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> RCBot2 0.94, TF2 Update
Cheeseh
post Oct 8 2014, 02:01 PM
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DOD:S users can also benefit from the "fixed bots not choosing correct weapon due to distance" bug

0.94
====
tf2: updated and fixed some waypoints
tf2: bots will try to avoid sentries that killed them before when attacking point
tf2: new command rcbot_tf2_pyro_airblast_ammo
tf2: pyros airblast attackers of point
tf2: fixed demomen reverting to primary weapon at a distance
tf2: bots follow enemies if ubered
tf2: bots dont follow ubered enemies
tf2: pyros airblast ubered enemies
tf2: pyros airblast capping / defending players
tf2: bots will hang around route waypoints for more team mates
tf2: more chance of red defending first point if round has not yet started
tf2: fixed medic crash on cp_degrootkeep
tf2: included RD mode - bots attack robots
tf2: fixed bots going back to use teleporter bug
tf2: fixed engineers not placing carried objects bug
tf2: bots follow their enemy to the defend point if CP map
tf2: pyros occasionally deflect rockets
all: fixed bots not choosing correct weapon due to distance

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xenon
post Oct 12 2014, 02:03 PM
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Are pyros still shooting flames all the time?

Edit: Alright well pyros don't do the hilarious W+m1 anymore tongue.gif I'm trying to do a few things as soldier against pyro, is it possible to control the distance when it changes weapons and rocket reflect probability? Maybe like a console command?
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Cheeseh
post Oct 12 2014, 03:14 PM
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QUOTE(xenon @ Oct 12 2014, 03:03 PM) *

Are pyros still shooting flames all the time?

Edit: Alright well pyros don't do the hilarious W+m1 anymore tongue.gif I'm trying to do a few things as soldier against pyro, is it possible to control the distance when it changes weapons and rocket reflect probability? Maybe like a console command?


you can't change the deflect distance yet or probability, I'll do that for next time!
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