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> RCbot 1.2 update, Waypoints revised
Sandman[SA]
post Jan 2 2004, 07:28 AM
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I will be attempting to redo some of the default NS maps for NS 2.0 and RCbot 1.2 in hopes to improve navigation performance. Please try these and give me some feed-back.

This post has been edited by Sandman[SA]: Jan 26 2004, 10:33 AM


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Attached File  ns_eclipse.rcw ( 6.19k ) Number of downloads: 23
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Sandman[SA]
post Jan 2 2004, 07:35 AM
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Here is ns_tanith. I redid this one from the ground up. There are far less chances for the bots to get stuck and much smoother navigation. Only problem spot I found is the ladder near reactor room.

Please let me know what you think.

This post has been edited by Sandman[SA]: Jan 26 2004, 10:33 AM


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Attached File  ns_tanith.rcw ( 6.66k ) Number of downloads: 19
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Dark Dog
post Jan 9 2004, 07:03 PM
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Tanith works great,I had no problems with the bots in no way,Good job
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Sandman[SA]
post Jan 11 2004, 05:22 AM
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QUOTE (Dark Dog @ Jan 9 2004, 07:03 PM)
Tanith works great, I had no problems with the bots in no way, Good job

Thanks biggrin.gif I'll always take good news.


Back on topic. ns_veil was a huge mess and I had to start from scratch on this one. I can't find any trouble areas on this map now. Also has more coverage and much smoother navigation then the released version. Any comments are welcome.

This post has been edited by Sandman[SA]: Jan 26 2004, 10:34 AM


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Attached File  ns_veil.rcw ( 6.38k ) Number of downloads: 16
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Sandman[SA]
post Jan 11 2004, 06:24 AM
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Here is ns_lost. Nothing much needed, just some tweeking for ladder update and cleaned up some areas. Should play even better now.

This post has been edited by Sandman[SA]: Jan 26 2004, 10:34 AM


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Attached File  ns_lost.rcw ( 6.12k ) Number of downloads: 20
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Dark Dog
post Jan 12 2004, 06:44 PM
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I'm going to test veil and lost as soon as i finish this :-D

Good job on the waypointing though its not that easy tongue.gif
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Dark Dog
post Jan 12 2004, 07:46 PM
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Veil is really nice,bots had no trouble getting around
And Lost,I didnt get to play it very long,But for the first 10 minutes the bots got around great biggrin.gif
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Sandman[SA]
post Jan 20 2004, 10:00 AM
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ns_caged is here and should play reasonably well. A LOT of detail went into waypointing this map as it should also support proper "wall_stick", "fly" and "lift" use. Any feedback on this map will be welcome input.


[edit] found a few nasty ladder bugs and fixed them. also ( using rcb 1.3 ) found the marines ( with jetpacks ) were using the wall_stick waypoints to fly into and move about in the vents but the aliens still can not climb walls [/edit]

This post has been edited by Sandman[SA]: Jan 21 2004, 03:37 AM


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Attached File  ns_caged.rcw ( 9.61k ) Number of downloads: 23
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wanabe
post Jan 26 2004, 10:13 AM
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They sound good, but all the zipped files are corrupt dry.gif , only one that worked is caged for me and its all good cool.gif...
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Sandman[SA]
post Jan 26 2004, 10:32 AM
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Ok, seems this forum keeps corrupting ZIP files so I will be using rcw files from now on. Please dubble check my earlyer posts to find the rcw file replacements.
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wanabe
post Jan 27 2004, 06:41 PM
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Cool, they all worked :-) pretty nice!
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