plr_pipelines, map also needs assistance in a glitch |
plr_pipelines, map also needs assistance in a glitch |
Fillmore |
Jun 24 2009, 02:06 PM
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#1
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
THESE WAYPOINTS ARE OLD AS CRAP. DON'T USE THEM, THEY DON'T WORK PROPERLY.
I've taken the liberty of waypointing plr_pipelines. Now,after the 1st round of play, some of the engie bots just stand still. Why's this? There are sentries for them,with paths to them. I don't know why do they do that,so I dediced to put the waypoints here,so the professionals can help me out Waypoint:http://www.megaupload.com/?d=FEP90FUE It is the .rcw that your supposed to send,right? EDIT: If you want the engies to work, remove the 'sentry' points. This gives the engies one job only: to roam around endlessly/push the cart. edit by Cheeseh: thanks ! uploaded to forum Attached File(s) plr_pipeline.zip ( 10.17k ) Number of downloads: 94 |
assface |
Jun 26 2009, 09:34 PM
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#2
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Member Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 |
same thing happend to me on some waypoints I made for pl_dbheights_v3_2. The red engies work fine, but after the blue engies die the get stuck in the spawn. I seems like they see a waypoint without there being a pathway linked to it??. I thought I read that if you have to many sentry waypoints its not good, how many is to many? pl_dbheights_v3_2 really needs the engies, oh well the bots are still much fun!
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