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> cp_manor_event waypoints file/s?, lking for cp_manor_event waypoints file/s?
natex
post Nov 4 2010, 11:41 PM
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hi. av tryd making my own waypoints for cp_manor_event and did a horrible job of it so am lking for if anyone made them if they could send me the files for cp_manor_event or if anyone can do it for me make waypoints?.
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Fillmore
post Nov 9 2010, 05:09 PM
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QUOTE(natex @ Nov 4 2010, 11:41 PM) *

hi. av tryd making my own waypoints for cp_manor_event and did a horrible job of it so am lking for if anyone made them if they could send me the files for cp_manor_event or if anyone can do it for me make waypoints?.

I've made waypoints and script for that map, both based on my orangebase waypoints, due to both being essentially the same map. I'll upload them later, after some testing. Also, the bots don't shoot at HHH. sad.gif
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Otakumanu
post Nov 12 2010, 10:27 AM
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QUOTE(Fillmore @ Nov 9 2010, 05:09 PM) *

I've made waypoints and script for that map, both based on my orangebase waypoints, due to both being essentially the same map. I'll upload them later, after some testing. Also, the bots don't shoot at HHH. sad.gif

Thats great! Since all pass art maps are basically equal you just kind of waypointed them all...
The only thing we need to do is adapt the ways to the maps we want. Thank you very much smile.gif
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Fillmore
post Nov 13 2010, 11:07 AM
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QUOTE(Otakumanu @ Nov 12 2010, 10:27 AM) *

Thats great! Since all pass art maps are basically equal you just kind of waypointed them all...
The only thing we need to do is adapt the ways to the maps we want. Thank you very much smile.gif

I've released the Manor waypoints. Check the waypoint thread.
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Sjru
post Feb 7 2011, 07:41 PM
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@Fillmore: I'm afraid that your cp_manor_event waypoints are, as of now, bugged or broken at CP part 3. Can you fix them? Else I'll do.
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Fillmore
post Feb 10 2011, 07:42 PM
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QUOTE(Sjru @ Feb 7 2011, 07:41 PM) *

@Fillmore: I'm afraid that your cp_manor_event waypoints are, as of now, bugged or broken at CP part 3. Can you fix them? Else I'll do.

They are? In what way? And yeah, I'll get on it when I got time. Or you'll beat me to the punch and fix it smile.gif
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Sjru
post Feb 19 2011, 07:28 PM
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QUOTE(Fillmore @ Feb 10 2011, 04:42 PM) *

They are? In what way? And yeah, I'll get on it when I got time. Or you'll beat me to the punch and fix it smile.gif


Map was updated. Several stairs were redone and some sections were moved. As such, waypoints clips some walls and as result, bot perfomance is compromised. Also BLU seem to fail to reach CP3. I'm fixing the map right now, if you don't mind. I basically have to redo 70% of the waypoints.

EDIT: I've just finished wp of that map. It's now in the waypoints sections of the main page. If there are minor flaws, just tell me.

EDIT: I've found that bots do not count to HHH spawn in cp_manor_event. I have to find a plugin for that. @Fillmore, I'm afraid that your cp_gorge waypoints are broken too!.

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