RCBot v1.4 Temp Compiles |
RCBot v1.4 Temp Compiles |
LordSkitch |
Mar 17 2007, 08:13 PM
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#1
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
While the forums are kinda crapped out due to ftp access being all messed up, I'll throw my compiles on my content server and link to em.
So, in this compile over the standard version is (most likely due to ol Cheeseh's help): 1) [ALL] Added config variable config disable_all_squads to completely disable squads 2) [NS] Fixed bot's upgrading on NS maps (mostly) 3) [ALL] Fixed a bug that would make the bots not attack in certain situations 4) [NS] Added scan to possible marine bot upgrades in combat 5) [NS] Removed fades blink attempt through wallsticks until fade blinking can be sorted out 6) [ALL] Added config variable config disable_humanize to make the bots not mess up their speech 7) [ALL] Cheeseh found and fixed a bug with the perceptron (artificial intelligence, specifically learning) code. Increases stability (hopefully) and may fix errors with learning. 8) [ALL] Fixed some small problems with the bot learning code. 9) [ALL] Fixed a bug with the weapon selection code. Previously all weapons disregarded the "min_distance" and gave it a value of 0, so all weapons had no minimum range. 10) [NS] Removed scent of fear from the bots upgrade abilities. They don't need it as they already see through walls... dun dun dunnnn. 11) [NS] Bypassed a crash caused by re-enabling the lerk flight genetic algorithm. It keeps the server from crashing, they just wont learn lerk flight at the moment. (Aug 17th 2008) (Aug 17th 2008) 12) [ALL] Fixed the last known crash, it was caused by some AI stuff. <-- tested with a 151 hour uptime before I took the server down to start work on the #13 fix 13) [NS] GORGES HEAL ONCE AGAIN!!! Hey LordSkitch, I've added the working download links to the bottom of this post...Hope it's okay... Thanks, madmax2 Windows Standalone - http://skitch.dwmh.net/rcbot/rcbot.dll Metamod - http://skitch.dwmh.net/rcbot/rcbot_mm.dll Linux NOT UPDATED, MY LINUX SYSTEM IS OFFLINE FOR THE MOMENT!!! (Compile date - Jan 17, 2007) Metamod - rcbot_mm_i486.so - http://skitch.dwmh.net/rcbot/rcbot_mm_i486.so (More to come when the system is back online.) Venom's Compile These are Venom's compiles, if you couldn't figure that out. He's working on getting MvM and AvA working, so if you need that functionality with the bots, download this one. It's the same base code as my compiles, but with support for same-species fighting. Once he's got em all debugged, I'll include it in mine and we'll all have the same compile. Standalone - http://skitch.dwmh.net/rcbot/venom/rcbot.dll Metamod - http://skitch.dwmh.net/rcbot/venom/rcbot_mm.dll Source Code Base Source (The latest source as depicted by the previous compiled DLLs) - http://skitch.dwmh.net/rcbot/source.rar Profiles & Configs Cheeseh suggested that I put a link to the bot profiles I've made on here, so here you go. 112 bot profiles ranging from completely unskilled, to insanely difficult. Bot Profiles - http://skitch.dwmh.net/rcbot/bot_profiles.zip Bot weapons for Natural Selection, Sven Co-op, HL DM, Deathmatch Classic, Battlegrounds, TFC Weapon configs - http://skitch.dwmh.net/rcbot/bot_weapons.ini Waypoints for several NS maps Waypoints - http://skitch.dwmh.net/rcbot/waypoints.zip Updated 6-5-13 by madmax2: Here are working download links for some of these files... Download Links provided by Cheeseh... This includes rcbot.dll, rcbot_mm.dll, bot_profiles.zip, bot_weapons.ini, and readme.txt http://rcbot.bots-united.com/downloads/rcb...bot_8_17_08.zip LordSkitch's NS waypoints pack... http://rcbot.bots-united.com/downloads/rcb...32waypoints.zip For Venom's compiles, more info, and backup links to these files, see this post... http://rcbot.bots-united.com/forums/index....ost&p=10988 Unfortunately, I have not located either the source or the Linux build for this... If anyone has them, please post a link to them in this thread. I will add the links here, and host them too...thanks... madmax2 |
zodiac |
May 9 2007, 04:41 AM
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#2
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Advanced Member Group: Members Posts: 60 Joined: 23-March 04 From: California Member No.: 276 |
Dang, your Linux link is broken...
Z |
LordSkitch |
May 10 2007, 05:33 PM
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#3
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
oh crap i forgot about these, 1 sec...
oh nice, i cant get to my linux compile cause my linux system is currently in 3500 parts as im building all the stuff for it. maybe i have a copy of it somewhere on this system... alright i found ONE on here, it was like 1 compile before that one i think, im not sure. so you'll have to see if it works or not. first post will be edited with the stuff. |
micx1 |
May 25 2007, 03:27 AM
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#4
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Newbie Group: Members Posts: 7 Joined: 1-May 05 Member No.: 554 |
bots still cannot be the commander right...?
