[Release] Danger of Collapse waypoint, sc_doc rcw's for sc4.8/4.7/4.6/4.5 or newer |
[Release] Danger of Collapse waypoint, sc_doc rcw's for sc4.8/4.7/4.6/4.5 or newer |
madmax2 |
Aug 4 2015, 07:48 PM
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#1
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
A new waypoint for the SvenCoop map "Danger of Collapse" (sc_doc), by Silencer. You can now play this map single player without cheating. I'd suggest 2 bots for the first time, one bot will work too, for a tougher challenge.
Bots do well on this map, but one human player is needed to complete the map. Bots won't open the first door in the spawn room (func_wall, not func_button), but they can open most doors. Bots can run the whole map with help. Bots can open and use the shortcuts... Bots do all the jumps so good, that they are faster than me most of the time! However, bots are not perfect at the jumps and it is a difficult series of jumps for them. Sometimes 1 specific bot of 2 or 3 bots, will get locked into a pattern of missing the 2nd (center) cavern jump (it short hops and falls right in the middle, like it wants to back up to the previous wpt)! Since the other bots make the jumps just fine and don't short hop, I don't think it's the rcw, and I think I have seen this before with other maps & rcbot versions. I think it may be some old memory bug, but not sure? I think this may only happen with 2 or more bots, I don't remember seeing 1 bot have this problem. The falling bot will eventually figure out how to make the jump, so it's not a big problem when playing with 2 bots. If it does happen when playing with 1 bot, try breaking it out of it's jumping pattern by shooting at it just before the jumps, or get in it's path and whack it with the crowbar once. Also, move ahead of the bot, take the lead, sometimes a bot will get "teamed" with the player and not want to get to far ahead, but I don't think this is the problem here? The rcw has been tested on sc4.8 & sc4.7, but not sc4.6/4.5. I think it will work on those older versions, but bots may or may not have trouble with the jumps? The jumps took me a while to get them just right for sc4.8/4.7. And the cavern jumps near the end, are probably the most difficult part of the map (you need to know where to jump then crouch and crouch then jump, or just jump, it's not to hard once you get that figured out). There are about 3 places a player and a bot must work together to continue on. See the included readme for more details and a few spoiler tips... Anyways, just play it and have fun, it should work good... Download: madmax2sc_doc_rcw.zip |
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