I am currently creating waypoints for a new release of https://gamebanana.com/maps/205100.
The problem I am running into is this map uses a lot of doors to get through the map. I read through the waypoint readme and looked on waypoint type but didn't see anything for using doors. Specifically speaking, using the action button to open it.
Is there something I can do to get bots to use doors or am I out of luck?
Yeah, functioning doors might be a problem, I don't think I've waypointed a map that has them? There is no "door" wpt that I know of... I remember genmac modifying a map because of doors, but I think Cheeseh added some door code after that? Try doing:
Thanks for the detailed response madmax! This is what I could find regarding the doors with the rcbot ulti search command.
There is nothing you could do, it would need to be coded, and I doubt 'prop_door_rotating' has been coded?
I'm guessing func_door or func_button is allready coded (but perhaps not?), so the absence of those on the doors means bots won't press use key. Looking in the forums, I can't confirm that door or button support was ever added for dods. I found 1 topic that would give you some background on doors...
http://rcbot.bots-united.com/forums/index.php?showtopic=1851&hl=doors
You could try the lift waypoint, but that will tell the bot to look for a button, which is not there, so I doubt that will do anything? In This topic here:
http://rcbot.bots-united.com/forums/index.php?showtopic=1735&hl=doors
The only other option I can think of would be to remove the doors from the map, like genmac did, Which doesn't really solve the issue...
Can you think of any other maps that have doors without buttons, to open them? genmac listed these door maps, but they may have buttons, i haven't looked at them in a long time?
dod_U471_b2
dod_titanic_1912
Maybe Cheeseh will see this and give you a better answer than I can.
Yea, the 'prop_door_rotating' looks like custom code from the map designer.
Even having doors in DOD:S seem a bit odd to me. I got in contact with the map designer and they're adamant about keeping the doors in. I did try using the lift waypoint but it didn't seem to work either. I may have another go at it. I also tried teleport waypoint which seems like the only one that works but it actually teleports them to the next waypoint.. with the door staying closed. So it half works but it didn't seem like they continued to follow the waypoints after teleporting. Again, I'll do so more research into that.
It may be futile trying to do waypoint for this map though it's pretty badass since it's new.
Thanks for all the helpful information though.