a long and tiresome fight but the marines(my team) won, probably because they had a human leader to follow.

It did surprise me how they got around without waypoints though, and aswell as that they were getting better and better as the game went on, how much do the bots actually "learn"? Scary really... tongue.gif
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