combat |
combat |
BigBadWoLf |
Feb 7 2004, 10:19 PM
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#1
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Member Group: Members Posts: 27 Joined: 31-January 04 Member No.: 213 |
The marine bots don't seem to upgade weapons and armor, but the wierd thing is, i saw one upgrade into HA(ns 3.0 beta1) and never again after that. The aliens seem to evolve into gorges(beta2) but doesnt upgrade armor and stuff. I hope the next version will support these and hope they could climb better.
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Cheeseh |
Feb 7 2004, 10:28 PM
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#2
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
word taken, I've already said they dont support upgrading yet, thats why I released early because Its taking ages to get any details of how the combatstuff works from flayra.. and I don't know how many times i've said that..
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Scikar |
Feb 7 2004, 11:54 PM
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#3
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Member Group: Members Posts: 19 Joined: 6-February 04 Member No.: 229 |
Hasn't Clamatius got his Whichbots buying upgrades in Combat though? Or does it work differently for marines?
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Cheeseh |
Feb 8 2004, 12:43 AM
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#4
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
I dunno, i didnt think they did.
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Scikar |
Feb 8 2004, 02:30 AM
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#5
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Member Group: Members Posts: 19 Joined: 6-February 04 Member No.: 229 |
In the latest Whichbot build, 0.9h, they all get celerity, and upgrade to gorge/lerk/fade/onos. I don't know if they get any more upgrades besides celerity, but they certainly do get them.
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BigBadWoLf |
Feb 8 2004, 04:08 AM
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#6
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Member Group: Members Posts: 27 Joined: 31-January 04 Member No.: 213 |
Yes they do. And they really like evolving to onoses and fades too
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Cheeseh |
Feb 8 2004, 01:00 PM
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#7
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
I think my alien bots upgrade to all that stuff already, because all that as coded in before, as long as the resources needed for upgrades didn't change.
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Scikar |
Feb 8 2004, 01:46 PM
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#8
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Member Group: Members Posts: 19 Joined: 6-February 04 Member No.: 229 |
Can you not apply that to the marines then?
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Cheeseh |
Feb 8 2004, 02:04 PM
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#9
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
yea, but the marine stuff is different, first I dont know how many resources are needed for each upgrade and what upgrades are available.
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Scikar |
Feb 8 2004, 06:45 PM
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#10
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Member Group: Members Posts: 19 Joined: 6-February 04 Member No.: 229 |
Well I can give you a list. Everything costs one level, except JP and HA which cost 2.
The utilities at the bottom have no prerequisites, the weapon techs and armor techs require the lower levels, so HA requires A2 which requires A1. HMG requires Shotgun which requires D1. I think that explains it. At least I hope that's what you were referring to, otherwise this might be a bit patronising. |
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BigBadWoLf |
Feb 8 2004, 08:17 PM
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#11
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Member Group: Members Posts: 27 Joined: 31-January 04 Member No.: 213 |
Yes they do, but only into gorges though. And they don't use resources in combat, they use experience based on kills/heal/weld. But i guess you know that already. |
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Cheeseh |
Feb 8 2004, 08:23 PM
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#12
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
yea I know they can upgrade each level, but how do I know if a bot can upgrade (i.e. what level its in) what it can upgrade, that is the question.
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CheesyPeteza |
Feb 8 2004, 09:32 PM
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#13
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Member Group: Members Posts: 10 Joined: 29-December 03 Member No.: 155 |
You can find out the upgrades they have from pev->iuser4 which is described in AVHSpecials.h, available here: http://www.modns.org/forums/index.php?showtopic=39 |
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Cheeseh |
Feb 8 2004, 10:39 PM
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#14
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
thanks but the level thing is confusing me here, how the heck do I know the total points so I can negate it properly? |
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Scikar |
Feb 8 2004, 11:58 PM
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#15
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Member Group: Members Posts: 19 Joined: 6-February 04 Member No.: 229 |
Negate what?
/Me is confused. |
Cheeseh |
Feb 9 2004, 12:05 AM
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#16
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
its not very well explained either... |
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Scikar |
Feb 9 2004, 12:17 AM
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#17
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Member Group: Members Posts: 19 Joined: 6-February 04 Member No.: 229 |
I think I get it. If you are level 1 you have 0 points. Each level is 1 point, and cap is 10, so level 10 has 9 points to spend.
1581 tells you how many points you have spent. So, if that is 7, that means you have 9 points total, 7 spent, therefore 2 available to spend. Does that make sense? And am I referring to 1581 correctly? (I only have experience in UScript). |
CheesyPeteza |
Feb 9 2004, 11:19 AM
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#18
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Member Group: Members Posts: 10 Joined: 29-December 03 Member No.: 155 |
Now I'm confused.
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Scikar |
Feb 9 2004, 02:00 PM
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#19
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Member Group: Members Posts: 19 Joined: 6-February 04 Member No.: 229 |
OK, I don't really know what I'm talking about here, and I'm probably making things even more confusing, but this
tells you how much experience the player has, and from that you can work out what their level is. From their level, you can work out how many points they have in total (i.e. lvl 8 has 7 points). Then, as CheesyPeteza said, you can find out what upgrades they have from pev->iuser4. If you know what upgrades they have, then you know how many points they have spent, which means you know how many points they have available. One of you guys has got to teach me how to code for HL some time. |
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Cheeseh |
Feb 9 2004, 06:58 PM
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#20
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
the player experience function there, which is actually looking at the pev->vuser4.z attribute is actually a very very large number, something like in its thousands. You can get resources by looking at this by dividing it by 100, but this does not tell what level the player is in, just a really big number that has some sort of correlation with the players experience and level, but I don't know what exactly.
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