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> RCBot2 0.94, TF2 Update
Cheeseh
post Oct 8 2014, 02:01 PM
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DOD:S users can also benefit from the "fixed bots not choosing correct weapon due to distance" bug

0.94
====
tf2: updated and fixed some waypoints
tf2: bots will try to avoid sentries that killed them before when attacking point
tf2: new command rcbot_tf2_pyro_airblast_ammo
tf2: pyros airblast attackers of point
tf2: fixed demomen reverting to primary weapon at a distance
tf2: bots follow enemies if ubered
tf2: bots dont follow ubered enemies
tf2: pyros airblast ubered enemies
tf2: pyros airblast capping / defending players
tf2: bots will hang around route waypoints for more team mates
tf2: more chance of red defending first point if round has not yet started
tf2: fixed medic crash on cp_degrootkeep
tf2: included RD mode - bots attack robots
tf2: fixed bots going back to use teleporter bug
tf2: fixed engineers not placing carried objects bug
tf2: bots follow their enemy to the defend point if CP map
tf2: pyros occasionally deflect rockets
all: fixed bots not choosing correct weapon due to distance

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xenon
post Oct 12 2014, 03:17 PM
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well i figured out how to waypoint and what you have is actually not bad
much better than valve's bs
if I use jump waypoint on common walkable ground would that mean that the bot will still jump there, like bunnyhopping?
oh and I don't understand how to use profiles. I added a new one, and when I add a bot with class, team and name properties, everything works but the name, therefore I assume it doesn't load that profile?

edit: played around for an hour with pyro bot only, some jedi reflects there biggrin.gif
if I can make a few suggestions

1) melee usage when standing near by
2) jumping/strafejumping/bunnyhopping (not sure if this can be done with waypoints already? how to place one?)
3) maybe improve the combat AI a bit. a lot of times it just bumrushes head on (for instance if you take heavy). that would be good if the AI would analyze current player HP (like 50-100), but before that it uses ranged attacks/hit and run?
another good thing would be airblast players away and hit them with a secondary

otherwise keep up the good work
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