ton bugs mvm gamemode |
ton bugs mvm gamemode |
htt123 |
Jul 21 2014, 03:02 AM
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#1
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Member Group: Members Posts: 10 Joined: 21-July 14 Member No.: 2,345 |
could you please fully support mvm mode.
bugs: 1. bot won't attack tank 2. bot not moving if die and respawn 3. try make bot buy upgrade for their weapon 4. bot to stupid to attack giant robot other bugs (non mvm) 1. bot sometime ignore capture point and busy attacking enemy (KOTH) 2. try make pyro use airblast to reflect rocket 3. try make pyro use airblast to extinguish teammate 4. please add support for new beta gamemode RD |
Fillmore |
Jul 21 2014, 08:48 AM
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#2
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
could you please fully support mvm mode. bugs: 1. bot won't attack tank 2. bot not moving if die and respawn 3. try make bot buy upgrade for their weapon 4. bot to stupid to attack giant robot other bugs (non mvm) 1. bot sometime ignore capture point and busy attacking enemy (KOTH) 2. try make pyro use airblast to reflect rocket 3. try make pyro use airblast to extinguish teammate 4. please add support for new beta gamemode RD I can address some of those bugs in MvM. #2 is related to the gamemode itself, as apparently the spawning robots somehow block out the AI for the RCbots. #3 is very tough to do, considering how versatile MvM's upgrade system is. Making bots build one thing only doesn't make any sense and the players will have to handle all money-grabbing (bots can't pick up money, Scout bots pull the money towards them but they can't pick it up so it ends up flying all over the place) #4 should work already, since Giants are regular bots with perks. |
htt123 |
Jul 21 2014, 09:27 AM
Post
#3
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Member Group: Members Posts: 10 Joined: 21-July 14 Member No.: 2,345 |
I can address some of those bugs in MvM. #2 is related to the gamemode itself, as apparently the spawning robots somehow block out the AI for the RCbots. #3 is very tough to do, considering how versatile MvM's upgrade system is. Making bots build one thing only doesn't make any sense and the players will have to handle all money-grabbing (bots can't pick up money, Scout bots pull the money towards them but they can't pick it up so it ends up flying all over the place) #4 should work already, since Giants are regular bots with perks. why not make pyro bot try to use airblast and since update 0.9 pyro bot does't use shotgun from distance. version 0.85 pyro use shotgun also can you add waypoint type for DODS (routes). like tf2 alternate routes nodes example: dod_aubercy |
Cheeseh |
Oct 22 2014, 02:18 PM
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#4
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I am working on MVM now but haven't released yet, I have fixed:
3. try make bot buy upgrade for their weapon other bugs (non mvm) 1. bot sometime ignore capture point and busy attacking enemy (KOTH) 3. try make pyro use airblast to extinguish teammate many other mvm updates to come in the next release cheers no 3. the bots need an API into the upgrade system, which I've no idea yet how. no1. non mvm, yes it's common, I've possibly changed some behavior recently but I have yet to make sure it is priority no 3. oh, I didn't know you could actually extinguish fire with it, cool I can easily add that. |
SPYderman |
Oct 31 2014, 03:39 AM
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#5
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Advanced Member Group: Members Posts: 59 Joined: 10-August 13 Member No.: 2,299 |
no 3. the bots need an API into the upgrade system, which I've no idea yet how. Would it be easier to just give them an upgrade if they have the money upon new round spawn instead of really having to interact with things, or would they still need a API? I could see specific classes buying specific upgrades first rather than random, and maybe you could just add attributes to the bots to simulate an upgrade and then taking a bit of cash away from them? Sort of like how you make robots in MVM for a custom .pop. |
Cheeseh |
Nov 2 2014, 11:48 PM
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#6
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Would it be easier to just give them an upgrade if they have the money upon new round spawn instead of really having to interact with things, or would they still need a API? I could see specific classes buying specific upgrades first rather than random, and maybe you could just add attributes to the bots to simulate an upgrade and then taking a bit of cash away from them? Sort of like how you make robots in MVM for a custom .pop. Well I see no way of giving them upgrades, is there a sourcemod plugin that give players upgrades? If there is I could check that out. |
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