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LordSkitch |
May 25 2007, 06:09 AM
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#5
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
right. they need actual commander functionality put in NS by the NS devs, then the bots could comm.
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micx1 |
May 26 2007, 06:16 AM
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#6
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Newbie Group: Members Posts: 7 Joined: 1-May 05 Member No.: 554 |
somehow i remember the bots could comm a LONG LONG time ago...
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LordSkitch |
May 26 2007, 09:31 AM
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#7
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
they could, by totally bypassing the normal way structures are dropped and such, forcing them to be put down inside areas called nav meshes. the problem with that is that when you bypass the normal methods for dropping structures, it leads to instability, and the game will be like 300% more likely to crash.
starr long, one of the devs for origin, and later destination games and ncsoft explained coding style in one sentence that seems to sum stuff up: "Stable, fast, and fun, in that order." such that 1) if it won't stay up, there's no point in doing it. 2) if it works, but it's so slow nobody can use it, there's no point in doing it. 3) if it's up and fast, but not fun, again, there's no point in doing it. sacrificing stability and speed for fun will invariably lead to nobody using your code. so until flayra and the other NS devs put in functionality to support 3rd party plugins comming via the same methods that normal humans do, theres a better chance that im going to get laid, than the bots comming. |
Jeffman12 |
Jul 31 2007, 06:36 PM
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#8
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Newbie Group: Members Posts: 8 Joined: 30-July 07 Member No.: 1,186 |
Which version of metamod.dll should I be using for this?
I've tried this one: http://metamod-p.sourceforge.net/ And I get a game dll version mismatch message when using rcbot_mm.dll to start a game. Then I've tried the latest official version (1.19) and the game crashes entirely when I try to start a game. |
LordSkitch |
Jul 31 2007, 09:26 PM
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#9
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
im using plain old version 1.19, compiled april 17, 2006
why is it not updated you ask? updating metamod usually never seems to do anything for me, except when amxx no longer works cause theyre using some new command that the existing metamod doesnt have. causes a lot of problems when you update it too. if you have a lot of plugins loaded, try loading them a handful at a time to see if you can determine if its a specific plugin causing the crashes. |
Jeffman12 |
Jul 31 2007, 09:34 PM
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#10
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Newbie Group: Members Posts: 8 Joined: 30-July 07 Member No.: 1,186 |
Haven't added any recently, but I'm gonna try with a fresh installation of it.
IT WORKED! I did a clean install, set up metamod and everything, moved all of my custom content backups into the new install, and now everything works! |
GiGaBiTe |
Oct 17 2007, 04:08 AM
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#11
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Newbie Group: Members Posts: 2 Joined: 17-October 07 Member No.: 1,238 |
Heh, using your Linux compile results in HLDS segfaulting with a bus error, which is a first; never seen that type of segfault before.
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LordSkitch |
Oct 17 2007, 05:36 AM
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#12
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
i only know of 1 or 2 people who use it and i havent heard of any segfaults with them... whats the error say?
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LordSkitch |
Dec 11 2007, 12:58 AM
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#13
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
files updated! check first post for more information.
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Cheeseh |
Dec 15 2007, 12:51 PM
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#14
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
you should probably upload your bot_weapons.ini for NS too, skitch I seen your alien bots use leap and blink a lot quite well
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LordSkitch |
Dec 15 2007, 09:25 PM
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#15
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
alright, i added it. not sure how many other mods it works for, but its pretty good for NS. if we can figure out how to weigh the distances more heavily, ill redo it to make them even more deadly.
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zodiac |
Dec 16 2007, 09:01 AM
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#16
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Advanced Member Group: Members Posts: 60 Joined: 23-March 04 From: California Member No.: 276 |
I see a Windows MvM/AvA .dll optimized compile (Venom), is there the same for Linux .so?
Z |
Cheeseh |
Dec 16 2007, 02:15 PM
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#17
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
thanks skitchy! could you also put my list of TFC weapons into your bots_weapons.ini file
I wrote them at the end of the thread: http://rcbot.bots-united.com/forums/index....=635&st=280 thanks ! just for anyone who needs them |
LordSkitch |
Dec 17 2007, 04:02 PM
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#18
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
added tfc to the weapons.ini
and no, the only linux compile i know of is that one i did forever ago. venom's source isnt up there, cause it's not complete, but i bet if you PM him he'll send it to you and you can pull a compile out of it. |
LordSkitch |
Feb 15 2008, 07:17 PM
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#19
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
first post updated with fun fixes i did on valentines day cause im a fat loser bastard with no chick!
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Azetab |
Feb 24 2008, 10:50 PM
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#20
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Newbie Group: Members Posts: 5 Joined: 24-February 08 Member No.: 1,310 |
first post updated with fun fixes i did on valentines day cause im a fat loser bastard with no chick! hey LordSkitch your bots are amazing, but I was just wondering, what settings should I use for the profiles of the bots to make their fight their best? Thanks! |
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